This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Kamen Rider Climax Heroes OOO - ULJS00331
#1
Kamen Rider Climax Heroes OOO - ULJS00331
using r 2964
comes up with a loading screen then keeps pausing
here is a debug log


Attached Files
.zip   log.zip (Size: 509.08 KB / Downloads: 153)
Reply
#2
Code:
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile <  0x8805EF4 - jal        0x089F9440 [sceUtilityLoadModule]
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805EF8 - ori        $a0, $zr, 264 <=> li $a0, 264
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805EFC - ori        $a0, $v0, 0
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F00 - ori        $a1, $zr, 0 <=> li $a1, 0
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F04 - lui        $a2, 0x08A2 <=> li $a2, 0x08A20000
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F08 - lw         $a2, -12452($a2)
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile <  0x8805F0C - jal        0x089C1320
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F10 - sra        $a3, $a2, 0x001F
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F14 - lui        $a0, 0x08A0 <=> li $a0, 0x08A00000
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F18 - lw         $a3, -24540($a0)
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F1C - lw         $a2, -24544($a0)
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F20 - or         $a1, $v1, $zr <=> move $a1, $v1
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile <  0x8805F24 - jal        0x089C191C
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F28 - or         $a0, $v0, $zr <=> move $a0, $v0
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F2C - ori        $a0, $v0, 0
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F30 - lui        $a1, 0x00BA <=> li $a1, 0x00BA0000
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F34 - addiu      $a1, $a1, -24700
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F38 - lui        $s2, 0x08AB <=> li $s2, 0x08AB0000
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile    0x8805F3C - addiu      $s2, $s2, -10736
07:18:15 DEBUG compiler - Main_e - CodeInstruction.compile v  0x8805F40 - beq        $a0, $a1, 0x08805F60
This code sequence should be improved by r2998. Could you retest and update the log file?

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#3
using r 3006
goes ingame now
no problems so far
can be moved to playable
here is an info log and profiler


Attached Files Thumbnail(s)
                   

.zip   log.zip (Size: 155.84 KB / Downloads: 148)
Reply
#4
Moved to playable
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
Reply
#5
Can you share the Jpcsp configuration for this game?
Thanks Smile
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)