01-10-2016, 01:30 PM
Tested on recent master build. Freezes after first intro. Requires libSre and SpursJq LLE'd.
Ridge Racer Unbounded [NPEB01086]
|
01-10-2016, 01:30 PM
Tested on recent master build. Freezes after first intro. Requires libSre and SpursJq LLE'd.
01-23-2017, 07:20 PM
Currently, it doesn't do anything. Move this thread to Nothing.
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1
One could always download an old version and the game would show an intro again, so I think threads should remain even if regressions occur.
However in this case I am 99 % certain that the game still works and that the file /dev_hdd0/game/NPEB01086/USRDIR/00__ridge_racer__.sdat is encrypted. Please try to decrypt it with this tool by placing npdtool.exe next to the .sdat file and in a terminal/cmd window running "npdtool.exe ds 00__ridge_racer__.sdat newfile.sdat" and then hide 00__ridge_racer__.sdat somewhere and rename newfile.sdat to 00__ridge_racer__.sdat.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
01-23-2017, 08:33 PM
(01-23-2017, 07:38 PM)ssshadow Wrote: One could always download an old version and the game would show an intro again, so I think threads should remain even if regressions occur. Outputs in Bandai/Namco Games logo: Code: ·F {rsx::thread} class std::runtime_error thrown: rsx::thread::ReadIO32(addr=0x1f000000): RSXIO memory not mapped
Desktop: Intel Core i7-6700K, Nvidia GeForce GTX 970 (OpenGL, DirectX12 & Vulkan), Windows 10
Laptop: Intel Core i3-4030U, Nvidia GeForce 820M (OpenGL only), Windows 8.1 |
« Next Oldest | Next Newest »
|