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06-21-2017, 10:27 AM
i can't open a game and when i boot it the console say this
E {PPU[0x1000000] Thread (main_thread) [0x01277de0]} sys_fs: sys_fs_stat(“/app_home/ClawRunTimeArguments.arg”) failed: not found
E {PPU[0x1000000] Thread (main_thread) [0x01277de0]} : 'cellFsStat' failed with 0x80010006 : CELL_ENOENT
E {PPU[0x1000000] Thread (main_thread) [0x01277d60]} sys_fs: sys_fs_open(“/app_home/ClawRunTimeArguments.arg”): failed to open file (flags=0, mode=0)
E {PPU[0x1000000] Thread (main_thread) [0x01277d60]} : 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
nobody can help me
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Read how to report issues
http://www.emunewz.net/forum/showthread.php?tid=171465
And see compatibility list first to make sure the game is even supposed to work in the first place
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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I miss a HARD / SOFT RESET Button !!!
Is a Great EMU . I like it !!!
Thanks to the Developer
Greet from Berlin ( Germany )
ASRock ALiveNF5-eSATA2+AMD FX 8150 8x3,6GHz +16 GB Ram
Creative X-FI TITANIUM + Palit GTX 950 2 GB Ram
Win 10 (64 bit) Pro
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Hi guys, this emu is GREAT!
Playable games run fine on fx 8350 and gtx 1060 6gb with 16gb ddr3, but demon's souls is choppy with vulkan or opengl..
Soon i'll get a ryzen 5 1600, i'll post feedback here.
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08-09-2017, 08:12 AM
(This post was last modified: 08-09-2017, 10:50 AM by Acnologia.)
Can anyone tell me how to use the LLE gcm feature that was added towards the end of July?
This comes up "F {PPU[0x1000000] Thread (main_thread) [0x028c939c]} class std::runtime_error thrown: Unimplemented syscall: _sys_spu_image_import" when I try the option load liblvl2.sprx only
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Can someone please tell me why this error comes when I try to load the liblv2.sprx files?
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RPCS3 v0.0.3-3-9c94956 Alpha | HEAD
Intel® Core i7-2670QM CPU @ 2.20GHz | 8 Threads | 7.91 GiB RAM | AVX
S LDR: Boot Game: boot done.
U {PPU[0x1000000] Thread (main_thread) [0x01097598]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0010910, option=*0x0, waitForEvent=0)
E {PPU[0x1000000] Thread (main_thread) [0x01099078]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
E {PPU[0x1000000] Thread (main_thread) [0x01099078]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
U {PPU[0x1000000] Thread (main_thread) [0x010e0d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x010e0d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x010e0d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x010e0d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x010e0d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0109d858]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x0109d858]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
S {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: SPU Database initialized...
S {SPU[0x2000002] Thread (CellSpursKernel2)} SPU: SPU Recompiler (ASMJIT) created...
E {PPU[0x1000000] Thread (main_thread) [0x0109d768]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [1]
E {PPU[0x1000000] Thread (main_thread) [0x0109d778]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [1]
F {Audio Thread} class std::runtime_error thrown: No supported XAudio2 library found
i get this log AND THEN nothing but a white screen every time I try to run a game. Any help?