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Hmm, does it look better in OpenGL or Vulkan?
PPU or SPU Interpreter?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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Note the lack of SPU binding options. Thats an outdated build.
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Not only an outdated build but that externals folder has stuff it shouldn't have.
Install firmware as per the quickstart guide.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT , 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530 , 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X , 2x4G 1600MHz, Manjaro Linux
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Latest build, frequent crashes with LLVM + ASMJIT + Automatically load required libraries.
CPU: Intel i7-2600K @3.40GHz
GPU: Geforce GTX 650 Ti
OS: Win7 x64
Attached Files
RPCS3.rar (Size: 192.96 KB / Downloads: 170)
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It isn't just me, right? My hardware seems to fit the requirements. I even checked Ayesha, as well, and got the same issue with crashing.
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Probably some emulation bug. And it was likely always there, randomly appearing or not due to other unrelated changes.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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How do you managed to play this game?
It always freezes when i try to accept or complete quests. Tried both OpenGL and Vulkan using recompiler LLVM and ASMJIT. For firmware settings, i also tried both "load liblv2.sprx only" and auto load LLE.
I am using the build v0.0.3-3-170a95f Alpha. Where did i went wrong?
PC i7-7700K | GeForce GTX 960 | RAM 16GB