02-09-2017, 08:12 PM
rpcs3-v0.0.1-2017-02-08-6c372d17_win64
Nothing
Nothing
Star Ocean 5 Integrity And Faithlessness [BLJM61325]
|
07-09-2017, 12:34 PM
(This post was last modified: 07-09-2017, 12:44 PM by xbox360rulz.)
Note that the following report consists of two parts:
part 1: trying to run the game for the first time part 2: running the game the second time PART1 - first time running boots up, loading circle at the bottom right is moving around while message box appears after the following code in the emulator: Code: S {Audio Thread} XAudio 2.9 initialized after pressing OK, it's replaced by an installation message box that goes from 1% to 100% Code: E {PPU[0x100000a] Thread (CRI FS File Access 1) [0x00debee4]} sys_fs: sys_fs_stat(“/dev_hdd1/game/BLJM61325/ICON0.PNG”) failed: not found at the end, the following code appears in the emulator and a message box pops up again Code: E {PPU[0x100000a] Thread (CRI FS File Access 1) [0x00debee4]} sys_fs: sys_fs_stat(“/dev_hdd1/game/BLJM61325/USRDIR/FAI_main_ps3_LgJPN.cpk”) failed: not found after pressing OK again, a message with a progress bar at 99% pops up for a brief moment then the game boots up with fully accessible menus and music playing (I'd like to note that instead of X, the circle button selects menus which could be due to the Japanese version of this game?) Code: E {PPU[0x1000024] Thread () [0x00c33ea0]} 'cellGameContentPermit' failed with 0x8002cb22 : CELL_GAME_ERROR_FAILURE selecting a difficulty level starts the game with the loading circle spinning however after a short loading period the screen goes white and the emulator seems to hang (fps values don't change at the top left) though music continutes to play normally last lines of codes in the RPCS3: Code: U {PPU[0x1000000] Thread (main_thread) [0x0050c0d4]} HLE TODO: Unimplemented syscall sys_gpio_set -> CELL_OK x515 PPU fast interpreter SPU fast interpreter OpenGL rpcs3-v0.0.2-2017-07-04-9bc959fe_win64 does not boot using SPU ASMJIT recompiler but generates the following pink error message in the log: Code: F {PPU[0x1000000] Thread (main_thread) [0x00506e78]} MEM: Access violation reading location 0x8e13c87a RPCS3 fast interpreters.rar (Size: 784.38 KB / Downloads: 199) RPCS3 PPU fast and ASMJIT recompiler (doesn't boot).rar (Size: 85.45 KB / Downloads: 206) PART2 - second time running same message box with a progress bar at 99% pops up for a brief second intros now play, possibly due to the fact that some bits were installed during the first run? (see above screenshots of message boxes in Japanese) again, game starts to load after selecting the desired difficulty setting from the menu, as in PART1 however, game actually starts playing after that although colours are off here is the log from the emulator while the game is playing please note that during this second boot-up, the first two lines differ in value: CELL_OK is now x500 forced unit 1 is now x9 Code: U {PPU[0x1000000] Thread (main_thread) [0x0050c0d4]} HLE TODO: Unimplemented syscall sys_gpio_set -> CELL_OK x500 the last number in the log is constantly going up while the in-game intro is playing, I just happened to shut the emulator down at x4443 RPCS3 second run.rar (Size: 716.31 KB / Downloads: 211)
07-09-2017, 04:49 PM
Maybe LLE gcm will help. Try this build: https://cdn.discordapp.com/attachments/2...u-fixes.7z
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
07-09-2017, 08:14 PM
Thank you ssshadow, however that did not seem to make any difference. Colours are still off - I also left the game running for a while and it froze during the first in-game cinematic.
Have only tried the two fast interpreters. Code: E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x91 At least I got a bit more time to learn hiragana and/or katakana RPCS3.rar (Size: 954.47 KB / Downloads: 193)
07-15-2017, 07:09 AM
I can't replicate xbox360rulz results at all - the emulator consistently spits an access violation message at me. I can't even get to the point where the game installs data to dev_hdd0.
Tried a few different combinations of PPU/SPU Recompilers and Interpreters, the build with the SPU fixes, and had identical results across the board. The game doesn't even get to the point where an FPS counter shows for me.
07-04-2020, 01:18 PM
(This post was last modified: 07-04-2020, 01:49 PM by Shooting Star.)
(07-15-2017, 07:09 AM)OSad Wrote: I can't replicate xbox360rulz results at all - the emulator consistently spits an access violation message at me. I can't even get to the point where the game installs data to dev_hdd0. Has anyone got the colors on this to work yet? Playing the entire game with distortion is a bit to much if it was just part it would be more viable. (07-09-2017, 04:49 PM)ssshadow Wrote: Maybe LLE gcm will help. Try this build: https://cdn.discordapp.com/attachments/2...u-fixes.7z Can you make this into a downloadable file or give instructions on where this is being put |
« Next Oldest | Next Newest »
|