Hardware: Intel Core 2 Duo @2.66, ATi Radeon HD6870, 2gb
Software: Windows XP x86, Catalyst 11.12
Game: Dissidia Final Fantasy
Jpcsp r2394 crashed with catalyst 11.12 (11.10 all ok, but veeery low perfomance on "effected map": water, lava and etc).
Options:
Only GE,
Use vertex cache,
Use shaders,
Enable VAO,
Enable saving GE,
Enable decoding indexed textures
Enable dynamic shader generation
JVM start options:
Xmx 1128m
MaxPermSize 256m
ReservedCodeCacheSize 256m
Small note: if you record gameplay with CamStudio, jpcps not crashed, but once completed record... I think you can guess what happens after
Software: Windows XP x86, Catalyst 11.12
Game: Dissidia Final Fantasy
Jpcsp r2394 crashed with catalyst 11.12 (11.10 all ok, but veeery low perfomance on "effected map": water, lava and etc).
Options:
Only GE,
Use vertex cache,
Use shaders,
Enable VAO,
Enable saving GE,
Enable decoding indexed textures
Enable dynamic shader generation
JVM start options:
Xmx 1128m
MaxPermSize 256m
ReservedCodeCacheSize 256m
Small note: if you record gameplay with CamStudio, jpcps not crashed, but once completed record... I think you can guess what happens after
