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Crimson Room: Reverse - USA - NPUH10037
#1
r1841
Load with decrypted boot.bin
Code:
2418 [GUI] INFO  emu - Jpcsp v0.6 1841
2433 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPUH10037
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.50
REGION = 32768
TITLE = CRIMSON ROOM Reverse
probably homebrew? false
2433 [GUI] DEBUG hle - Loading HLE firmware up to version 550
2433 [GUI] INFO  emu - Loading global compatibility settings
2433 [GUI] INFO  ge - Only GE Graphics: false
2465 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2465 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2465 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2465 [GUI] INFO  memory - Ignore invalid memory access: false
2465 [GUI] DEBUG emu - No patch file found for this game
2465 [GUI] DEBUG runtime - RuntimeContext.reset
2574 [GUI] DEBUG hle - Loading HLE firmware up to version 550
2589 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2605 [GUI] DEBUG memory - PH#0: loading program 08804000 - 088E635C - 088E635C
2605 [GUI] DEBUG memory - PH#1: loading program 088E6360 - 088E7A80 - 088FACA0
2605 [GUI] DEBUG memory - PH alloc consumption 000F6CA0 (mem 00013220)
2605 [GUI] DEBUG memory - .bss: clearing section 088E7A80 - 088FACA0 (len 00013220)
2605 [GUI] DEBUG memory - .rel.text: relocating 32691 entries
2636 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2636 [GUI] DEBUG memory - .rel.lib.stub: relocating 99 entries
2636 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
2636 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
2636 [GUI] DEBUG memory - .rel.rodata: relocating 1113 entries
2636 [GUI] DEBUG memory - .rel.data: relocating 1551 entries
2636 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
2636 [GUI] DEBUG memory - .rel.cplinit: relocating 23 entries
2636 [GUI] DEBUG memory - .rel.linkonce.d: relocating 678 entries
2636 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 6 entries
2636 [GUI] INFO  emu - Found ModuleInfo name:'crimson' version:0101 attr:00000000 gp:00000000
2636 [GUI] DEBUG memory - Reserving 0xF6CA0 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2636 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0xF6CA0, addr=0x08804000: returns 0x08804000
2636 [GUI] INFO  emu - Found 259 imports from 33 modules
2636 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08821EA4
2636 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x0882227C
2636 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x088C4D2C
2636 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05050010
2636 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2636 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2636 [GUI] WARN  emu - Failed to map import at 0x088C48F0 [0xCBD4AC51] Module 'sceVaudio'(attempt 1)
2652 [GUI] INFO  emu - 258 NIDS mapped
2652 [GUI] INFO  emu - 1 remaining unmapped NIDS
2652 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2745 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2761 [GUI] DEBUG runtime - Switching to Thread root
2761 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2787 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2787 [GUI] INFO  ge - OpenGL version: 4.1.0
2787 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2787 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2787 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2797 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
11051     Emu     INFO     runtime     Using Compiler
11118     root_6     WARN     hle     Unsupported syscall 20F4 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
11131     user_main     INFO     compiler     Replacing CodeBlock at 0x08865FD0 by Native Code 'nop'
11153     user_main     INFO     compiler     Replacing CodeBlock at 0x0882C150 by Native Code 'nop'
11192     user_main     INFO     compiler     Replacing CodeBlock at 0x088042A8 by Native Code 'nop'
11206     user_main     INFO     stdout     ???????????????????????????? ?A?v???P?[?V?????N???J?n ????????????????????????????
11232     user_main     WARN     hle.ModuleMgrForUser     IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/LIBFONT.PRX'): module from banlist not loaded
11238     user_main     WARN     hle.ModuleMgrForUser     IGNORING:sceKernelStartModule flash module 'LIBFONT'
11245     user_main     WARN     emu     Encrypted file not supported! (~SCE)
11245     user_main     INFO     hle.ModuleMgrForUser     hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/LIBCCC.PRX') encrypted module not loaded
11255     user_main     WARN     hle.ModuleMgrForUser     IGNORING:sceKernelStartModule flash module 'LIBCCC'
11255     user_main     WARN     hle.ModuleMgrForUser     IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/PSPNET_AP_DIALOG_DUMMY.PRX'): module from banlist not loaded
11271     user_main     WARN     hle.ModuleMgrForUser     IGNORING:sceKernelStartModule flash module 'PSPNET_AP_DIALOG_DUMMY'
11274     user_main     WARN     emu     Encrypted file not supported! (~SCE)
11274     user_main     INFO     hle.ModuleMgrForUser     hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/LIBPSMFPLAYER.PRX') encrypted module not loaded
11288     user_main     WARN     hle.ModuleMgrForUser     IGNORING:sceKernelStartModule flash module 'LIBPSMFPLAYER'
11289     user_main     WARN     hle.ModuleMgrForUser     IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/PSMF.PRX'): module from banlist not loaded
11305     user_main     WARN     hle.ModuleMgrForUser     IGNORING:sceKernelStartModule flash module 'PSMF'
11335     thread EndThread     INFO     compiler     Replacing CodeBlock at 0x08826994 by Native Code 'nop'
11397     user_main     INFO     hle.sceUtility     IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
11398     user_main     INFO     hle.sceUtility     IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
11398     user_main     INFO     hle.sceUtility     IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
11398     user_main     INFO     hle.sceUtility     IGNORING:sceUtilityLoadModule(module=0x0305) PSP_MODULE_AV_VAUDIO
11398     user_main     INFO     hle.sceUtility     IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
11400     user_main     INFO     hle.sceSasCore     PARTIAL: __sceSasInit
11402     user_main     INFO     hle.sceMpeg     sceMpegInit
11412     user_main     INFO     compiler     Replacing CodeBlock at 0x0885EC2C by Native Code 'memcpy'
11415     user_main     INFO     hle.sceFont     Found font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
11417     user_main     INFO     hle.sceFont     Found font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
11421     user_main     INFO     hle.sceFont     Opening 'Liberation Sans' - 'Regular'
11428     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FONT/JIS2UCS.BIN flags = 1 permissions = 00
11453     user_main     WARN     hle.ThreadManForUser     sceKernelUnlockMutex not locked
11454     user_main     INFO     compiler     Replacing CodeBlock at 0x088042B0 by Native Code 'nop'
11457     user_main     INFO     compiler     Replacing CodeBlock at 0x0881EED0 by Native Code 'nop'
11458     user_main     INFO     compiler     Replacing CodeBlock at 0x088182E8 by Native Code 'nop'
11481     user_main     INFO     hle.IoFileMgrForUser     hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SAVEMESSAGE.TXT flags = 1 permissions = 00
11504     LOAD     INFO     hle     printFontbuffer 'N' (0, 0)
11506     LOAD     INFO     hle     printFontbuffer 'o' (16, 0)
11506     LOAD     INFO     hle     printFontbuffer 'w' (32, 0)
11507     LOAD     INFO     hle     printFontbuffer 'L' (48, 0)
11507     LOAD     INFO     hle     printFontbuffer 'o' (64, 0)
11507     LOAD     INFO     hle     printFontbuffer 'a' (80, 0)
11508     LOAD     INFO     hle     printFontbuffer 'd' (96, 0)
11509     LOAD     INFO     hle     printFontbuffer 'i' (112, 0)
11509     LOAD     INFO     hle     printFontbuffer 'n' (128, 0)
11511     LOAD     INFO     hle     printFontbuffer 'g' (144, 0)
11511     LOAD     INFO     hle     printFontbuffer '.' (160, 0)
11511     LOAD     INFO     hle     printFontbuffer '.' (176, 0)
11512     LOAD     INFO     hle     printFontbuffer '.' (192, 0)
11518     user_main     WARN     hle.ThreadManForUser     sceKernelUnlockMutex not locked
11574         INFO     compiler     Replacing CodeBlock at 0x0885EB98 by Native Code 'memcmp'
11592         INFO     compiler     Replacing CodeSequence at 0x08854804-0x08854818 by Native Code 'memcpySequence'
11603         INFO     compiler     Replacing CodeSequence at 0x08854804-0x08854818 by Native Code 'memcpySequence'
11611         INFO     compiler     Replacing CodeSequence at 0x08854804-0x08854818 by Native Code 'memcpySequence'
11618         INFO     compiler     Replacing CodeSequence at 0x088562BC-0x088562D0 by Native Code 'memcpySequence'
11618         INFO     compiler     Replacing CodeSequence at 0x0885630C-0x08856320 by Native Code 'memcpySequence'
11618         INFO     compiler     Replacing CodeSequence at 0x0885633C-0x08856350 by Native Code 'memcpySequence'
11619         INFO     compiler     Replacing CodeSequence at 0x08856378-0x0885638C by Native Code 'memcpySequence'
11651         INFO     compiler     Replacing CodeSequence at 0x08854804-0x08854818 by Native Code 'memcpySequence'
11672         INFO     compiler     Replacing CodeSequence at 0x08854804-0x08854818 by Native Code 'memcpySequence'
12807         INFO     hle.IoFileMgrForUser     hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/FIRST.ZIP flags = 1 permissions = 00
12844         INFO     hle.sceUtility     sceUtilityMsgDialogInitStart result 0x00000000 mode PSP_UTILITY_MSGDIALOG_MODE_TEXT errorValue 0x00000000 message 'This game autosaves data at certain points. When saving to the Memory Stick Duo™ the access lamp will flash. Please do not remove the Memory Stick™ or turn off the power. ' options 0x000000A1 buttonPressed 0x00000000
12845         WARN     hle.ThreadManForUser     sceKernelUnlockMutex not locked
15176         INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x088F9D14, mode=8, gameName=NPUH10037, saveName=DATASS, fileName=SAVE.BIN
15403         INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x088F9D14, mode=8, gameName=NPUH10037, saveName=DATASS, fileName=SAVE.BIN
15573         INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x088F9D14, mode=8, gameName=NPUH10037, saveName=DATA00, fileName=SAVE.BIN
15737         INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x088F9D14, mode=8, gameName=NPUH10037, saveName=DATA01, fileName=SAVE.BIN
15739         INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x088F9D14, mode=8, gameName=NPUH10037, saveName=DATA02, fileName=SAVE.BIN
15904         INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x088F9D14, mode=8, gameName=NPUH10037, saveName=DATA03, fileName=SAVE.BIN
16064         INFO     compiler     Replacing CodeSequence at 0x08854804-0x08854818 by Native Code 'memcpySequence'
16073         INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x088F9D14, mode=8, gameName=NPUH10037, saveName=DATA00, fileName=SAVE.BIN
16273         INFO     hle.sceUtility     sceUtilitySavedataInitStart Address 0x088F9D14, mode=0, gameName=NPUH10037, saveName=DATASS, fileName=SAVE.BIN
16305     impGrpStartThread StartThread     WARN     hle.ThreadManForUser     sceKernelUnlockMutex not locked
16483         INFO     hle.scePsmfPlayer     PSMF Player Data: displayBuffer=0x93140d8, displayBufferSize=0x300000, playbackThreadPriority=0x48
16500         INFO     hle.scePsmfPlayer     'disc0:/PSP_GAME/USRDIR/STREAM/SUCCESS_LOGO.PMF' PSMF file loaded.
16500         INFO     hle.scePsmfPlayer     Found play info data: videoCodec=0x0, videoStreamNum=0, audioCodec=0xf, audioStreamNum=0, playMode=0, playSpeed=1
17245         INFO     compiler     Replacing CodeSequence at 0x08854804-0x08854818 by Native Code 'memcpySequence'
20859         WARN     hle     Unsupported syscall 20E4 sceVaudioChReserve 00000400 0000AC44 00000002
20903     sSoundImplement::SmfDecode     WARN     hle     Unsupported syscall 20E5 sceVaudioOutputBlocking 00008000 08A05E00 00000001
20903     sSoundImplement::SmfDecode     WARN     hle     Unsupported syscall 20E5 sceVaudioOutputBlocking 00008000 08A04D40 00000001
20904     sSoundImplement::SmfDecode     WARN     hle     Unsupported syscall 20E5 sceVaudioOutputBlocking 00008000 08A05E00 00000001
...
Code:
------------------------------------------------------------
Thread ID - 0x00000193
Th Name   - sSoundImplement::SmfDecode
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x08E31E50
a0:0x00008000 a1:0x08A04D40 a2:0x00000001 a3:0x088F0000
t0:0x088F0000 t1:0x09FFDC3C t2:0x00000000 t3:0x00000040
t4:0x00000040 t5:0x00000C88 t6:0x00000000 t7:0x00000020
s0:0x08A06E70 s1:0x08A04D40 s2:0x088E0000 s3:0x0000FFFF
s4:0x08E31FA8 s5:0x08900000 s6:0x09FFDC38 s7:0x09FFDC3C
t8:0x000F9AB8 t9:0x00000000 k0:0x08E32100 k1:0x00000000
gp:0x00000000 sp:0x08E31E70 fp:0x09FFDC40 ra:0x088C04D4
0x088452EC: 0x27BDFE80 - addiu      $sp, $sp, -384
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::At3Decoder' ID: 0x019B Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E2D200 - 0x08E31200 Stack Size: 0x00004000
Thread Run Clocks: 7780 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x02AC Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E09200 - 0x08E0D200 Stack Size: 0x00004000
Thread Run Clocks: 385085 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x01D6 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E11200 - 0x08E15200 Stack Size: 0x00004000
Thread Run Clocks: 55432 Exit Code: 0x800201A4
Thread Wait Type: Mutex (0x002D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08821FB8 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 575070 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x01D0) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::SmfDecode' ID: 0x0193 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E31200 - 0x08E32200 Stack Size: 0x00001000
Thread Run Clocks: 7133637 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x01D3 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E15200 - 0x08E19200 Stack Size: 0x00004000
Thread Run Clocks: 13087894 Exit Code: 0x800201A4
Thread Wait Type: Mutex (0x002D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'impGrpStartThread StartThread' ID: 0x006B Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x088269C4 Stack: 0x09AB7200 - 0x09ABB200 Stack Size: 0x00004000
Thread Run Clocks: 2382775 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x01D0 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E19200 - 0x08E21200 Stack Size: 0x00008000
Thread Run Clocks: 3134033 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x02AC) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::PmfDecode' ID: 0x017A Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E35200 - 0x08E37200 Stack Size: 0x00002000
Thread Run Clocks: 192263 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x0237 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E0D200 - 0x08E11200 Stack Size: 0x00004000
Thread Run Clocks: 88477001 Exit Code: 0x800201A4
Thread Wait Type: None Us: 3000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::At3Decoder' ID: 0x01AB Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E25200 - 0x08E29200 Stack Size: 0x00004000
Thread Run Clocks: 7268 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'thread StartThread' ID: 0x0050 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08845568 Stack: 0x09EDBC00 - 0x09EDFC00 Stack Size: 0x00004000
Thread Run Clocks: 5552270 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x004F) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'LOAD' ID: 0x01C8 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x3A Initial Priority: 0x3A
Thread Entry: 0x088452EC Stack: 0x08E21200 - 0x08E25200 Stack Size: 0x00004000
Thread Run Clocks: 146184 Exit Code: 0x800201A4
Thread Wait Type: Mutex (0x002D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'thread EndThread' ID: 0x0052 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x50 Initial Priority: 0x50
Thread Entry: 0x088455A4 Stack: 0x09EDBA00 - 0x09EDBC00 Stack Size: 0x00000200
Thread Run Clocks: 2581772 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::EffectControle' ID: 0x018C Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x1F Initial Priority: 0x1F
Thread Entry: 0x088452EC Stack: 0x08E32200 - 0x08E33200 Stack Size: 0x00001000
Thread Run Clocks: 2991645 Exit Code: 0x800201A4
Thread Wait Type: None Us: 16666 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::PmfVideoDecode' ID: 0x0181 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E33200 - 0x08E35200 Stack Size: 0x00002000
Thread Run Clocks: 44649 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::At3Decoder' ID: 0x01A3 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E29200 - 0x08E2D200 Stack Size: 0x00004000
Thread Run Clocks: 7268 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0148F340 21558080 bytes
[XXXXXXX         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 0037E300 3662592 bytes
[  X   XXXXXXXXXX                                                ]
------------------------------------------------------------
Code:
...
90528     sSoundImplement::SmfDecode     WARN     hle     Unsupported syscall 20E5 sceVaudioOutputBlocking 00008000 08A04D40 00000001
90528     sSoundImplement::SmfDecode     DEBUG     runtime     syncThread currentThread=sSoundImplement::SmfDecode, currentRuntimeThread=sSoundImplement::SmfDecode
90528     sSoundImplement::SmfDecode     DEBUG     runtime     syncEmulator immediately=false
90529     sSoundImplement::SmfDecode     DEBUG     runtime     RuntimeContext.jumpCall returning 0x88c02fc
90529     sSoundImplement::SmfDecode     DEBUG     hle.ThreadManForUser     sceKernelUnlockMutex(uid=18f, count=1)
90529     sSoundImplement::SmfDecode     DEBUG     runtime     syncThread currentThread=sSoundImplement::SmfDecode, currentRuntimeThread=sSoundImplement::SmfDecode
90530     sSoundImplement::SmfDecode     DEBUG     runtime     syncEmulator immediately=false
90530     sSoundImplement::SmfDecode     DEBUG     hle.ThreadManForUser     sceKernelLockMutex redirecting to hleKernelLockMutex
90530     sSoundImplement::SmfDecode     DEBUG     hle.ThreadManForUser     hleKernelLockMutex(uid=18f,count=1,timeout_addr=0x0) wait=true,cb=true - 'mutex::null' fast check succeeded
90531     sSoundImplement::SmfDecode     DEBUG     hle.ThreadManForUser     Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)' after reschedule
90531     sSoundImplement::SmfDecode     DEBUG     hle.ThreadManForUser     ---------------------------------------- SceUID=19b name:'sSoundImplement::At3Decoder'
90531     sSoundImplement::SmfDecode     DEBUG     runtime     Switching from Thread sSoundImplement::SmfDecode to sSoundImplement::At3Decoder
90531     sSoundImplement::SmfDecode     DEBUG     runtime     syncThread currentThread=sSoundImplement::SmfDecode, currentRuntimeThread=sSoundImplement::At3Decoder
90532     sSoundImplement::SmfDecode     DEBUG     runtime     Waiting to be scheduled...
90532     sSoundImplement::At3Decoder     DEBUG     runtime     Scheduled, restarting...
90532     sSoundImplement::At3Decoder     DEBUG     runtime     syncEmulator immediately=false
90533     sSoundImplement::At3Decoder     DEBUG     hle.sceDisplay     sceDisplayWaitVblankStartCB
90533     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     -------------------- block SceUID=19b name:'sSoundImplement::At3Decoder' caller:'sceDisplay.blockCurrentThreadOnVblank'
90533     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     Context switching to 'sSoundImplement::PmfDecode(Status PSP_THREAD_READY, Wait None)' after reschedule
90534     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     ---------------------------------------- SceUID=17a name:'sSoundImplement::PmfDecode'
90534     sSoundImplement::At3Decoder     DEBUG     runtime     Switching from Thread sSoundImplement::At3Decoder to sSoundImplement::PmfDecode
90534     sSoundImplement::At3Decoder     DEBUG     runtime     syncThread currentThread=sSoundImplement::At3Decoder, currentRuntimeThread=sSoundImplement::PmfDecode
90534     sSoundImplement::At3Decoder     DEBUG     runtime     Waiting to be scheduled...
90534     sSoundImplement::PmfDecode     DEBUG     runtime     Scheduled, restarting...
90535     sSoundImplement::PmfDecode     DEBUG     runtime     syncEmulator immediately=false
90535     sSoundImplement::PmfDecode     DEBUG     hle.sceDisplay     sceDisplayWaitVblankStartCB
90536     sSoundImplement::PmfDecode     DEBUG     hle.ThreadManForUser     -------------------- block SceUID=17a name:'sSoundImplement::PmfDecode' caller:'sceDisplay.blockCurrentThreadOnVblank'
90536     sSoundImplement::PmfDecode     DEBUG     hle.ThreadManForUser     Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)' after reschedule
90536     sSoundImplement::PmfDecode     DEBUG     hle.ThreadManForUser     ---------------------------------------- SceUID=1a3 name:'sSoundImplement::At3Decoder'
90537     sSoundImplement::PmfDecode     DEBUG     runtime     Switching from Thread sSoundImplement::PmfDecode to sSoundImplement::At3Decoder
90537     sSoundImplement::PmfDecode     DEBUG     hle.sceCtrl     hleCtrlExecuteSampling
90537     sSoundImplement::PmfDecode     DEBUG     hle.ThreadManForUser     -------------------- unblock SceUID=19b name:'sSoundImplement::At3Decoder' caller:'UnblockThreadAction.execute'
90537     sSoundImplement::PmfDecode     DEBUG     hle.ThreadManForUser     -------------------- unblock SceUID=17a name:'sSoundImplement::PmfDecode' caller:'UnblockThreadAction.execute'
90538     sSoundImplement::PmfDecode     DEBUG     hle.ThreadManForUser     Triggering Interrupt VBLANK(0x1E)
90538     sSoundImplement::PmfDecode     DEBUG     hle.ThreadManForUser     Calling InterruptHandler 0x0882E238(0x00000000,0x00000000)
90538     sSoundImplement::PmfDecode     DEBUG     runtime     Start of Callback 0x882e238
90539     sSoundImplement::PmfDecode     DEBUG     hle.sceCtrl     sceCtrlPeekBufferPositive(0x08E2CE68, 1)
90539     sSoundImplement::PmfDecode     DEBUG     hle.sceCtrl     hleCtrlReadBufferImmediately(positive=true, peek=true) returning 1
90539     sSoundImplement::PmfDecode     DEBUG     runtime     End of Callback 0x882e238
90540     sSoundImplement::PmfDecode     DEBUG     hle.ThreadManForUser     Calling InterruptHandler 0x0882699C(0x00000001,0x00000000)
90540     sSoundImplement::PmfDecode     DEBUG     runtime     Start of Callback 0x882699c
90540     sSoundImplement::PmfDecode     DEBUG     hle.ThreadManForUser     sceKernelSignalSema id=0x2b2 name='vsyncSemaEvent' signal=1
90541     sSoundImplement::PmfDecode     DEBUG     hle.ThreadManForUser     Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)' after reschedule
90541     sSoundImplement::PmfDecode     DEBUG     hle.ThreadManForUser     Inside an interrupt, not context switching to sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)
90541     sSoundImplement::PmfDecode     DEBUG     runtime     End of Callback 0x882699c
90541     sSoundImplement::PmfDecode     DEBUG     hle.ThreadManForUser     End of Interrupt
90542     sSoundImplement::PmfDecode     DEBUG     hle.ThreadManForUser     Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)' after reschedule
90542     sSoundImplement::PmfDecode     DEBUG     hle.ThreadManForUser     ---------------------------------------- SceUID=1ab name:'sSoundImplement::At3Decoder'
90542     sSoundImplement::PmfDecode     DEBUG     runtime     Switching from Thread sSoundImplement::At3Decoder to sSoundImplement::At3Decoder
90543     sSoundImplement::PmfDecode     DEBUG     runtime     syncThread currentThread=sSoundImplement::PmfDecode, currentRuntimeThread=sSoundImplement::At3Decoder
90543     sSoundImplement::PmfDecode     DEBUG     runtime     Waiting to be scheduled...
90543     sSoundImplement::At3Decoder     DEBUG     runtime     Scheduled, restarting...
90544     sSoundImplement::At3Decoder     DEBUG     runtime     syncEmulator immediately=false
90544     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     sceKernelSetEventFlag uid=0x1a7 bitsToSet=0x1
90544     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     Context switching to 'sSoundImplement::PmfVideoDecode(Status PSP_THREAD_READY, Wait None)' after reschedule
90544     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     ---------------------------------------- SceUID=181 name:'sSoundImplement::PmfVideoDecode'
90545     sSoundImplement::At3Decoder     DEBUG     runtime     Switching from Thread sSoundImplement::At3Decoder to sSoundImplement::PmfVideoDecode
90545     sSoundImplement::At3Decoder     DEBUG     runtime     syncThread currentThread=sSoundImplement::At3Decoder, currentRuntimeThread=sSoundImplement::PmfVideoDecode
90545     sSoundImplement::At3Decoder     DEBUG     runtime     Waiting to be scheduled...
90545     sSoundImplement::PmfVideoDecode     DEBUG     runtime     Scheduled, restarting...
90546     sSoundImplement::PmfVideoDecode     DEBUG     runtime     syncEmulator immediately=false
90546     sSoundImplement::PmfVideoDecode     DEBUG     hle.ThreadManForUser     sceKernelLockMutex redirecting to hleKernelLockMutex
90547     sSoundImplement::PmfVideoDecode     DEBUG     hle.ThreadManForUser     hleKernelLockMutex(uid=17d,count=1,timeout_addr=0x0) wait=true,cb=true - 'mutex::null' fast check succeeded
90547     sSoundImplement::PmfVideoDecode     DEBUG     hle.ThreadManForUser     Context switching to 'sSoundImplement::SmfDecode(Status PSP_THREAD_READY, Wait None)' after reschedule
90547     sSoundImplement::PmfVideoDecode     DEBUG     hle.ThreadManForUser     ---------------------------------------- SceUID=193 name:'sSoundImplement::SmfDecode'
90548     sSoundImplement::PmfVideoDecode     DEBUG     runtime     Switching from Thread sSoundImplement::PmfVideoDecode to sSoundImplement::SmfDecode
90548     sSoundImplement::PmfVideoDecode     DEBUG     runtime     syncThread currentThread=sSoundImplement::PmfVideoDecode, currentRuntimeThread=sSoundImplement::SmfDecode
90548     sSoundImplement::PmfVideoDecode     DEBUG     runtime     Waiting to be scheduled...
90548     sSoundImplement::SmfDecode     DEBUG     runtime     Scheduled, restarting...
90549     sSoundImplement::SmfDecode     DEBUG     runtime     syncEmulator immediately=false
90549     sSoundImplement::SmfDecode     DEBUG     hle.ThreadManForUser     sceKernelClearEventFlag uid=0x190 bitsToKeep=0x0
90550     sSoundImplement::SmfDecode     DEBUG     runtime     syncThread currentThread=sSoundImplement::SmfDecode, currentRuntimeThread=sSoundImplement::SmfDecode
90550     sSoundImplement::SmfDecode     DEBUG     runtime     syncEmulator immediately=false
90550     sSoundImplement::SmfDecode     DEBUG     runtime     RuntimeContext.call address=0x88c0424, returnAddress=0x88c02fc
90550     sSoundImplement::SmfDecode     DEBUG     hle.ThreadManForUser     sceKernelLockLwMutex redirecting to hleKernelLockLwMutex
90551     sSoundImplement::SmfDecode     DEBUG     hle.ThreadManForUser     hleKernelLockLwMutex(uid=172,count=1,timeout_addr=0x0) wait=true,cb=false - 'SceLibsndpPrevExcl' fast check succeeded
90551     sSoundImplement::SmfDecode     DEBUG     hle.ThreadManForUser     Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)' after reschedule
90551     sSoundImplement::SmfDecode     DEBUG     hle.ThreadManForUser     ---------------------------------------- SceUID=19b name:'sSoundImplement::At3Decoder'
90552     sSoundImplement::SmfDecode     DEBUG     runtime     Switching from Thread sSoundImplement::SmfDecode to sSoundImplement::At3Decoder
90552     sSoundImplement::SmfDecode     DEBUG     runtime     syncThread currentThread=sSoundImplement::SmfDecode, currentRuntimeThread=sSoundImplement::At3Decoder
90552     sSoundImplement::SmfDecode     DEBUG     runtime     Waiting to be scheduled...
90552     sSoundImplement::At3Decoder     DEBUG     runtime     Scheduled, restarting...
90553     sSoundImplement::At3Decoder     DEBUG     runtime     syncEmulator immediately=false
90553     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     sceKernelSetEventFlag uid=0x197 bitsToSet=0x1
90553     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     Context switching to 'sSoundImplement::PmfDecode(Status PSP_THREAD_READY, Wait None)' after reschedule
90554     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     ---------------------------------------- SceUID=17a name:'sSoundImplement::PmfDecode'
90554     sSoundImplement::At3Decoder     DEBUG     runtime     Switching from Thread sSoundImplement::At3Decoder to sSoundImplement::PmfDecode
90554     sSoundImplement::At3Decoder     DEBUG     hle.sceCtrl     hleCtrlExecuteSampling
90555     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     Triggering Interrupt VBLANK(0x1E)
90555     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     Calling InterruptHandler 0x0882E238(0x00000000,0x00000000)
90555     sSoundImplement::At3Decoder     DEBUG     runtime     Start of Callback 0x882e238
90556     sSoundImplement::At3Decoder     DEBUG     hle.sceCtrl     sceCtrlPeekBufferPositive(0x08E36E68, 1)
90556     sSoundImplement::At3Decoder     DEBUG     hle.sceCtrl     hleCtrlReadBufferImmediately(positive=true, peek=true) returning 1
90556     sSoundImplement::At3Decoder     DEBUG     runtime     End of Callback 0x882e238
90557     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     Calling InterruptHandler 0x0882699C(0x00000001,0x00000000)
90557     sSoundImplement::At3Decoder     DEBUG     runtime     Start of Callback 0x882699c
90557     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     sceKernelSignalSema id=0x2b2 name='vsyncSemaEvent' signal=1
90557     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)' after reschedule
90557     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     Inside an interrupt, not context switching to sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)
90558     sSoundImplement::At3Decoder     DEBUG     runtime     End of Callback 0x882699c
90558     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     End of Interrupt
90558     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)' after reschedule
90559     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     ---------------------------------------- SceUID=1a3 name:'sSoundImplement::At3Decoder'
90559     sSoundImplement::At3Decoder     DEBUG     runtime     Switching from Thread sSoundImplement::PmfDecode to sSoundImplement::At3Decoder
90559     sSoundImplement::At3Decoder     DEBUG     runtime     syncThread currentThread=sSoundImplement::At3Decoder, currentRuntimeThread=sSoundImplement::At3Decoder
90560     sSoundImplement::At3Decoder     DEBUG     runtime     Waiting to be scheduled...
90560     sSoundImplement::At3Decoder     DEBUG     runtime     Scheduled, restarting...
90560     sSoundImplement::At3Decoder     DEBUG     runtime     syncEmulator immediately=false
90560     sSoundImplement::At3Decoder     DEBUG     hle.sceDisplay     sceDisplayWaitVblankStartCB
90561     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     -------------------- block SceUID=1a3 name:'sSoundImplement::At3Decoder' caller:'sceDisplay.blockCurrentThreadOnVblank'
90562     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)' after reschedule
90562     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     ---------------------------------------- SceUID=1ab name:'sSoundImplement::At3Decoder'
90562     sSoundImplement::At3Decoder     DEBUG     runtime     Switching from Thread sSoundImplement::At3Decoder to sSoundImplement::At3Decoder
90563     sSoundImplement::At3Decoder     DEBUG     runtime     syncThread currentThread=sSoundImplement::At3Decoder, currentRuntimeThread=sSoundImplement::At3Decoder
90563     sSoundImplement::At3Decoder     DEBUG     runtime     Waiting to be scheduled...
90563     sSoundImplement::At3Decoder     DEBUG     runtime     Scheduled, restarting...
90563     sSoundImplement::At3Decoder     DEBUG     runtime     syncEmulator immediately=false
90564     sSoundImplement::At3Decoder     DEBUG     hle.sceDisplay     sceDisplayWaitVblankStartCB
90564     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     -------------------- block SceUID=1ab name:'sSoundImplement::At3Decoder' caller:'sceDisplay.blockCurrentThreadOnVblank'
90564     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     Context switching to 'sSoundImplement::PmfVideoDecode(Status PSP_THREAD_READY, Wait None)' after reschedule
90565     sSoundImplement::At3Decoder     DEBUG     hle.ThreadManForUser     ---------------------------------------- SceUID=181 name:'sSoundImplement::PmfVideoDecode'
90565     sSoundImplement::At3Decoder     DEBUG     runtime     Switching from Thread sSoundImplement::At3Decoder to sSoundImplement::PmfVideoDecode
90565     sSoundImplement::At3Decoder     DEBUG     runtime     syncThread currentThread=sSoundImplement::At3Decoder, currentRuntimeThread=sSoundImplement::PmfVideoDecode
90565     sSoundImplement::At3Decoder     DEBUG     runtime     Waiting to be scheduled...
90565     sSoundImplement::PmfVideoDecode     DEBUG     runtime     Scheduled, restarting...
90566     sSoundImplement::PmfVideoDecode     DEBUG     runtime     syncEmulator immediately=false
90566     sSoundImplement::PmfVideoDecode     DEBUG     hle.ThreadManForUser     sceKernelClearEventFlag uid=0x17e bitsToKeep=0x0
90567     sSoundImplement::PmfVideoDecode     DEBUG     runtime     syncThread currentThread=sSoundImplement::PmfVideoDecode, currentRuntimeThread=sSoundImplement::PmfVideoDecode
90567     sSoundImplement::PmfVideoDecode     DEBUG     runtime     syncEmulator immediately=false
90567     sSoundImplement::PmfVideoDecode     DEBUG     runtime     RuntimeContext.call address=0x88c0a80, returnAddress=0x88c02fc
90568     sSoundImplement::PmfVideoDecode     DEBUG     runtime     syncThread currentThread=sSoundImplement::PmfVideoDecode, currentRuntimeThread=sSoundImplement::PmfVideoDecode
90568     sSoundImplement::PmfVideoDecode     DEBUG     runtime     syncEmulator immediately=false
90568     sSoundImplement::PmfVideoDecode     DEBUG     hle.scePsmfPlayer     scePsmfPlayerUpdate psmfPlayer=0x89bba30
90569     sSoundImplement::PmfVideoDecode     DEBUG     runtime     syncThread currentThread=sSoundImplement::PmfVideoDecode, currentRuntimeThread=sSoundImplement::PmfVideoDecode
90569     sSoundImplement::PmfVideoDecode     DEBUG     runtime     syncEmulator immediately=false
90569     sSoundImplement::PmfVideoDecode     DEBUG     hle.scePsmfPlayer     scePsmfPlayerGetVideoData psmfPlayer=0x89bba30, videoDataAddr=0x8e34e70
90571     sSoundImplement::PmfVideoDecode     DEBUG     hle.sceCtrl     hleCtrlExecuteSampling
90571     sSoundImplement::PmfVideoDecode     DEBUG     hle.ThreadManForUser     -------------------- unblock SceUID=1a3 name:'sSoundImplement::At3Decoder' caller:'UnblockThreadAction.execute'
90572     sSoundImplement::PmfVideoDecode     DEBUG     hle.ThreadManForUser     -------------------- unblock SceUID=1ab name:'sSoundImplement::At3Decoder' caller:'UnblockThreadAction.execute'
90572     GUI     DEBUG     hle.sceDisplay     sceDisplay.paintGL - start display
90572     sSoundImplement::PmfVideoDecode     DEBUG     hle.ThreadManForUser     Triggering Interrupt VBLANK(0x1E)
90572     GUI     DEBUG     ge     disableFlag GU_LIGHT0
90572     sSoundImplement::PmfVideoDecode     DEBUG     hle.ThreadManForUser     Calling InterruptHandler 0x0882E238(0x00000000,0x00000000)
90572     GUI     DEBUG     ge     disableFlag GU_LIGHT1
90573     sSoundImplement::PmfVideoDecode     DEBUG     runtime     Start of Callback 0x882e238
90573     GUI     DEBUG     ge     disableFlag GU_LIGHT2
90573     sSoundImplement::PmfVideoDecode     DEBUG     hle.sceCtrl     sceCtrlPeekBufferPositive(0x08E34E48, 1)
90573     GUI     DEBUG     ge     disableFlag GU_LIGHT3
90573     sSoundImplement::PmfVideoDecode     DEBUG     hle.sceCtrl     hleCtrlReadBufferImmediately(positive=true, peek=true) returning 1
90573     GUI     DEBUG     ge     startDisplay
90574     sSoundImplement::PmfVideoDecode     DEBUG     runtime     End of Callback 0x882e238
90574     GUI     DEBUG     ge     setViewport x=0, y=0, width=480, height=272
90574     sSoundImplement::PmfVideoDecode     DEBUG     hle.ThreadManForUser     Calling InterruptHandler 0x0882699C(0x00000001,0x00000000)
90574     GUI     DEBUG     hle.sceDisplay     sceDisplay.paintGL - reloading the GE from memory 0x04000000
90574     sSoundImplement::PmfVideoDecode     DEBUG     runtime     Start of Callback 0x882699c
90575     GUI     DEBUG     ge     bindTexture 1
90575     sSoundImplement::PmfVideoDecode     DEBUG     hle.ThreadManForUser     sceKernelSignalSema id=0x2b2 name='vsyncSemaEvent' signal=1
90575     GUI     DEBUG     ge     setPixelStore rowLength=512, alignment=3
90575     sSoundImplement::PmfVideoDecode     DEBUG     hle.ThreadManForUser     Context switching to 'sSoundImplement::SmfDecode(Status PSP_THREAD_READY, Wait None)' after reschedule
90575     GUI     DEBUG     ge     setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
90575     sSoundImplement::PmfVideoDecode     DEBUG     hle.ThreadManForUser     Inside an interrupt, not context switching to sSoundImplement::SmfDecode(Status PSP_THREAD_READY, Wait None)
90576     sSoundImplement::PmfVideoDecode     DEBUG     runtime     End of Callback 0x882699c
90576     sSoundImplement::PmfVideoDecode     DEBUG     hle.ThreadManForUser     End of Interrupt
90576     GUI     DEBUG     ge     disableFlag GU_DEPTH_TEST
90576     sSoundImplement::PmfVideoDecode     DEBUG     hle.ThreadManForUser     Context switching to 'sSoundImplement::SmfDecode(Status PSP_THREAD_READY, Wait None)' after reschedule
90576     GUI     DEBUG     ge     disableFlag GU_BLEND
90576     sSoundImplement::PmfVideoDecode     DEBUG     hle.ThreadManForUser     ---------------------------------------- SceUID=193 name:'sSoundImplement::SmfDecode'
90577     GUI     DEBUG     ge     disableFlag GU_ALPHA_TEST
90577     sSoundImplement::PmfVideoDecode     DEBUG     runtime     Switching from Thread sSoundImplement::PmfVideoDecode to sSoundImplement::SmfDecode
90577     GUI     DEBUG     ge     disableFlag GU_FOG
90577     sSoundImplement::PmfVideoDecode     DEBUG     runtime     syncThread currentThread=sSoundImplement::PmfVideoDecode, currentRuntimeThread=sSoundImplement::SmfDecode
90577     GUI     DEBUG     ge     disableFlag GU_LIGHTING
90578     sSoundImplement::SmfDecode     DEBUG     runtime     Scheduled, restarting...
90578     sSoundImplement::PmfVideoDecode     DEBUG     runtime     Waiting to be scheduled...
90578     sSoundImplement::SmfDecode     DEBUG     runtime     syncEmulator immediately=false
90578     GUI     DEBUG     ge     disableFlag GU_COLOR_LOGIC_OP
90578     sSoundImplement::SmfDecode     DEBUG     hle.sceSasCore     __sceSasCore 0x088EDB40, out=0x08A05E00
90578     GUI     DEBUG     ge     disableFlag GU_STENCIL_TEST
90579     sSoundImplement::SmfDecode     DEBUG     runtime     syncThread currentThread=sSoundImplement::SmfDecode, currentRuntimeThread=sSoundImplement::SmfDecode
90579     sSoundImplement::SmfDecode     DEBUG     runtime     syncEmulator immediately=false
90579     GUI     DEBUG     ge     disableFlag GU_CULL_FACE
90579     sSoundImplement::SmfDecode     DEBUG     hle.ThreadManForUser     sceKernelUnlockLwMutex (workAreaAddr=0x88ed8ec, count=1)
90579     GUI     DEBUG     ge     disableFlag GU_SCISSOR_TEST
90579     sSoundImplement::SmfDecode     DEBUG     runtime     syncThread currentThread=sSoundImplement::SmfDecode, currentRuntimeThread=sSoundImplement::SmfDecode
90580     sSoundImplement::SmfDecode     DEBUG     runtime     syncEmulator immediately=false
90580     GUI     DEBUG     ge     enableFlag GU_TEXTURE_2D
90580     sSoundImplement::SmfDecode     DEBUG     hle.sceSasCore     __sceSasGetAllEnvelopeHeights(sasCore=0x088edb40)
90580     GUI     DEBUG     ge     setTextureMipmapMinFilter 0
90580     sSoundImplement::SmfDecode     DEBUG     runtime     syncThread currentThread=sSoundImplement::SmfDecode, currentRuntimeThread=sSoundImplement::SmfDecode
90581     sSoundImplement::SmfDecode     DEBUG     runtime     syncEmulator immediately=false
90581     GUI     DEBUG     ge     setTextureMipmapMagFilter 0
90581     sSoundImplement::SmfDecode     WARN     hle     Unsupported syscall 20E5 sceVaudioOutputBlocking 00008000 08A05E00 00000001
...
Reply
#2
Any improvements on r1870?
Reply
#3
Hykem, looks like it's Half-Playable/Playable now. Smile

r1870
Running with dynarec compiler (log level set to INFO)
Compability options used: Ignore invalid memory access


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.zip   NPUH10037_r1870_info.zip (Size: 30.34 KB / Downloads: 205)
Reply
#4
Broken, requires "Use non-native fonts from flash0 folder" compatibility option to pass further.

r2437
Running with dynarec compiler (log level set to INFO)
Compability options used: Use non-native fonts from flash0 folder
Code:
018 [root] WARN  hle - Unsupported syscall 207B SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
4123 [user_main] INFO  stdout - *edit: unreadable text here*
4135 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=58
4158 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/LIBFONT.PRX') HLE module loaded
4174 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'LIBFONT'
4174 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/LIBCCC.PRX') HLE module loaded
4190 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'LIBCCC'
4191 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/PSPNET_AP_DIALOG_DUMMY.PRX'): module from banlist not loaded
4207 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'PSPNET_AP_DIALOG_DUMMY'
4207 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/LIBPSMFPLAYER.PRX') HLE module loaded
4224 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'LIBPSMFPLAYER'
4224 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/PSMF.PRX') HLE module loaded
4240 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'PSMF'
4334 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
4335 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
4336 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
4336 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0305) PSP_MODULE_AV_VAUDIO loaded
4337 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
4341 [user_main] INFO  hle.sceMpeg - sceMpegInit
4364 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FONT/JIS2UCS.BIN flags = 1 permissions = 00
4425 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SAVEMESSAGE.TXT flags = 1 permissions = 00
5776 [ ] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/FIRST.ZIP flags = 1 permissions = 00
5813 [ ] INFO  hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'This game autosaves data at certain points.
When saving to the Memory Stick Duo™ the access lamp will flash.
Please do not remove the Memory Stick™ or turn off the power. '
options 0x000000A1
buttonPressed 0x00000000
7036 [ ] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATASS, fileName=SAVE.BIN
7088 [impGrpStartThread StartThread] WARN  hle.sceUtility - Memory Stick Full Space = no data found!
7208 [ ] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATASS, fileName=SAVE.BIN
7262 [impGrpStartThread StartThread] WARN  hle.sceUtility - Memory Stick Full Space = no data found!
7368 [ ] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATA00, fileName=SAVE.BIN
7430 [impGrpStartThread StartThread] WARN  hle.sceUtility - Memory Stick Full Space = no data found!
7530 [ ] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATA01, fileName=SAVE.BIN
7530 [ ] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATA02, fileName=SAVE.BIN
7601 [impGrpStartThread StartThread] WARN  hle.sceUtility - Memory Stick Full Space = no data found!
7696 [ ] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATA03, fileName=SAVE.BIN
7763 [impGrpStartThread StartThread] WARN  hle.sceUtility - Memory Stick Full Space = no data found!
7863 [ ] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=8(SIZES), gameName=NPUH10037, saveName=DATA00, fileName=SAVE.BIN
7929 [impGrpStartThread StartThread] WARN  hle.sceUtility - Memory Stick Full Space = no data found!
8064 [ ] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x088F9D14, mode=0(AUTOLOAD), gameName=NPUH10037, saveName=DATASS, fileName=SAVE.BIN
8273 [ ] INFO  hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x93140d8, displayBufferSize=0x300000, playbackThreadPriority=0x48
8276 [ ] INFO  hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/STREAM/SUCCESS_LOGO.PMF' PSMF file loaded.
8276 [ ] INFO  hle.scePsmfPlayer - Found play info data: videoCodec=0x0, videoStreamNum=0, audioCodec=0xf, audioStreamNum=0, playMode=0, playSpeed=1
13397 [ ] WARN  hle.sceVaudio - PARTIAL: sceVaudioChReserve: samplecount=1024, freq=44100, format=2
13430 [sSoundImplement::SmfDecode] WARN  hle.sceVaudio - PARTIAL: sceVaudioOutputBlocking: vol=0x8000, buf=0x8a05c00
13433 [sSoundImplement::SmfDecode] WARN  hle.sceVaudio - PARTIAL: sceVaudioOutputBlocking: vol=0x8000, buf=0x8a04b40
13435 [sSoundImplement::SmfDecode] WARN  hle.sceVaudio - PARTIAL: sceVaudioOutputBlocking: vol=0x8000, buf=0x8a05c00
...
Code:
...
16301 [sSoundImplement::SmfDecode] WARN  hle.sceVaudio - PARTIAL: sceVaudioOutputBlocking: vol=0x8000, buf=0x8a04b40
16302 [sSoundImplement::SmfDecode] DEBUG hle.sceVaudio - sceVaudioOutputBlocking[not blocking] SoundChannel[9](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
16304 [sSoundImplement::SmfDecode] DEBUG hle.sceVaudio - doAudioOuput(SoundChannel[9](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08A04B40)
16304 [sSoundImplement::SmfDecode] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1732222728, SoundChannel[9](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
16305 [sSoundImplement::SmfDecode] DEBUG hle.sceVaudio - sceVaudioOutputBlocking[not blocking] returning 1024 (SoundChannel[9](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100))
16305 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - sceKernelUnlockMutex(uid=190, count=1)
16305 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - sceKernelLockMutex redirecting to hleKernelLockMutex
16305 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - hleKernelLockMutex SceKernelMutexInfo(uid=190, name=mutex::null, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=true - fast check succeeded
16305 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - sceKernelClearEventFlag uid=0x191 bitsToKeep=0x0
16305 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - sceKernelLockLwMutex redirecting to hleKernelLockLwMutex
16306 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - hleKernelLockLwMutex SceKernelLwMutexInfo(uid=173, name=SceLibsndpPrevExcl, mutexUid=0, lwMutexOpaqueWorkAreaAddr=0x88ED8EC, initCount=0, lockedCount=1, numWaitThreads=0, attr=0x0, threadid=0x194), count=1, timeout_addr=0x00000000, wait=true, doCallbacks=false - fast check succeeded
16308 [sSoundImplement::SmfDecode] DEBUG hle.sceSasCore - __sceSasCore 0x088EDB40, out=0x08A05C00
16308 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=579, callbacks=false
16309 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=579 forever:false thread:'sSoundImplement::SmfDecode' caller:'ThreadManForUser.hleKernelDelayThread'
16309 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::PmfDecode(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16309 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=17b name:'sSoundImplement::PmfDecode'
16310 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x178 bitsToSet=0x1
16310 [sSoundImplement::PmfDecode] DEBUG hle.sceDisplay - sceDisplayWaitVblankStartCB
16311 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - -------------------- block SceUID=17b name:'sSoundImplement::PmfDecode' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
16311 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16311 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1ac name:'sSoundImplement::At3Decoder'
16312 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - -------------------- unblock SceUID=17b name:'sSoundImplement::PmfDecode' caller:'sceDisplay.hleVblankStart'
16312 [sSoundImplement::PmfDecode] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
16312 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
16312 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x0882E238(0x00000000,0x00000000)
16312 [sSoundImplement::PmfDecode] DEBUG hle.sceCtrl - sceCtrlPeekBufferPositive(0x08E28E68, 1)
16313 [sSoundImplement::PmfDecode] DEBUG hle.sceCtrl - hleCtrlReadBufferImmediately(positive=true, peek=true) returning 1
16314 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x0882699C(0x00000001,0x00000000)
16314 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x30d name='vsyncSemaEvent' signal=1
16314 [sSoundImplement::PmfDecode] DEBUG hle.ThreadManForUser - End of Interrupt
16315 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x1a8 bitsToSet=0x1
16315 [sSoundImplement::At3Decoder] DEBUG hle.sceDisplay - sceDisplayWaitVblankStartCB
16315 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - -------------------- block SceUID=1ac name:'sSoundImplement::At3Decoder' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
16316 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16316 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1a4 name:'sSoundImplement::At3Decoder'
16316 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x1a0 bitsToSet=0x1
16317 [sSoundImplement::At3Decoder] DEBUG hle.sceDisplay - sceDisplayWaitVblankStartCB
16317 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - -------------------- block SceUID=1a4 name:'sSoundImplement::At3Decoder' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
16317 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16318 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=19c name:'sSoundImplement::At3Decoder'
16318 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x198 bitsToSet=0x1
16319 [sSoundImplement::At3Decoder] DEBUG hle.sceDisplay - sceDisplayWaitVblankStartCB
16319 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - -------------------- block SceUID=19c name:'sSoundImplement::At3Decoder' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
16319 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::PmfVideoDecode(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16320 [sSoundImplement::At3Decoder] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=182 name:'sSoundImplement::PmfVideoDecode'
16320 [sSoundImplement::PmfVideoDecode] DEBUG hle.scePsmfPlayer - scePsmfPlayerGetCurrentStatus psmfPlayer=0x89BB830, returning status=512
16321 [sSoundImplement::PmfVideoDecode] DEBUG hle.sceDisplay - sceDisplayWaitVblankStartCB
16321 [sSoundImplement::PmfVideoDecode] DEBUG hle.ThreadManForUser - -------------------- block SceUID=182 name:'sSoundImplement::PmfVideoDecode' caller:'ThreadManForUser.hleBlockCurrentThreadCB'
16321 [sSoundImplement::PmfVideoDecode] DEBUG hle.ThreadManForUser - Context switching to 'sSoundImplement::SmfDecode(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
16322 [sSoundImplement::PmfVideoDecode] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=194 name:'sSoundImplement::SmfDecode'
16322 [sSoundImplement::SmfDecode] DEBUG hle.ThreadManForUser - sceKernelUnlockLwMutex (workAreaAddr=0x88ed8ec, count=1)
16322 [sSoundImplement::SmfDecode] DEBUG hle.sceSasCore - __sceSasGetAllEnvelopeHeights sasCore=0x088EDB40, heightsAddr=0x08E31DD0
16322 [sSoundImplement::SmfDecode] WARN  hle.sceVaudio - PARTIAL: sceVaudioOutputBlocking: vol=0x8000, buf=0x8a05c00
...
Code:
------------------------------------------------------------
Thread ID - 0x00000182
Th Name   - sSoundImplement::PmfVideoDecode
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x09FBBBD0
a0:0x089BB830 a1:0x089BB830 a2:0x088C0A80 a3:0x088CD322
t0:0x088FA5FC t1:0x00000000 t2:0x00002000 t3:0x09FFDE5C
t4:0x00000000 t5:0x00000806 t6:0x09FBBBD0 t7:0x09FBBBC8
s0:0x08A06DB0 s1:0x00000200 s2:0x088E0000 s3:0x0000FFFF
s4:0x08E34FA8 s5:0x08900000 s6:0x09FFDC38 s7:0x09FFDC3C
t8:0x0003BF50 t9:0x000077EA k0:0x08E35100 k1:0x00000000
gp:0x00000000 sp:0x08E34E70 fp:0x09FFDC40 ra:0x088C0B44
0x088452EC: 0x27BDFE80 - addiu      $sp, $sp, -384
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'impGrpStartThread StartThread' ID: 0x0067 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x088269C4 Stack: 0x09AB7200 - 0x09ABB200 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::At3Decoder' ID: 0x019C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E2D200 - 0x08E31200 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x01D7 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E10A00 - 0x08E14A00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Mutex (0x002F) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x01D4 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E14A00 - 0x08E18A00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Mutex (0x002F) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08821FB8 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x01D1) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::PmfDecode' ID: 0x017B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E35200 - 0x08E37200 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 2994 us, rest 0 us) Us: 2994 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::SmfDecode' ID: 0x0194 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E31200 - 0x08E32200 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 580 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x01D1 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E18A00 - 0x08E20A00 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x0307) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x0307 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E08A00 - 0x08E0CA00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'thread EndThread' ID: 0x0054 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x50 Initial Priority: 0x50
Thread Entry: 0x088455A4 Stack: 0x09EDBA00 - 0x09EDBC00 Stack Size: 0x00000200
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::At3Decoder' ID: 0x01AC Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E25200 - 0x08E29200 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'LOAD' ID: 0x01C9 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x3A Initial Priority: 0x3A
Thread Entry: 0x088452EC Stack: 0x08E20A00 - 0x08E24A00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Mutex (0x002F) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::EffectControle' ID: 0x018D Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x1F Initial Priority: 0x1F
Thread Entry: 0x088452EC Stack: 0x08E32200 - 0x08E33200 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 16666 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'thread StartThread' ID: 0x0052 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08845568 Stack: 0x09EDBC00 - 0x09EDFC00 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::PmfVideoDecode' ID: 0x0182 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E33200 - 0x08E35200 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::At3Decoder' ID: 0x01A4 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E29200 - 0x08E2D200 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0147DAA0 21486240 bytes
[XXXXXXX         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00382500 3679488 bytes
[  X   XXXXXXXXXXX                                               ]
------------------------------------------------------------
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#5
using r 3220
still goes ingame
the only problem so far is after you choose your room the emulator keeps on pausing with errors but just keep clicking run and soon enough it continues on
here is an info log


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