This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tales of The World: Radiant Mythology 2 - ULJS00175
#11
2851 Implemented sceFontGetCharImageRect
Does it fix it ?
Reply
#12
r2857
fonts look normal now, still suffers from the random invalid memory errors though Smile


Attached Files Thumbnail(s)
       

.zip   Log_r2857(64bit)_INFO.zip (Size: 151.5 KB / Downloads: 156)
Reply
#13
r3327
Use attach save file
go to
   
Code:
ERROR   memory - user_main - read32 - Invalid memory address: 0x0000012C PC=0x0887F1E0
Attach ,compiler debug log,ge debug log,loader debug log,hle.sceDisplay debug log


Attached Files
.7z   compilerldebuglog.7z (Size: 735.48 KB / Downloads: 166)
.7z   gedebuglog.7z (Size: 464.09 KB / Downloads: 173)
.7z   hle.sceDisplaydebuglog.txt.7z (Size: 17.07 KB / Downloads: 149)
.7z   loaderdebuglog.7z (Size: 40.52 KB / Downloads: 151)
.zip   ULJS00175-000.zip (Size: 265.77 KB / Downloads: 152)
Reply
#14
r3350
Can go into cave but when leave to do a mission.
Code:
java.lang.RuntimeException: Cannot find executable
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:139)
    at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:189)
Attach loader and compiler debug log


Attached Files
.7z   3350compilerdebuglog.7z (Size: 850.52 KB / Downloads: 159)
.7z   3350loaderdebuglog.7z (Size: 48.31 KB / Downloads: 135)
Reply
#15
r3369 The probrem fixed.
But I want more people test before move to playable.


Attached Files
.zip   3369log.zip (Size: 15.69 KB / Downloads: 143)
Reply
#16
My freind zcbm999999 confirm this game now no more probrem
Can move to playable Smile
Reply
#17
Moved to playable
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
Reply
#18
@onelight: could you post an updated log file at INFO level?
I see a lot of such warnings in the old log files:
Code:
13:43:20  WARN hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x08155F80, bufferwidth=128, pixelformat=3 bad params
13:43:20  INFO hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=0 OK
which could be related to the graphics issues you have reported.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#19
(07-30-2014, 10:31 AM)gid15 Wrote: @onelight: could you post an updated log file at INFO level?
I see a lot of such warnings in the old log files:
Code:
13:43:20  WARN hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x08155F80, bufferwidth=128, pixelformat=3 bad params
13:43:20  INFO hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x04044000, bufferwidth=512, pixelformat=0 OK
which could be related to the graphics issues you have reported.
About BGM no loop, disable atrac3+ decoding will help, but jpcsp need 30s to decod at3 to wav

.zip   opengl disable atrac3+ decoding log.zip (Size: 26.11 KB / Downloads: 152)


.zip   external software renderer.zip (Size: 16.43 KB / Downloads: 181)
Reply
#20
@gid15
r3583
incorrect, semi-transparent map
   
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)