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SWAT: Target Liberty - USA - ULUS10314
#1
Broken, defect introduced in this revision - r1897.
r1897
Code:
2286 [GUI] INFO  emu - Jpcsp v0.6
2293 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10314
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.51
REGION = 32768
TITLE = SWAT®: Target Liberty™
probably homebrew? false
2298 [GUI] DEBUG hle - Loading HLE firmware up to version 351
2302 [GUI] INFO  emu - Loading global compatibility settings
2303 [GUI] INFO  ge - Only GE Graphics: false
2330 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2331 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2331 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2332 [GUI] INFO  memory - Ignore invalid memory access: false
2333 [GUI] DEBUG emu - No patch file found for this game
2339 [GUI] DEBUG runtime - RuntimeContext.reset
2425 [GUI] DEBUG hle - Loading HLE firmware up to version 351
2441 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2441 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08AA1D70 - 08AA1D70
2462 [GUI] DEBUG memory - PH#1: loading program 08AA1D80 - 08AB1998 - 08D48FC0
2465 [GUI] DEBUG memory - PH alloc consumption 00544FC0 (mem 00297628)
2466 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08AB19A0
2466 [GUI] DEBUG memory - .bss: clearing section 08AB19C0 - 08D48FC0 (len 00297600)
2467 [GUI] DEBUG memory - PH#2: relocating 133971 entries
2515 [GUI] INFO  emu - Found ModuleInfo name:'SWAT' version:0101 attr:00000000 gp:08ab9990
2516 [GUI] DEBUG memory - Reserving 0x544FC0 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2517 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x544FC0, addr=0x08804000: returns 0x08804000
2518 [GUI] INFO  emu - Found 242 imports from 30 modules
2519 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804124
2520 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044BC
2520 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2520 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2520 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A74698
2521 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03050010
2521 [GUI] INFO  emu - 242 NIDS mapped
2523 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2624 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2624 [GUI] DEBUG runtime - Switching to Thread root
2625 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2657 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2657 [GUI] INFO  ge - OpenGL version: 4.1.0
2657 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2658 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2658 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2664 [GUI] INFO  ge - Using VBO
2665 [GUI] DEBUG ge - bindBuffer 0, 1
2666 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2671 [GUI] DEBUG ge - bindBuffer 0, 2
2671 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2684 [GUI] DEBUG ge - bindBuffer 0, 3
2684 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2692 [GUI] DEBUG ge - bindBuffer 0, 4
2692 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2693 [GUI] DEBUG ge - genTexture
2694 [GUI] DEBUG ge - bindTexture 1
2694 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2695 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2695 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2695 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2696 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2696 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2697 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2697 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2697 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2697 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2698 [GUI] DEBUG ge - startDisplay
2698 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2698 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2698 [GUI] DEBUG ge - bindTexture 1
2699 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2699 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2700 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2700 [GUI] DEBUG ge - disableFlag GU_BLEND
2700 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2700 [GUI] DEBUG ge - disableFlag GU_FOG
2701 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2701 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2701 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2701 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2701 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2702 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2702 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2702 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2702 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2702 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2703 [GUI] DEBUG ge - setDepthMask disabled
2703 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2703 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2703 [GUI] DEBUG ge - setFrontFace clockwise
2704 [GUI] DEBUG ge - setBones count=0
2705 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2705 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2705 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2706 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2706 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2706 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2707 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2707 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2707 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2707 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2708 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2708 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2708 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2709 [GUI] DEBUG ge - enableClientState 0
2709 [GUI] DEBUG ge - disableClientState 1
2709 [GUI] DEBUG ge - disableClientState 2
2709 [GUI] DEBUG ge - enableClientState 3
2709 [GUI] DEBUG ge - bindBuffer 0, 4
2710 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2710 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2711 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2711 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2711 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2711 [GUI] DEBUG ge - setTextureFunc func=12
2711 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2712 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2712 [GUI] DEBUG ge - setFrontFace counter-clockwise
2712 [GUI] DEBUG ge - endDirectRendering
2712 [GUI] DEBUG ge - endDisplay
2712 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2734 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2735 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2735 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2735 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2736 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2736 [GUI] DEBUG ge - startDisplay
2736 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2736 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2736 [GUI] DEBUG ge - bindTexture 1
2737 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2737 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2738 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2738 [GUI] DEBUG ge - disableFlag GU_BLEND
2738 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2738 [GUI] DEBUG ge - disableFlag GU_FOG
2738 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2739 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2739 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2739 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2739 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2739 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2740 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2740 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2740 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2740 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2741 [GUI] DEBUG ge - setDepthMask disabled
2741 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2741 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2741 [GUI] DEBUG ge - setFrontFace clockwise
2741 [GUI] DEBUG ge - setBones count=0
2742 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2742 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2742 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2742 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2743 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2743 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2743 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2743 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2744 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2744 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2744 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2744 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2745 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2745 [GUI] DEBUG ge - enableClientState 0
2745 [GUI] DEBUG ge - disableClientState 1
2745 [GUI] DEBUG ge - disableClientState 2
2745 [GUI] DEBUG ge - enableClientState 3
2745 [GUI] DEBUG ge - bindBuffer 0, 4
2746 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2746 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2746 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2746 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2746 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2747 [GUI] DEBUG ge - setTextureFunc func=12
2747 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2747 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2747 [GUI] DEBUG ge - setFrontFace counter-clockwise
2747 [GUI] DEBUG ge - endDirectRendering
2748 [GUI] DEBUG ge - endDisplay
2748 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
...
26134 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x908cc08
26134 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x908cc08
26180 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x908cc08
26181 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x908cc08
26433 [user_main] INFO  hle.sceMpeg - sceMpegFinish
26433 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
26465 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FMV/LOGO3G.BIK flags = 1 permissions = 00
26470 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
26470 [user_main] INFO  hle.sceMpeg - sceMpegInit
26471 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FMV/LOGO3G.BIK flags = 1 permissions = 00
26497 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x908cc08
26497 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x908cc08
26511 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x908cc08
26512 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x908cc08
26526 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x908cc08
26526 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x908cc08
26619 [user_main] INFO  hle.sceMpeg - sceMpegFinish
26619 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
26623 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FMV/SWATINTRO.BIK flags = 1 permissions = 00
26629 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
26629 [user_main] INFO  hle.sceMpeg - sceMpegInit
26629 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FMV/SWATINTRO.BIK flags = 1 permissions = 00
26654 [user_main] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x908cc08
26654 [user_main] WARN  hle.ThreadManForUser - sceKernelSignalSema - unknown uid 0x908cc08
26655 [user_main] INFO  hle.sceMpeg - sceMpegFinish
26656 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
26659 [user_main] INFO  compiler - Replacing CodeBlock at 0x0887723C by Native Code 'nop'
26661 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=4a
26672 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/WPN_FLSB.LMP flags = 1 permissions = 0777
26699 [user_main] INFO  compiler - Replacing CodeBlock at 0x08969D1C by Native Code 'nop'
26703 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/DOORBOMB.LMP flags = 1 permissions = 0777
26738 [user_main] INFO  compiler - Splitting _S1_2_88C62FC (4653/3000)
26782 [user_main] INFO  compiler - Replacing CodeBlock at 0x08963248 by Native Code 'nop'
26925 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/HUDP_MNU.LMP flags = 1 permissions = 0777
26944 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/LOADSCRN.LMP flags = 1 permissions = 0777
27033 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/S_PLR.LMP flags = 1 permissions = 0777
27051 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/S_WEAP.LMP flags = 1 permissions = 0777
27066 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/S_EFX.LMP flags = 1 permissions = 0777
27078 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/S_PMENU.LMP flags = 1 permissions = 0777
27094 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/MUZZLE_F.LMP flags = 1 permissions = 0777
27105 [user_main] INFO  compiler - Replacing CodeBlock at 0x08915768 by Native Code 'nop'
27111 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/MULTSWAT.LMP flags = 1 permissions = 0777
27126 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/SWATANIM.LMP flags = 1 permissions = 0777
27147 [user_main] INFO  compiler - Replacing CodeSequence at 0x08A69040-0x08A690E4 by Native Code 'memset'
27184 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/S_MENU.LMP flags = 1 permissions = 0777
27195 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/UICURSOR.LMP flags = 1 permissions = 0777
27205 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/UISUSPCT.LMP flags = 1 permissions = 0777
27215 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/SNIPERSC.LMP flags = 1 permissions = 0777
27336 [user_main] INFO  compiler - Replacing CodeBlock at 0x089B5D38 by Native Code 'nop'
27418 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/FLASH/FLASH_INTRO.SWV flags = 1 permissions = 0777
27492 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A68BDC by Native Code 'memcpy'
27612 [user_main] INFO  compiler - Replacing CodeBlock at 0x08978F24 by Native Code 'nop'
29384 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A6B770 by Native Code 'strcmp'
29994 [user_main] INFO  compiler - Replacing CodeBlock at 0x0897FE8C by Native Code 'nop'
30036 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/S_MMENU.LMP flags = 1 permissions = 0777
30073 [user_main] INFO  compiler - Replacing CodeBlock at 0x089B4A58 by Native Code 'nop'
30077 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A1D650 by Native Code 'nop'
30115 [SAS_THREAD] ERROR runtime - java.lang.NegativeArraySizeException
Code:
java.lang.NegativeArraySizeException
    at jpcsp.sound.SoftwareSynthesizer.generateSamples(SoftwareSynthesizer.java:39)
    at jpcsp.sound.SoftwareSynthesizer.getSynthSamples(SoftwareSynthesizer.java:47)
    at jpcsp.sound.SoundMixer.mix(SoundMixer.java:88)
    at jpcsp.sound.SoundMixer.synthesize(SoundMixer.java:116)
    at jpcsp.HLE.modules150.sceSasCore.__sceSasCore(sceSasCore.java:742)
    at jpcsp.HLE.modules150.sceSasCore$17.execute(sceSasCore.java:1202)
    at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.java:346)
    at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
    at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:652)
    at _S1_2_8A74314.s(_S1_2_8A74314.java:4)
    at _S1_2_8A46898.s(_S1_2_8A46898.java:72)
    at _S1_2_89BC8A4.s(_S1_2_89BC8A4.java:128)
    at _S1_2_89BC8A4.exec(_S1_2_89BC8A4.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:683)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
Code:
------------------------------------------------------------
Thread ID - 0x0000001E
Th Name   - SAS_THREAD
zr:0x00000000 at:0x00000000 v0:0x80420005 v1:0x00000000
a0:0x08D43500 a1:0x08D386C0 a2:0x08D40000 a3:0x80420000
t0:0x00000100 t1:0x08D434A0 t2:0x00000000 t3:0x80440000
t4:0x08D40000 t5:0x00000001 t6:0x08D40000 t7:0x08D40000
s0:0x08D386C0 s1:0x00000000 s2:0x08D40000 s3:0x08D386C0
s4:0x09FFF488 s5:0x08BD0000 s6:0xC9000000 s7:0xC7000000
t8:0x08D40000 t9:0xC2000001 k0:0x09FBDB00 k1:0x00000000
gp:0x08AB9990 sp:0x09FBDA90 fp:0x48000000 ra:0x08A468E4
0x089BC8A4: 0x27BDFFE0 - addiu      $sp, $sp, -32
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 615 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 650 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AMB_THREAD' ID: 0x0019 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089BF958 Stack: 0x09FBEC00 - 0x09FBFC00 Stack Size: 0x00001000
Thread Run Clocks: 61802 Exit Code: 0x800201A4
Thread Wait Type: None (delay 1000 us, rest 0 us) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088041F8 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 275566030 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceWaveMain' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08A45930 Stack: 0x09FBDC00 - 0x09FBEC00 Stack Size: 0x00001000
Thread Run Clocks: 447567 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 0 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SAS_THREAD' ID: 0x001E Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089BC8A4 Stack: 0x09FB9C00 - 0x09FBDC00 Stack Size: 0x00004000
Thread Run Clocks: 94507 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1018 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016CD520 23909664 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX   X]
Fragmented memory: 00170F00 1511168 bytes
[                                                           XXXXX]
------------------------------------------------------------


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#2
(12-10-2010, 06:41 PM)BlackDaemon Wrote: Broken, defect introduced in this revision - r1897.
Code:
java.lang.NegativeArraySizeException
    at jpcsp.sound.SoftwareSynthesizer.generateSamples(SoftwareSynthesizer.java:39)
Is it fixed in r1902?
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#3
gid15,

Yes, thanks for fixing! Smile

r1902
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders


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#4
using r 3236
still goes ingame
one problem so far
is when you click on the icon for some reason the picture on the left moves the screen over and the load and cancel down the bottom are nearly off the screen
but that is nothing major
here is an info log


Attached Files Thumbnail(s)
   

.zip   log.zip (Size: 210.97 KB / Downloads: 156)
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#5
(06-15-2013, 03:35 AM)nash67 Wrote: one problem so far
is when you click on the icon for some reason the picture on the left moves the screen over and the load and cancel down the bottom are nearly off the screen
From the screenshot, it looks like the video PSP_GAME/ICON1.PMF has a size larger than the usual 144x80. I've tried to fix this issue in r3237 by resizing the video in the UMD browser. Could you re-check?

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#6
using r 3237
it is fixed now
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