01-03-2017, 02:24 PM
The game doesn't work and will not work regardless of what you do.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
LittleBigPlanet [BCES00141]
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01-03-2017, 02:24 PM
The game doesn't work and will not work regardless of what you do.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
I'm getting an interesting result here. The loading screen keeps running infinitely now.
- libfont.prx - libfontFT.prx - libfreetype.prx - libfreetypeTT.prx - libfs.prx - libjpgdec.prx - libmp3dec.prx - libmp4.prx - libpngdec.prx - librtc.prx - libspurs_jq.prx - libsre.prx PPU Decoder: Interpreter (fast) SPU Decoder: Recompiler (ASMJIT) DX12 Does anyone think I should test for hours? It is running at 26 fps stable. And by the way, this checkered text should not be reported in github? I know that isn't the last build but it is recent, I was too lazy to change all the games, LLE's and saves for a new update. (01-02-2017, 01:46 PM)Dante Wrote: can someone help me please i have " Little Big Planet Game of the Year Edition - [BCUS98208] " Wrong thread and even if it was right, this game is not working.
Novo no RPCS3? Não seja BR, tome alguns links úteis:
RPCS3 para recém-chegados Diretrizes para novos jogos Vocabulário na emulação i7-2600k ~4.5Ghz|GTX 1080 STRIX OC|24GB RAM
02-12-2017, 10:54 AM
Nah, the main thread has probably stopped at this point and the loading screen is just sitting there forever, waiting for a signal that will never come...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
05-30-2017, 12:45 AM
(This post was last modified: 05-30-2017, 02:50 AM by some-username-here1.)
I'm not sure, but I think I got the loading screen to not freeze once?
unfortunately, I didn't keep track of my settings nor of the logs of that session :c
11-19-2017, 06:46 AM
(This post was last modified: 11-22-2017, 08:20 AM by some-username-here1.)
as of v0.0.4-6092-08708628, it now properly shows the startup screen, but freezes at the second screen.
EDIT: Currently used libraries: - libfont.prx - libfontFT.prx - libfreetype.prx - libfreetypeTT.prx - libfs.prx - libhttp.sprx - libjpgdec.sprx - libmp3dec.sprx - libmp4.sprx - libnet.sprx - libpngdec.sprx - librtc.prx - libspurs_jq.prx - libsre.prx - libssl.sprx Note: also works without the first 4 libraries, unsure on how this will affect on loading the game
12-09-2017, 07:40 AM
(This post was last modified: 12-09-2017, 07:46 AM by some-username-here1.)
as of v0.0.4-6212-0b3fb1d Alpha, the game is now able to get to the video at startup, but depending on the renderer you're using, it'll give different results; for OpenGL, it gives out a fatal error and crashes the emulator after the video finishes; for Vulkan, the game goes to a blackscreen after the video, but doesn't crash the emulator itself.
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