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Metal Gear Solid 4 Demo Version [NPEB90116]
#1
Game loads with black screen and 0fps. It has error with rsx method


Attached Files
.zip   RPCS3.zip (Size: 145.75 KB / Downloads: 130)
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#2
"sys_fs: sys_fs_open(“/dev_flash/data/font/SCE-PS3-YG-R-KOR.ccd”): failed to open file (flags=0, mode=0)"

This is probably not why the game is crashing with an unknown RSX method, but what's happening here is that the game is trying to load some font files from the PS3 firmware, so you should definitely get these from your real PS3 too. Or you know, Google...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#3
(10-14-2016, 10:40 AM)ssshadow Wrote: "sys_fs: sys_fs_open(“/dev_flash/data/font/SCE-PS3-YG-R-KOR.ccd”): failed to open file (flags=0, mode=0)"

This is probably not why the game is crashing with an unknown RSX method, but what's happening here is that the game is trying to load some font files from the PS3 firmware, so you should definitely get these from your real PS3 too. Or you know, Google...
OK rsx method gone after latest improvements, but immediately next error is HLE TODO: Unimplemented syscall sys_overlay_load_module
Code:
E {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} sys_fs: sys_fs_opendir(“/dev_hdd0/game/NPEB90116/USRDIR/dlc/dl_oct”): failed to open directory
E {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} 'cellFsOpendir' failed with 0x80010006 : CELL_ENOENT
W {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} cellFs: cellFsOpendir(path=“/dev_hdd0/game/NPEB90116/USRDIR/dl_weapon”, fd=*0xd00d3a00) -> sys_fs_opendir()
W {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} sys_fs: sys_fs_opendir(path=“/dev_hdd0/game/NPEB90116/USRDIR/dl_weapon”, fd=*0xd00d3a00)
E {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} sys_fs: sys_fs_opendir(“/dev_hdd0/game/NPEB90116/USRDIR/dl_weapon”): failed to open directory
E {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} 'cellFsOpendir' failed with 0x80010006 : CELL_ENOENT
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x00323740]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd002f9e8, protocol=0x2, control=*0x58aac0, arg4=0x80000001, name=0x0, arg6=0x0)
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x003236e0]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0xa06998, entry=0x3f6760, arg=0xa06998, prio=1016, stacksize=0x4000, flags=0x1, threadname=“SdHdd_Thread”)
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x003236e0]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xa06998, param=*0xd002f910, arg=0xa06998, unk=0x0, prio=1016, stacksize=0x4000, flags=0x1, threadname=“SdHdd_Thread”)
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x00323740]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd002f9c8, protocol=0x2, control=*0x574848, arg4=0x80000001, name=0x1000000, arg6=0x0)
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x003236e0]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0xa069f0, entry=0x3f6760, arg=0xa069f0, prio=384, stacksize=0x4000, flags=0x1, threadname=“SdTune_Thread”)
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x003236e0]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xa069f0, param=*0xd002f8f0, arg=0xa069f0, unk=0x0, prio=384, stacksize=0x4000, flags=0x1, threadname=“SdTune_Thread”)
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x00323740]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd002f9d8, protocol=0x2, control=*0x58c400, arg4=0x80000001, name=0xc0276d0000000000, arg6=0x0)
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} cellFs: cellFsOpendir(path=“/dev_hdd0/game/NPEB90116/USRDIR/dlc/dl_icon”, fd=*0xd00d3a00) -> sys_fs_opendir()
W {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} sys_fs: sys_fs_opendir(path=“/dev_hdd0/game/NPEB90116/USRDIR/dlc/dl_icon”, fd=*0xd00d3a00)
E {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} sys_fs: sys_fs_opendir(“/dev_hdd0/game/NPEB90116/USRDIR/dlc/dl_icon”): failed to open directory
E {PPU[0x1000019] Thread (DLPFS DIR INIT) [0x00322c20]} 'cellFsOpendir' failed with 0x80010006 : CELL_ENOENT
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {PPU[0x100001a] Thread (DLPFS) [0x00323740]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd00e3c38, protocol=0x2, control=*0x561ee8, arg4=0x80000001, name=0x0, arg6=0x0)
W {PPU[0x100001a] Thread (DLPFS) [0x003238c0]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd00e3c38, lwmutex_id=0x95014600, control=*0x561f00, name=0x0, arg5=0x0)
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x003236e0]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0xa068e8, entry=0x3f6760, arg=0xa068e8, prio=999, stacksize=0x10000, flags=0x0, threadname=“OVERLAY_LOAD”)
W {PPU[0x1000001] Thread (MGS4 MAIN) [0x003236e0]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xa068e8, param=*0xd002f9a0, arg=0xa068e8, unk=0x0, prio=999, stacksize=0x10000, flags=0x0, threadname=“OVERLAY_LOAD”)
W {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 1
W {PPU[0x100001d] Thread (OVERLAY_LOAD) [0x00323460]} sceNp: sceNpDrmIsAvailable(k_licensee=*0xd00d3b30, drm_path=“/dev_hdd0/game/NPEB90116/USRDIR/dl/p/stage/init/init.self”)
W {PPU[0x100001d] Thread (OVERLAY_LOAD) [0x00323460]} sceNp: npDrmIsAvailable(): Found DRM license file at /dev_hdd0/game/NPEB90116/USRDIR/dl/p/stage/init/init.self
W {PPU[0x100001d] Thread (OVERLAY_LOAD) [0x00323460]} sceNp: npDrmIsAvailable(): Using k_licensee 0x045e943b75e076019e78c2361e78c2361
W {PPU[0x100001d] Thread (OVERLAY_LOAD) [0x00323460]} sceNp: npDrmIsAvailable(): Can't find RAP file for /dev_hdd0/game/NPEB90116/USRDIR/dl/p/stage/init/init.self
E {PPU[0x100001d] Thread (OVERLAY_LOAD) [0x00323460]} LDR: EDAT: E:/dyskfgry/emu/Emulatory PS3/rpcs3/dev_hdd0/game/NPEB90116/USRDIR/dl/p/stage/init/init.self has invalid NPD header or already decrypted.
U {PPU[0x100001d] Thread (OVERLAY_LOAD) [0x00011ae0]} HLE TODO: Unimplemented syscall sys_overlay_load_module -> CELL_OK
F {PPU[0x100001d] Thread (OVERLAY_LOAD) [0x00011ae8]} struct vm::access_violation thrown: Access violation reading address 0x0
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