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03-28-2011, 04:08 AM
(This post was last modified: 03-28-2011, 04:09 AM by legend80.)
(03-28-2011, 12:10 AM)hyperspeedgx Wrote: Work or not on jpcsp,i will play on my psp and maybe later on jpcsp.
What store did he buy this game?
Or he really have downloaded this?
Eboot decription with jpcsp is increasing piracy.
Definitely, Eboot and PGD should not be decrypted with the jpcsp because of piracy.
Get off your high horse dude and stop trying to prevent emu progress because of assumptions based on absolutely nothing. Because someone has any game before official release is as likely due to an early store release as it is downloaded copy. Those uploaders have to get it somewhere, don't they?
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(03-28-2011, 04:08 AM)legend80 Wrote: Get off your high horse dude and stop trying to prevent emu progress because of assumptions based on absolutely nothing. Because someone has any game before official release is as likely due to an early store release as it is downloaded copy. Those uploaders have to get it somewhere, don't they?
Not from that they find coding online from hacking into stuff or something along those lines
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(03-28-2011, 07:39 PM)Kai3213 Wrote: Breaking street date, downloading, both are illegal.
Breaking the street date is not illegal but downloading a game is! I think we all can be sure where the OP got his game.
What surprises me the most is the blatant denial after getting caught.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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03-29-2011, 07:18 AM
(This post was last modified: 03-29-2011, 07:21 AM by beanclr.)
Look at it like this. Trying to keep the emulator under raider form sony if we can. If they find out that 60% of the people downloading iso are using them for this then they will definitely do something about it. You guys are paying attention to that PS3 hacker case right. What you do on your pc is your problem and will only be your problem if the law gets you. What you post here is everyone problem. ^_^
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On topic. Has anyone actually fully test all the settings. Like does saving work on this game.
One more time!
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The 3rd Birthday JPCSP Full Speed on AMD/ATI card
PSP native resolution
*Stuttering and lag caused by Fraps*
Compatible settings:
Video - Use vertex Cache,Use a Geometry Shader for 2d rendering,Disable UBO,Enable VAO,Enable saving GE screen to Textures instead of memory, Enable dynamic shader generation
Memory - Ignore invalid memory access,Ignore unmapped imports
Media - Use Media Engine, Decode audio files with SonicStage
Compiler - Use Compiler(dynarec), Maximum method size = 3000
Crypto - Handle SAVEDATA in crypto mode (for loading certain save files)