r2242
Works well, to get the text you have to put fonts from the real PSP into the flash0/fonts directory (picture is from the run without the proper fonts)
Code:
Configuration / Media
[X] Use Media Engine
[X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
[X] Use non-native fonts from flash0 folder
Configuration / Compiler
[X] Use compiler (dynarec)
[X] Output profiler info to profiler.txt (only for compiler)
[3000] Maximum method size
Configuration / Crypto
[X] Handle SAVEDATA in crypto mode
Works well, to get the text you have to put fonts from the real PSP into the flash0/fonts directory (picture is from the run without the proper fonts)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit