09-22-2011, 03:40 PM
PC Engine (TurboGrafx 16) emulator
http://www.ouma.jp/ootake/
Changes :
2011/09/21 2.61 released
- When "Function Button (can set by "Input" menu) was set as the same button
as SELECT or RUN, the function was made not to be performed even if it
pushed the function button independently.
As a result, "Assigning Function-button to SELECT-button" is possible. (
For a joypad with few buttons)
- The speed and timing were brought close to the movement of a real machine.
In "Dragon's Curse (Adventure Island)", at the time of a screen change,
the problem that a frame of screen was disordered (generated by recent
ver.) was solved.
- When "Ramma 1/2" is started, the sprite display limitation is emulated.
In opening demo, the priority of screen became right.
- Additionally, a detailed part has been improved and corrected.
http://www.ouma.jp/ootake/
Changes :
2011/09/21 2.61 released
- When "Function Button (can set by "Input" menu) was set as the same button
as SELECT or RUN, the function was made not to be performed even if it
pushed the function button independently.
As a result, "Assigning Function-button to SELECT-button" is possible. (
For a joypad with few buttons)
- The speed and timing were brought close to the movement of a real machine.
In "Dragon's Curse (Adventure Island)", at the time of a screen change,
the problem that a frame of screen was disordered (generated by recent
ver.) was solved.
- When "Ramma 1/2" is started, the sprite display limitation is emulated.
In opening demo, the priority of screen became right.
- Additionally, a detailed part has been improved and corrected.