r1891
Load with decrypted boot.bin
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders
Load with decrypted boot.bin
Code:
1967 [GUI] INFO emu - Jpcsp v0.6
1973 [GUI] INFO emu - UMD param.sfo :
ATTRIBUTE = 23068673
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPUZ00005
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 01.01
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 5.50
REGION = 32768
TITLE = Hero of Sparta
USE_USB = 0
probably homebrew? false
1979 [GUI] DEBUG hle - Loading HLE firmware up to version 550
1983 [GUI] INFO emu - Loading global compatibility settings
1983 [GUI] INFO ge - Only GE Graphics: false
2011 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
2012 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
2012 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
2012 [GUI] INFO memory - Ignore invalid memory access: false
2014 [GUI] DEBUG emu - No patch file found for this game
2016 [GUI] DEBUG runtime - RuntimeContext.reset
2102 [GUI] DEBUG hle - Loading HLE firmware up to version 550
2118 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2119 [GUI] DEBUG memory - PH#0: loading program 08804000 - 089325D0 - 089325D0
2132 [GUI] DEBUG memory - PH#1: loading program 08932600 - 089330A8 - 08A3C554
2132 [GUI] DEBUG memory - PH alloc consumption 00238554 (mem 001094AC)
2132 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 089330B0
2133 [GUI] DEBUG memory - .bss: clearing section 089330C0 - 08A2F51C (len 000FC45C)
2133 [GUI] DEBUG memory - .bss.0001: clearing section 08A2F540 - 08A3C554 (len 0000D014)
2134 [GUI] DEBUG memory - PH#2: relocating 39675 entries
2158 [GUI] INFO emu - Found ModuleInfo name:'HeroOfSparta' version:0101 attr:00000000 gp:0893b0a0
2159 [GUI] DEBUG memory - Reserving 0x238554 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2159 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x238554, addr=0x08804000: returns 0x08804000
2161 [GUI] INFO emu - Found 174 imports from 19 modules
2162 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804108
2162 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044E0
2163 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2163 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2163 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x0892068C
2163 [GUI] WARN emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05050010
2164 [GUI] INFO emu - 174 NIDS mapped
2166 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2268 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2269 [GUI] DEBUG runtime - Switching to Thread root
2270 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2300 [GUI] INFO ge - Using RenderingEngineLwjgl31
2300 [GUI] INFO ge - OpenGL version: 4.1.0
2300 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2300 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
2301 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
2307 [GUI] INFO ge - Using VBO
2308 [GUI] DEBUG ge - bindBuffer 0, 1
2308 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2309 [GUI] INFO ge - Using shaders with Skinning
2310 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
2438 [GUI] DEBUG ge - useProgram 3
2438 [GUI] DEBUG ge - bindBuffer 1, 2
2438 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
2444 [GUI] DEBUG ge - bindBuffer 0, 3
2445 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2458 [GUI] DEBUG ge - bindBuffer 0, 4
2458 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2467 [GUI] DEBUG ge - bindBuffer 0, 5
2467 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2467 [GUI] DEBUG ge - genTexture
2468 [GUI] DEBUG ge - bindTexture 1
2468 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2469 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2470 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2470 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2470 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2471 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2471 [GUI] DEBUG ge - useProgram 3
2471 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2471 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2472 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2472 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2472 [GUI] DEBUG ge - startDisplay
2472 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2473 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2473 [GUI] DEBUG ge - bindTexture 1
2473 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2473 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2474 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2475 [GUI] DEBUG ge - disableFlag GU_BLEND
2475 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2475 [GUI] DEBUG ge - disableFlag GU_FOG
2475 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2475 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2476 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2476 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2476 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2476 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2476 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2477 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2477 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2477 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2477 [GUI] DEBUG ge - setDepthMask disabled
2478 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2478 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2478 [GUI] DEBUG ge - setFrontFace clockwise
2478 [GUI] DEBUG ge - setBones count=0
2479 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2480 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2480 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2480 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2481 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2481 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2481 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2481 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2482 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2482 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2482 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2482 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2483 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2483 [GUI] DEBUG ge - disableClientState 0
2483 [GUI] DEBUG ge - enableVertexAttribArray 0
2483 [GUI] DEBUG ge - disableClientState 1
2484 [GUI] DEBUG ge - disableClientState 2
2484 [GUI] DEBUG ge - disableClientState 3
2484 [GUI] DEBUG ge - enableVertexAttribArray 4
2484 [GUI] DEBUG ge - bindBuffer 0, 5
2485 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2485 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2485 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2486 [GUI] DEBUG ge - bindBuffer 1, 2
2486 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2486 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2486 [GUI] DEBUG ge - setTextureFunc func=0
2487 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2487 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2487 [GUI] DEBUG ge - setFrontFace counter-clockwise
2487 [GUI] DEBUG ge - endDirectRendering
2488 [GUI] DEBUG ge - useProgram 0
2488 [GUI] DEBUG ge - endDisplay
2488 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2694 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2694 [GUI] DEBUG ge - useProgram 3
2694 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2695 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2695 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2695 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2695 [GUI] DEBUG ge - startDisplay
2695 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2696 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2696 [GUI] DEBUG ge - bindTexture 1
2696 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2697 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2697 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2697 [GUI] DEBUG ge - disableFlag GU_BLEND
2698 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2698 [GUI] DEBUG ge - disableFlag GU_FOG
2698 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2698 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2698 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2699 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2699 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2699 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2699 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2699 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2700 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2700 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2700 [GUI] DEBUG ge - setDepthMask disabled
2700 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2700 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2700 [GUI] DEBUG ge - setFrontFace clockwise
2701 [GUI] DEBUG ge - setBones count=0
2701 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2701 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2701 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2702 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2702 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2702 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2702 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2703 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2703 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2703 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2703 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2704 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2704 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2704 [GUI] DEBUG ge - disableClientState 0
2704 [GUI] DEBUG ge - disableClientState 1
2704 [GUI] DEBUG ge - disableClientState 2
2705 [GUI] DEBUG ge - disableClientState 3
2705 [GUI] DEBUG ge - bindBuffer 0, 5
2705 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2705 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2705 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2706 [GUI] DEBUG ge - bindBuffer 1, 2
2706 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2706 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2706 [GUI] DEBUG ge - setTextureFunc func=0
2706 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2707 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2707 [GUI] DEBUG ge - setFrontFace counter-clockwise
2707 [GUI] DEBUG ge - endDirectRendering
2707 [GUI] DEBUG ge - useProgram 0
2707 [GUI] DEBUG ge - endDisplay
2708 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: Use shaders