This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Mednafen 0.8.D Released
#1
Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with many advanced features. The Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and WonderSwan (Color) are emulated. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken at the press of a button, and are saved in the popular PNG file format.

http://mednafen.sourceforge.net/

Changes ;
-SMS: Some state that wasn't being saved in save states now is, which should fix netplay desynch problems with SMS/GG games.
-Fixed a couple of remotely-exploitable(if connected to a malicious server) stack manipulation bugs in the network play code.
-Fixed an incorrect object creation bug in pce/adpcm.cpp.
-NES: Added a missing CPU emulator variable to save states.
-PCE: Added a missing CPU emulator variable to save states.
[Image: 1913820.png]
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)