Posts: 2,132
Threads: 639
Joined: Nov 2009
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Previous thread on JPCSP forum .
Looks like playable, with sound.
r1524
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Attached Files
Thumbnail(s)
Posts: 2,132
Threads: 639
Joined: Nov 2009
Reputation:
14
Stuck after playing first intro (video) with Media Engine enabled.
r2437
Running with dynarec compiler (log level set to INFO)
Compability options used: Media Engine
Code:
4301 [user_main] INFO stdout - argv[%d] = %s
4305 [LmpeMainThread] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=f
4306 [LmpeMainThread] INFO hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x10
4309 [LmpeMainThread] INFO hle.sceUtility - sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON loaded
4310 [LmpeMainThread] INFO hle.sceUtility - sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC loaded
4310 [LmpeMainThread] INFO hle.sceUtility - sceUtilityLoadNetModule(module=0x0003) PSP_NET_MODULE_INET loaded
4311 [LmpeMainThread] INFO hle.sceUtility - sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE loaded
4312 [LmpeMainThread] INFO hle.sceUtility - sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC loaded
4313 [LmpeMainThread] INFO hle.sceUtility - sceUtilityLoadAvModule(module=0x0002) PSP_AV_MODULE_ATRAC3PLUS loaded
4314 [LmpeMainThread] INFO hle.sceUtility - sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE loaded
4353 [LmpeMainThread] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
4363 [LmpeMainThread] WARN hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/PSPNET_AP_DIALOG_DUMMY.PRX'): module from banlist not loaded
4365 [LmpeMainThread] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'PSPNET_AP_DIALOG_DUMMY'
4369 [LmpeMainThread] INFO hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
4370 [LmpeMainThread] INFO hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/PSMF.PRX') HLE module loaded
4372 [LmpeMainThread] INFO hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'PSMF'
4374 [LmpeMainThread] INFO stdout -
The available free user memory is ..... 20800 KBytes.
4374 [LmpeMainThread] INFO stdout - The memory reserved for modules is .... 602 KBytes.
4375 [LmpeMainThread] INFO stdout - The LMPE Engine heap size could be .... 20198 KBytes.
4375 [LmpeMainThread] INFO stdout - The LMPE Engine heap size is set to ... 19000 KBytes.
4381 [LmpeMainThread] INFO stdout - The application heap size is set to ... 19000 KBytes.
4460 [LmpeMainThread] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
4461 [LmpeMainThread] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
4582 [LmpeMainThread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=1) ok
4672 [LmpeMainThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x558CF_size0xB9C000 flags = 1 permissions = 0777
4703 [LmpeMainThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Audio/Streams/STREAM_PSP.PAK flags = 1 permissions = 00
4709 [LmpeMainThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Audio/Streams/STREAM_PSP.PAK flags = 1 permissions = 00
4721 [LmpeMainThread] INFO hle.sceMpeg - sceMpegInit
4726 [LmpeMainThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MOVIES/crave.pmf flags = 1 permissions = 00
4742 [LmpeMainThread] INFO hle.scePsmf - scePsmfSetPsmf (psmf=0x8aaedd0 buffer_addr=0x9094a10)
4743 [LmpeMainThread] INFO hle.scePsmf - Found PSMF MPEG video stream data: streamID=0xe0, privateStreamID=0x0, unk1=0x20, unk2=0xfb, EPMapOffset=0x0, EPMapEntriesNum=0, videoWidth=480, videoHeigth=272
4743 [LmpeMainThread] INFO hle.scePsmf - Found PSMF private audio stream data: streamID=0xbd, privateStreamID=0x0, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
4756 [LmpeMainThread] WARN hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
4890 [LmpeMainThread] INFO hle - Using external audio 'tmp\ULUS10204\Mpeg-493568\ExtAudio.wav'
5003 [LmpeMainThread] INFO hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=1) ok
Code:
...
119584 [LmpeMainThread] DEBUG hle.sceMpeg - sceMpegGetAvcAu video ahead of audio: 1591500 - 693958
119584 [LmpeMainThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=false
119584 [LmpeMainThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'LmpeMainThread' caller:'ThreadManForUser.hleKernelDelayThread'
119584 [LmpeMainThread] DEBUG hle.ThreadManForUser - Context switching to 'idle1(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119585 [LmpeMainThread] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119585 [LmpeMainThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'soundThread'
119585 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x33 addr=0x9fbde54
119585 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
119585 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
119585 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'LmpeMainThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119586 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=d name:'LmpeMainThread'
119586 [LmpeMainThread] DEBUG hle.sceMpeg - sceMpegGetAtracAu(mpeg=0x8aaec34, stream=0x30, au=0x8aaed08, attr_addr=0x9ffed20)
119586 [LmpeMainThread] DEBUG hle.sceMpeg - sceMpegGetAtracAu end of audio and video reached
119586 [LmpeMainThread] DEBUG hle.sceMpeg - sceMpegGetAvcAu(mpeg=0x8aaec34, stream=0x2f, au=0x8aaecc8, attr_addr=0x9ffed2c)
119586 [LmpeMainThread] DEBUG hle.sceMpeg - sceMpegGetAvcAu video ahead of audio: 1591500 - 693958
119586 [LmpeMainThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=false
119587 [LmpeMainThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'LmpeMainThread' caller:'ThreadManForUser.hleKernelDelayThread'
119587 [LmpeMainThread] DEBUG hle.ThreadManForUser - Context switching to 'idle1(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119587 [LmpeMainThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
119587 [LmpeMainThread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
119587 [LmpeMainThread] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x0896A6B4(0x00000000,0x00000000)
119588 [LmpeMainThread] DEBUG hle.ThreadManForUser - End of Interrupt
119588 [LmpeMainThread] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119590 [LmpeMainThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'soundThread'
119590 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x33 addr=0x9fbde54
119591 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
119591 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
119591 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'LmpeMainThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119592 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=d name:'LmpeMainThread'
119592 [LmpeMainThread] DEBUG hle.sceMpeg - sceMpegGetAtracAu(mpeg=0x8aaec34, stream=0x30, au=0x8aaed08, attr_addr=0x9ffed20)
119592 [LmpeMainThread] DEBUG hle.sceMpeg - sceMpegGetAtracAu end of audio and video reached
119592 [LmpeMainThread] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119593 [LmpeMainThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'soundThread'
119593 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x33 addr=0x9fbde54
119593 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
119593 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
119594 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'LmpeMainThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119594 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=d name:'LmpeMainThread'
119595 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119595 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'soundThread'
119595 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x33 addr=0x9fbde54
119596 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
119596 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
119596 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'LmpeMainThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119597 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=d name:'LmpeMainThread'
119597 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119597 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'soundThread'
119598 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x33 addr=0x9fbde54
119598 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
119598 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
119598 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'LmpeMainThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119599 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=d name:'LmpeMainThread'
119599 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119599 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'soundThread'
119599 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x33 addr=0x9fbde54
119600 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
119600 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
119600 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'LmpeMainThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119601 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=d name:'LmpeMainThread'
119601 [LmpeMainThread] DEBUG hle.sceMpeg - sceMpegGetAvcAu(mpeg=0x8aaec34, stream=0x2f, au=0x8aaecc8, attr_addr=0x9ffed2c)
119601 [LmpeMainThread] DEBUG hle.sceMpeg - sceMpegGetAvcAu video ahead of audio: 1591500 - 693958
119602 [LmpeMainThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=200, callbacks=false
119602 [LmpeMainThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=200 forever:false thread:'LmpeMainThread' caller:'ThreadManForUser.hleKernelDelayThread'
119602 [LmpeMainThread] DEBUG hle.ThreadManForUser - Context switching to 'idle1(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119602 [LmpeMainThread] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119603 [LmpeMainThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'soundThread'
119603 [soundThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
119604 [soundThread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
119604 [soundThread] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x0896A6B4(0x00000000,0x00000000)
119604 [soundThread] DEBUG hle.ThreadManForUser - End of Interrupt
119605 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x33 addr=0x9fbde54
119605 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
119605 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
119606 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'LmpeMainThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119606 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=d name:'LmpeMainThread'
119606 [LmpeMainThread] DEBUG hle.sceMpeg - sceMpegGetAtracAu(mpeg=0x8aaec34, stream=0x30, au=0x8aaed08, attr_addr=0x9ffed20)
119606 [LmpeMainThread] DEBUG hle.sceMpeg - sceMpegGetAtracAu end of audio and video reached
119607 [LmpeMainThread] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119607 [LmpeMainThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'soundThread'
119607 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x33 addr=0x9fbde54
119608 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
119608 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
119609 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'LmpeMainThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119609 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=d name:'LmpeMainThread'
119609 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119610 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'soundThread'
119610 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x33 addr=0x9fbde54
119610 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
119610 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
119611 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'LmpeMainThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119611 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=d name:'LmpeMainThread'
119611 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'soundThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119612 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=34 name:'soundThread'
119612 [soundThread] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x33 addr=0x9fbde54
119612 [soundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
119613 [soundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'soundThread' caller:'ThreadManForUser.hleKernelDelayThread'
119613 [soundThread] DEBUG hle.ThreadManForUser - Context switching to 'LmpeMainThread(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
119613 [soundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=d name:'LmpeMainThread'
119613 [LmpeMainThread] DEBUG hle.sceMpeg - sceMpegGetAvcAu(mpeg=0x8aaec34, stream=0x2f, au=0x8aaecc8, attr_addr=0x9ffed2c)
119614 [LmpeMainThread] DEBUG hle.sceMpeg - sceMpegGetAvcAu video ahead of audio: 1591500 - 693958
...
Code:
------------------------------------------------------------
Thread ID - 0x00000006
Th Name - idle1
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08803F00 k1:0x00000000
gp:0x00000000 sp:0x08803E00 fp:0x00000000 ra:0x08000000
0x88000000: 0x24040000 - addiu $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0027 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FBE800 - 0x09FBF000 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: Sleep (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sas_thread' ID: 0x0024 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08931840 Stack: 0x09FBF000 - 0x09FCF000 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0021) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'soundThread' ID: 0x0034 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0894C994 Stack: 0x09FBD800 - 0x09FBE000 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Unknown waitType=2 (delay 1000 us, rest 0 us) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x088CA708 Stack: 0x09FFF000 - 0x09FFFC00 Stack Size: 0x00000C00
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Sleep (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'LmpeMainThread' ID: 0x000D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08981E60 Stack: 0x09FCF000 - 0x09FFF000 Stack Size: 0x00030000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Unknown waitType=2 (delay 200 us, rest 0 us) Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x002D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08000040 Stack: 0x09FBE000 - 0x09FBE800 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: Sleep (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 0164EE34 23391796 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 001B1100 1773824 bytes
[ X XXXXXX]
------------------------------------------------------------
Posts: 2,132
Threads: 639
Joined: Nov 2009
Reputation:
14
ADHOC connection test.
r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Posts: 1,574
Threads: 354
Joined: May 2012
Reputation:
5
using r 3168
still goes ingame
no problems so far
here is an info log
Attached Files
log.zip (Size: 181.52 KB / Downloads: 192)