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JOJO'S BIZARRE ADVENTURE HD Ver. TRIAL [NPEB00956]
#1
LLE (basically Catherine config + libfiber):
Code:
libac3dec
libac3dec2
libadec
libat3dec
libatrac3plus
libatxdec
libdmux
libdmuxpamf
libfiber
libfont
libfontFT
libfreetype
libfreetypeTT
libl10n
libmvcdec
libpamf
librtc
libsail
libsjvtd
libsmvd2
libsmvd4
libspurs_jq
libsre
libsvc1d
libvdec
Was working exactly the same with much less LLE modules, but I forgot to write them down, so I would need to check them all again and... ain't nobody got time for that!

Settings:
-PPU - Interpreter (fast)
-SPU - Recompiler (ASMJIT)
-D3D12 (on OpenGL was exactly the same)
-1280x720
-Frame limit: Off
-XAudio2

Black render window with ~20fps + sounds and music, looks like it registers inputs too (for example pressing Enter stops the music, pressing it again makes sound, going deeper into the menu)

Render Window: http://i.imgur.com/K96Q1kC.png


Attached Files
.7z   RPCS3.7z (Size: 901.64 KB / Downloads: 193)
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#2
Yeah, the game run at 15~20fps, black characters and stands...
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#3
Works perfectly fine with ~20FPS most of the time.

[Image: LHAMLvF.png]

[Image: YG57xuj.png]


Attached Files
.zip   RPCS3.zip (Size: 1.85 MB / Downloads: 151)
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#4
[Image: t2855307_bezantytua-u.jpg]


Settings:

*Core:
-PPU: Interpreter (fast)
-SPU: Recompiler (ASMJIT)
-Load required libraries

*Graphics
-Render: OpenGL
-Resolution: 1280x720
-Use GPU texture scaling

*Audio:
Audio Out:
-XAudio2

Log: RPCS3.log
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#5
Moving to playable
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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