01-05-2016, 05:32 PM
Tested on recent master build. Shows very broken loading screen, and seems stuck on module loading. Requires cellL10n LLE'd.
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Call of Duty Classic [NPEB00101]
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01-05-2016, 05:32 PM
Tested on recent master build. Shows very broken loading screen, and seems stuck on module loading. Requires cellL10n LLE'd.
01-05-2016, 06:40 PM
Again this error.Also in Far Cry 2 this problem.
01-26-2017, 01:54 AM
Tested on recent master build v0.0.1-8-60bd2fb. Graphics of loading screen improved, but still it has issues with loading custom prx module and HDD space issue
Code: E {PPU[0x70000000] Thread (main_thread) [0x003e5418]} LDR: EDAT: D:/rpcs3/dev_hdd0/game/NPEB00101/USRDIR/ui_ps3.sprx has invalid NPD header or already decrypted. LLE used Code: - libadec.prx
04-26-2017, 09:03 AM
Goes ingame with major graphical errors on recent master build 2017-04-26-7f3bd361. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
Crashes on loading on D3D12 and Vulkan. "Not enough space" error is shown, but game loads anyway. Save/load works. Crashes when looking in the direction shown in the last screenshot.
i5-6500@3.2GHz | GTX960 2GB | 32GB DDR4
04-26-2017, 12:37 PM
Moving to ingame
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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