03-04-2017, 10:11 AM
(This post was last modified: 03-04-2017, 10:14 AM by Aeternal600.)
Tested using rpcs3-v0.0.1-2017-03-03-48b05838_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: DX12 @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
After decrypting all the .sdat files that come with the game, it goes past the initial loading screen. All the menus appear to work fine, including animations, sound and music. The credits can be played back. When starting a new game, RPCS3 randomly crashes or (rarely) freezes when the loading screen starts to fade away and the ingame cursor appears, as seen in my last screenshot.
Graphically, DX12 appears to be a bit better. It properly displays the progress bar on the loading screen (the vines near the bottom of the parchment, see screenshots 4 and 5), which are missing in OGL and Vulkan. Apart from that, no visible differences.
PPU decoder: Interpreter (fast)
SPU decoder: Recompiler (ASMJIT)
LLE libraries picked automatically by RPCS3
Graphics settings: DX12 @ 1280x720 w/ VSync, Frame limit set to Auto
Audio settings: XAudio2
Input/Output: XInput
After decrypting all the .sdat files that come with the game, it goes past the initial loading screen. All the menus appear to work fine, including animations, sound and music. The credits can be played back. When starting a new game, RPCS3 randomly crashes or (rarely) freezes when the loading screen starts to fade away and the ingame cursor appears, as seen in my last screenshot.
Graphically, DX12 appears to be a bit better. It properly displays the progress bar on the loading screen (the vines near the bottom of the parchment, see screenshots 4 and 5), which are missing in OGL and Vulkan. Apart from that, no visible differences.