Screen is Black
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: true
Load liblv2.sprx only: false
Load libraries:
- libfs.prx
- libio.prx
- libpngdec.prx
- libsre.prx
PPU Decoder: Interpreter (precise)
SPU Decoder: Recompiler (ASMJIT)
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: true
Load liblv2.sprx only: false
Load libraries:
- libfs.prx
- libio.prx
- libpngdec.prx
- libsre.prx
PPU Decoder: Interpreter (precise)
SPU Decoder: Recompiler (ASMJIT)
Quote:U {PPU[0x1000000] Thread (main_thread) [0x0005dc18]} sysPrxForUser TODO: sys_game_process_exitspawn()
E {PPU[0x1000000] Thread (main_thread) [0x0005dc18]} PPU: 'sceNpDrmProcessExitSpawn' aborted
F {PPU[0x1000000] Thread (main_thread) [0x0005dc18]} struct vm::access_violation thrown: Access violation reading address 0x2f646576