This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Nozomi Kanaetamae - Daydream Reconstruct - NPJH00092
#1
Nozomi Kanaetamae - Daydream Reconstruct - NPJH00092
using r 3062
goes ingame but there is no music or sound

16:55:33 WARN hle.sceAac - Wav0 - Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA28
16:55:33 WARN hle.sceAac - Wav0 - Unimplemented sceAacCheckStreamDataNeeded id=0x0

here is the info log


Attached Files
.zip   log.zip (Size: 67.92 KB / Downloads: 166)
Reply
#2
(03-20-2013, 08:58 AM)nash67 Wrote: Nozomi Kanaetamae - Daydream Reconstruct - NPJH00092
using r 3062
goes ingame but there is no music or sound

16:55:33 WARN hle.sceAac - Wav0 - Unimplemented sceAacDecode id=0x0, bufferAddress=0x09FBFA28
16:55:33 WARN hle.sceAac - Wav0 - Unimplemented sceAacCheckStreamDataNeeded id=0x0
Does the music play with r3615?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#3
using r3679
still no music
here is a log with <logger name='hle.sceAac'> <level value='debug' /> </logger>


Attached Files
.zip   log.zip (Size: 2.99 KB / Downloads: 160)
Reply
#4
(01-07-2015, 03:11 PM)nash67 Wrote: using r3679
still no music
here is a log with <logger name='hle.sceAac'> <level value='debug' /> </logger>
Hi nash67,

welcome back! Smile

Code:
DEBUG hle.sceAac - user_main - sceAacInit parameters=0x09FFF158, unknown1=0x10C7960, unknown2=0x11, unknown3=0x0
DEBUG hle.sceAac - user_main - sceAacInit parameters: startPos=0x11, endPos=0x218F3D, bufferAddr=0x0902F640, bufferSize=0x20000, outputAddr=0x09029640, outputSize=0x2000, freq=44100, reserved=0x00000000
DEBUG hle.sceAac - user_main - sceAacCheckStreamDataNeeded id=0x0
DEBUG hle.sceAac - user_main - sceAacGetInfoToAddStreamData id=0x0, writeAddr=0x09FFF148, writableBytesAddr=0x09FFF14C, readOffsetAddr=0x09FFF150
DEBUG hle.sceAac - user_main - sceAacGetInfoToAddStreamData returning writeAddr=0x0902FC80, writableBytes=0x1F9C0, readOffset=0x11
DEBUG hle.sceAac - Wav0 - sceAacDecode id=0x0, bufferAddress=0x09FBF228
DEBUG hle.sceAac - Wav0 - Decoding from 0x0902FC80, length=0x0 to 0x09029640
ERROR      aac - Wav0 - overread error
DEBUG hle.sceAac - Wav0 - sceAacDecode bufferAddress=0x09FBF228(0x09029640) returning 0x80691401
This sequence should be fixed in r3680. Could you retest it?

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#5
using r3680
music plays properly now
here is an info log

thanks
it is good to be back Smile


Attached Files
.zip   log.zip (Size: 3.53 KB / Downloads: 144)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)