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OutRun 2006: Coast 2 Coast - USA - ULUS10064
#1
r1977
Code:
2163 [GUI] INFO  emu - Java version: 1.6.0_22 (1.6.0_22-b04)
2163 [GUI] INFO  emu - Jpcsp v0.6
2166 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10064
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.03
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = OUTRUN 2006: COAST 2 COAST
probably homebrew? false
2172 [GUI] DEBUG hle - Loading HLE firmware up to version 260
2177 [GUI] INFO  emu - Loading global compatibility settings
2177 [GUI] INFO  ge - Only GE Graphics: false
2178 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2205 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2206 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2206 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2207 [GUI] INFO  memory - Ignore invalid memory access: false
2208 [GUI] DEBUG emu - No patch file found for this game
2215 [GUI] DEBUG runtime - RuntimeContext.reset
2274 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
2321 [GUI] DEBUG hle - Loading HLE firmware up to version 260
2376 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2377 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B0D544 - 08B0D544
2399 [GUI] DEBUG memory - PH#1: loading program 08B0D544 - 08B0D558 - 08DA8720
2400 [GUI] DEBUG memory - PH alloc consumption 005A4720 (mem 0029B1C8)
2400 [GUI] DEBUG memory - .bss: clearing section 08B0D580 - 08DA8720 (len 0029B1A0)
2402 [GUI] DEBUG memory - .rel.text: relocating 76731 entries
2454 [GUI] DEBUG memory - .relSprani_Update: relocating 6 entries
2455 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2455 [GUI] DEBUG memory - .rel.lib.stub: relocating 84 entries
2455 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
2456 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
2456 [GUI] DEBUG memory - .rel.rodata: relocating 3719 entries
2459 [GUI] DEBUG memory - .rel.data: relocating 8139 entries
2465 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
2465 [GUI] DEBUG memory - .rel.cplinit: relocating 63 entries
2465 [GUI] DEBUG memory - .rel.linkonce.d: relocating 67 entries
2465 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
2467 [GUI] INFO  emu - Found ModuleInfo name:'ORSP' version:0101 attr:00000000 gp:08b15534
2467 [GUI] DEBUG memory - Reserving 0x5A4720 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2468 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x5A4720, addr=0x08804000: returns 0x08804000
2469 [GUI] INFO  emu - Found 220 imports from 28 modules
2470 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08832838
2471 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08832B98
2471 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A02140
2471 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2471 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2472 [GUI] INFO  emu - 220 NIDS mapped
2474 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2474 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2475 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2476 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2476 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2800 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2800 [GUI] DEBUG runtime - Switching to Thread root
2801 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2830 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2831 [GUI] INFO  ge - OpenGL version: 4.1.0
2831 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2831 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2831 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2836 [GUI] INFO  ge - Using VBO
2838 [GUI] INFO  ge - Using shaders with Skinning
2839 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
2995 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2995 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2997 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3200 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3200 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3201 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Use Media Engine, Decode audio files with SonicStage


Attached Files Thumbnail(s)
           
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#2
Infrastructure connection test

r2105

Online
Code:
...
53464 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53489 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53501 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53512 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON
53512 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0003) PSP_NET_MODULE_INET
53525 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53531 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x30000, calloutThreadPri=0x10, calloutThreadStack=0x0, netinitThreadPri=0x10, netinitThreadStack=0x0)
53533 [user_main] DEBUG hle.sceNetApctl - sceNetApctlInit stackSize=32768, initPriority=53
53533 [user_main] DEBUG hle.sceNetApctl - sceNetApctlAddHandler handler=0x0882BB80, pArg=0x00000000
53533 [user_main] DEBUG hle.sceUtility - sceUtilityGetSystemParamInt(id=8,value=0x8ba0788)
53534 [user_main] DEBUG hle.sceUtility - sceUtilityGetSystemParamInt(id=9,value=0x8ba078c)
53535 [user_main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x08BA0784, netAction=0, title=, timeout=0]
53536 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53551 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfGetStatus status 1
53557 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53567 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfGetStatus status 2
53583 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfUpdate drawSpeed=1
53583 [user_main] DEBUG hle.sceNetApctl - hleNetApctlConnect index=1
53584 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53601 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfGetStatus status 3
53608 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfShutdownStart
53608 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53619 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfGetStatus status 4
53630 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53635 [user_main] DEBUG hle.sceUtility - sceUtilityNetconfGetStatus status 0
53637 [user_main] DEBUG hle.sceNetApctl - sceNetApctlGetInfo code=8, pInfo=0x08BA0704
53638 [user_main] DEBUG hle.sceNetApctl - sceNetApctlGetInfo returning IP address '172.16.62.2'
53638 [user_main] DEBUG hle.sceNetApctl - sceNetApctlGetInfo code=8, pInfo=0x08BA0704
53639 [user_main] DEBUG hle.sceNetApctl - sceNetApctlGetInfo returning IP address '172.16.62.2'
53640 [user_main] DEBUG hle.sceNetInet - sceNetInetInetAddr 0x08BA0704('172.16.62.2')
53640 [user_main] DEBUG hle.sceNetInet - sceNetInetInetAddr 0x08BA0704('172.16.62.2') returning 0x023E10AC
53653 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53680 [user_main] DEBUG hle.sceNetInet - sceNetInetSocket domain=2, type=2, protocol=0
53682 [user_main] DEBUG hle.sceNetInet - sceNetInetSetsockopt socket=0, level=65535, optionName=4101(SO_SNDTIMEO), optionValueAddr=0x09FFF430, optionLength=4, optionValue:
0x09FFF430 00002710  >.'..<
53682 [user_main] WARN  hle.sceNetInet - Unimplemented sceNetInetSetsockopt socket=0, level=65535, optionName=4101(SO_SNDTIMEO), optionValue=0x09FFF430, optionLength=4, optionValue:
0x09FFF430 00002710  >.'..<
53683 [user_main] DEBUG hle.sceNetInet - sceNetInetSetsockopt socket=0, level=65535, optionName=2048(Unknown option 0x800), optionValueAddr=0x09FFF434, optionLength=4, optionValue:
0x09FFF434 00000001  >....<
53684 [user_main] WARN  hle.sceNetInet - Unimplemented sceNetInetSetsockopt socket=0, level=65535, optionName=2048(Unknown option 0x800), optionValue=0x09FFF434, optionLength=4, optionValue:
0x09FFF434 00000001  >....<
53684 [user_main] DEBUG hle.sceNetInet - sceNetInetSetsockopt socket=0, level=65535, optionName=4105(SO_NONBLOCK), optionValueAddr=0x09FFF420, optionLength=4, optionValue:
0x09FFF420 00000001  >....<
53685 [user_main] DEBUG hle.sceNetInet - sceNetInetSetsockopt socket=0, level=65535, optionName=4105(SO_NONBLOCK), optionValueAddr=0x09FFF480, optionLength=4, optionValue:
0x09FFF480 00000001  >....<
53688 [user_main] DEBUG hle.sceNetInet - sceNetInetBind socket=0, address=0x09FFF430, addressLength=16
53691 [user_main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=3074, addr=0x00000000(0.0.0.0)]
53693 [user_main] DEBUG hle.sceNetInet - sceNetInetClose socket=0
53702 [user_main] DEBUG hle.sceNetInet - sceNetInetSocket domain=2, type=2, protocol=0
53702 [user_main] DEBUG hle.sceNetInet - sceNetInetSetsockopt socket=1, level=65535, optionName=4101(SO_SNDTIMEO), optionValueAddr=0x09FFF460, optionLength=4, optionValue:
0x09FFF460 00002710  >.'..<
53703 [user_main] WARN  hle.sceNetInet - Unimplemented sceNetInetSetsockopt socket=1, level=65535, optionName=4101(SO_SNDTIMEO), optionValue=0x09FFF460, optionLength=4, optionValue:
0x09FFF460 00002710  >.'..<
53703 [user_main] DEBUG hle.sceNetInet - sceNetInetSetsockopt socket=1, level=65535, optionName=2048(Unknown option 0x800), optionValueAddr=0x09FFF464, optionLength=4, optionValue:
0x09FFF464 00000001  >....<
53703 [user_main] WARN  hle.sceNetInet - Unimplemented sceNetInetSetsockopt socket=1, level=65535, optionName=2048(Unknown option 0x800), optionValue=0x09FFF464, optionLength=4, optionValue:
0x09FFF464 00000001  >....<
53704 [user_main] DEBUG hle.sceNetInet - sceNetInetSetsockopt socket=1, level=65535, optionName=4105(SO_NONBLOCK), optionValueAddr=0x09FFF450, optionLength=4, optionValue:
0x09FFF450 00000001  >....<
53704 [user_main] DEBUG hle.sceNetInet - sceNetInetBind socket=1, address=0x09FFF460, addressLength=16
53706 [user_main] INFO  hle.sceNetInet - sceNetInetBind binding to pspNetSockAddrInternet[family=2, port=3074, addr=0x00000000(0.0.0.0)]
53912 [Thread0] ERROR hle.sceNetResolver - java.net.UnknownHostException: outrun2.stun.eu.demonware.net
53914 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53937 [Thread1] ERROR hle.sceNetResolver - java.net.UnknownHostException: outrun2.stun.us.demonware.net
53939 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53959 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53976 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
53990 [user_main] DEBUG hle.sceNetInet - sceNetInetClose socket=1
53992 [user_main] DEBUG hle.sceNetApctl - sceNetApctlDisconnect
53993 [user_main] DEBUG hle.sceNetApctl - sceNetApctlTerm
53993 [user_main] WARN  hle.sceNetInet - Unimplemented NID function sceNetInetTerm [0xA9ED66B9]
53994 [user_main] WARN  hle.sceNet - IGNORING: sceNetTerm
53994 [user_main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0003) PSP_NET_MODULE_INET unloaded
53994 [user_main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0001) PSP_NET_MODULE_COMMON unloaded
53994 [user_main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0003) PSP_NET_MODULE_INET unloaded
53995 [user_main] INFO  hle.sceUtility - sceUtilityUnloadNetModule(module=0x0001) PSP_NET_MODULE_COMMON unloaded
53995 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
54016 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
54040 [user_main] DEBUG hle.sceUtility - sceUtilitySavedataGetStatus status 0
...
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#3
r2376:

Code:
116112     GUI     WARN     ge     Texture mipmap with invalid dimension at level 3: (32x16)@0x041A88C0 -> (32x8)@0x041A89C0
116113     GUI     WARN     ge     Texture mipmap with invalid dimension at level 3: (32x16)@0x041A88C0 -> (32x8)@0x041A89C0
116113     GUI     WARN     ge     Texture mipmap with invalid dimension at level 3: (32x16)@0x041A88C0 -> (32x8)@0x041A89C0
116114     GUI     WARN     ge     Texture mipmap with invalid dimension at level 3: (32x16)@0x041A72A0 -> (32x8)@0x041A73A0
116114     GUI     WARN     ge     Texture mipmap with invalid dimension at level 3: (32x16)@0x041A72A0 -> (32x8)@0x041A73A0
116115     GUI     WARN     ge     Texture mipmap with invalid dimension at level 3: (32x16)@0x041A72A0 -> (32x8)@0x041A73A0
116115     GUI     WARN     ge     Texture mipmap with invalid dimension at level 2: (32x16)@0x041A5C80 -> (32x8)@0x041A5D80
116115     GUI     WARN     ge     Texture mipmap with invalid dimension at level 2: (32x16)@0x041A5C80 -> (32x8)@0x041A5D80
116115     GUI     WARN     ge     Texture mipmap with invalid dimension at level 2: (32x16)@0x041A5C80 -> (32x8)@0x041A5D80
116116     GUI     WARN     ge     Texture mipmap with invalid dimension at level 1: (32x32)@0x041A9340 -> (32x16)@0x041A9540
116116     GUI     WARN     ge     Texture mipmap with invalid dimension at level 1: (32x32)@0x041A9340 -> (32x16)@0x041A9540
116116     GUI     WARN     ge     Texture mipmap with invalid dimension at level 1: (32x32)@0x041A9340 -> (32x16)@0x041A9540
116117     GUI


Attached Files Thumbnail(s)
   

.rar   log_info_outrun_r2376.rar (Size: 145.56 KB / Downloads: 850)
.rar   profiler_outrun_r2376.rar (Size: 87.46 KB / Downloads: 149)
Reply
#4
ADHOC connection test.

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server/Client
Code:
196657 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x30000, calloutThreadPri=0x10, calloutThreadStack=0x0, netinitThreadPri=0x10, netinitThreadStack=0x0)
196658 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
196659 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x2000, priority=16, product=0x09FFF5A0
196660 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x882c5f8, adhocctlHandlerArg=0x0)
196676 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlConnect groupNameAddr=0x09FFF5C0('OUTRUNSP')
Reply
#5
using r 3090
still goes ingame
needs Enable saving GE screen to Textures instead of Memory
this can be moved to playable
here is a compiler log


Attached Files
.zip   log.zip (Size: 1.49 MB / Downloads: 153)
Reply
#6
using r 3711 and software renderer plugin revision 2b0d5b9
still goes ingame
has a few graphic problems
here is an info log


Attached Files Thumbnail(s)
       

.zip   log.zip (Size: 5.12 KB / Downloads: 152)
Reply
#7
(02-25-2015, 02:36 AM)nash67 Wrote: using r 3711 and software renderer plugin revision 2b0d5b9
still goes ingame
has a few graphic problems
here is an info log
Are the graphics problems solved by d09b9fd?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#8
using r 3718 and software renderer plugin revision d09b9fd
graphics are much better now (still has a few graphic problems with the cars and sky )
here is an info log


Attached Files Thumbnail(s)
                   

.zip   log.zip (Size: 5.31 KB / Downloads: 148)
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