game names
白騎士物語® -episode.portable-
Shirokishi Monogatari Portable Dogma Wars
White Knight Chronicles Portable Dogma Wars
White Knight Chronicles : Origins (UCES01511) Europe / English working title)
Playable in r2665
BGM, SFX are working , save and load too.
Total time spent testing: 2~ hours , 3 mission levels
Tested Game settings for NVIDIA video cards
For more info on these settings consult the readme or see this thread
Previous status
this game is playable but has a problem saving / loading (it doesn't, just shows error 0x80110327) so this is why i put it in the half-playable section.
also has some audio issues ....
if you delete your previous save folder it will let you create a new character and get in-game , if previous data is present it will just keep looping an error message over and over,
even though it gets ingame the data really never saves and when trying to load/create new character again it just throws out errors
白騎士物語® -episode.portable-
Shirokishi Monogatari Portable Dogma Wars
White Knight Chronicles Portable Dogma Wars
White Knight Chronicles : Origins (UCES01511) Europe / English working title)
Playable in r2665
BGM, SFX are working , save and load too.
Total time spent testing: 2~ hours , 3 mission levels
Tested Game settings for NVIDIA video cards
For more info on these settings consult the readme or see this thread
Code:
|Video|
[ ] Disable VBO (automatically disabled if not supported)
[ ] Only GE graphics (not recommended for homebrew)
[!] Use vertex cache // may cause potential crashes, better to leave off.
[x] Use shaders experimental
[x] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the 'Stencil Test' (more accurate but slower)
[ ] Enable the shader implementation for the 'Color Mask' (more accurate but slower)
[ ] Disable optimized Vertexlnfo reading (may improve compatibility)
[ ] Use Software Rendering (very experimental, not yet complete, slow)
|Memory|
[] Ignore invalid memory access (not recommended for test reports, but improves performance)!
[ ] Ignore unmapped imports (not recommended)
|Media|
[x] Use Media Engine
[ ] Extract media files to tmp folder
[x] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
[ ] Use debug font (disable flashO fonts)
|Compiler|
[x] Use compiler (dynarec)
[ ] Output profiler into to profiler.txt (only for compiler)
[100] Maximum method size
|Crypto|
[ ] Extract decrypted EBOOT.BIN files to the TMP folder
[ ] Handle SAVEDATA in crypto mode
[ ] Extract original PGD files to the TMP folder
|Display|
Anti-aliasing: [OFF]
Resolution: [Native]
[ ] Start JPCSP in Full-Screen Exdusive Mode in the following runs
Legend
[ ] = Unchecked
[x] = Checked
[!] = Optional, use at own risk (possibly a speedup, can cause crashes / bugs, disable this first if you run into problems)
Previous status
this game is playable but has a problem saving / loading (it doesn't, just shows error 0x80110327) so this is why i put it in the half-playable section.
also has some audio issues ....
if you delete your previous save folder it will let you create a new character and get in-game , if previous data is present it will just keep looping an error message over and over,
even though it gets ingame the data really never saves and when trying to load/create new character again it just throws out errors
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