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Prince of Persia: Rival Swords - ULUS10240
#1
if i Enable all the disable all audio options i can get past the first menu to new game , but after that its just a black screen (but i think its doing something, after about 1 minute it says you have game over retry) so maybe just a graphic issue
-Log settings-
General
Use compiler = On
Use shaders = Off
Use Media Engine = On
Use JPCSP Connector = On

Compatibility
:Video:
Disable GE = Off
Disable VBO = Off
Only GE graphics = On
Use Viewport = On
Use vertex cache = Off
:Audio:
Disable audio = Off
Disable audio threads = Off
Disable audio channels = Off
Disable audio blocking = Off
:Memory:
Ignore invalid memory access = Off
Ignore unmapped imports = Off


Here are some ss with Disable audio options enabled
[Image: 2qva3hz.jpg]
[Image: 2web69e.jpg]
[Image: 25h0q2s.jpg]


Attached Files
.zip   poprs-log.zip (Size: 37.76 KB / Downloads: 275)
Reply
#2
Game isn't encrypted, get untouched images. :p
Reply
#3
ah thanks, I had the game on my system from awhile back and forgot if it was encrypted :p, fixed topic
Reply
#4
Menus and ingame graphics also fixed. Smile Unfortunately same ingame issue - when trying to move - falls down through textures. Sad
"Chariot Races" mode partially works. Smile

r1985
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
[Image: ULUS10240_r1985_01.avi]


Attached Files Thumbnail(s)
   
Reply
#5
With Media Engine enabled JPCSP stuck after playing first (Ubisoft) video.

r2211
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory

#1 - Media Engine [disabled]
Code:
4627 [callbackThread] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0xF
4628 [callbackThread] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
4935 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
4940 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
4941 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
4963 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=1) ok
4965 [user_main] INFO  hle.sceUtility - sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC loaded
4966 [user_main] INFO  hle.sceUtility - sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE loaded
4966 [user_main] INFO  hle.sceUtility - sceUtilityLoadAvModule(module=0x0002) PSP_AV_MODULE_ATRAC3PLUS loaded
4966 [user_main] INFO  hle.sceUtility - sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE loaded
4998 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
4998 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='DISC0:/PSP_GAME/USRDIR/MODULES/PSMF.PRX') HLE module loaded
5001 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'PSMF'
5014 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
5014 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
5034 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=1) ok
5060 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ICON0.PNG flags = 1 permissions = 00
5080 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PIC1.PNG flags = 1 permissions = 00
5095 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/NEW.PNG flags = 1 permissions = 00
5153 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/POP3.BF flags = 1 permissions = 00
5165 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/POP3.BF flags = 1 permissions = 00
6043 [user_main] INFO  hle.sceMpeg - sceMpegInit
6073 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08D0CE40, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
6115 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SOUNDPSP.BIG flags = 1 permissions = 00
6122 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SOUNDPSP.FAT flags = 1 permissions = 00
7250 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/P3COMMON.MGB flags = 1 permissions = 00
7279 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/FONTS/POP3_24.MFT flags = 1 permissions = 00
7438 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/P3INGAME.MGB flags = 1 permissions = 00
7523 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/P3MAIN.MGB flags = 1 permissions = 00
7881 [user_main] INFO  hle.sceUtility - sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON loaded
7982 [user_main] INFO  hle.sceUtility - sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC loaded
8083 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x1c000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
8083 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
8184 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit (threadStack=0x4c00, threadPri=0x30, adhocIDAddr=0x8f87a7c)
8184 [user_main] INFO  hle.sceNetAdhocctl - Found Adhoc ID data: type=0, params=ULUS10240
8285 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8cb67e8, adhocctlHandlerArg=0x0)
9466 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/MENU.MGB flags = 1 permissions = 00
9490 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/GSPS2.MGB flags = 1 permissions = 00
9508 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/SVNMS.MGB flags = 1 permissions = 00
9526 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/SVPTS.MGB flags = 1 permissions = 00
9544 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/SGPS2.MGB flags = 1 permissions = 00
9562 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/T100.MGB flags = 1 permissions = 00
9579 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/T110.MGB flags = 1 permissions = 00
9596 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/TSK.MGB flags = 1 permissions = 00
9612 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/TWC.MGB flags = 1 permissions = 00
9628 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/T400.MGB flags = 1 permissions = 00
9642 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/T200.MGB flags = 1 permissions = 00
9658 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/T610.MGB flags = 1 permissions = 00
9672 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/T300.MGB flags = 1 permissions = 00
9686 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/T310.MGB flags = 1 permissions = 00
9700 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/T320.MGB flags = 1 permissions = 00
9715 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/TSG.MGB flags = 1 permissions = 00
9729 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/TSPC.MGB flags = 1 permissions = 00
9744 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/TFI.MGB flags = 1 permissions = 00
9759 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/TE.MGB flags = 1 permissions = 00
10126 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/VIDEOS/UBISOFT.PMF flags = 1 permissions = 01204
10140 [user_main] INFO  hle.scePsmf - scePsmfSetPsmf (psmf=0x9fbf0c8 buffer_addr=0x9fbf100)
16224 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/VIDEOS/UBIMC.PMF flags = 1 permissions = 01204
16236 [user_main] INFO  hle.scePsmf - scePsmfSetPsmf (psmf=0x9fbf0c8 buffer_addr=0x9fbf100)
20958 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/VIDEOS/LOGORP.PMF flags = 1 permissions = 01204
20970 [user_main] INFO  hle.scePsmf - scePsmfSetPsmf (psmf=0x9fbf0c8 buffer_addr=0x9fbf100)
25579 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/VIDEOS/LOAD/LOADINF0.PMF flags = 1 permissions = 01204
25592 [user_main] INFO  hle.scePsmf - scePsmfSetPsmf (psmf=0x9fbef58 buffer_addr=0x9fbef90)
25592 [user_main] WARN  hle.ThreadManForUser - checkThreadID illegal thread (uid=0) caller:'ThreadManForUser.sceKernelStartThread'
35181 [cLoader::SynchroPSP] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/EXTRAMESSAGES.MGB flags = 1 permissions = 00
37472 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/VIDEOS/LOAD/LOADOUT0.PMF flags = 1 permissions = 01204
37484 [user_main] INFO  hle.scePsmf - scePsmfSetPsmf (psmf=0x9fbef58 buffer_addr=0x9fbef90)
37484 [user_main] WARN  hle.ThreadManForUser - checkThreadID illegal thread (uid=0) caller:'ThreadManForUser.sceKernelStartThread'
40558 [user_main] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09818DC0, bufferSize=0x800, fileSize=0x13930
40558 [user_main] INFO  hle - Undecodable AT3+ data detected.
53607 [user_main] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x0981DE80, bufferSize=0x800, fileSize=0x5E4A8
53608 [user_main] INFO  hle - Undecodable AT3+ data detected.
#2 - Media Engine [enabled]
Code:
4693 [callbackThread] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0xF
4695 [callbackThread] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
4935 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
4940 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
4941 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
4959 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=1) ok
4961 [user_main] INFO  hle.sceUtility - sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC loaded
4962 [user_main] INFO  hle.sceUtility - sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE loaded
4962 [user_main] INFO  hle.sceUtility - sceUtilityLoadAvModule(module=0x0002) PSP_AV_MODULE_ATRAC3PLUS loaded
4962 [user_main] INFO  hle.sceUtility - sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE loaded
4994 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
4994 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='DISC0:/PSP_GAME/USRDIR/MODULES/PSMF.PRX') HLE module loaded
4996 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'PSMF'
5009 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
5009 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
5016 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=1) ok
5042 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ICON0.PNG flags = 1 permissions = 00
5063 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PIC1.PNG flags = 1 permissions = 00
5078 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/NEW.PNG flags = 1 permissions = 00
5138 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/POP3.BF flags = 1 permissions = 00
5150 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/POP3.BF flags = 1 permissions = 00
6027 [user_main] INFO  hle.sceMpeg - sceMpegInit
6058 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08D0CE40, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
6106 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SOUNDPSP.BIG flags = 1 permissions = 00
6113 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SOUND/SOUNDPSP.FAT flags = 1 permissions = 00
7243 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/P3COMMON.MGB flags = 1 permissions = 00
7272 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/FONTS/POP3_24.MFT flags = 1 permissions = 00
7597 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/P3INGAME.MGB flags = 1 permissions = 00
7681 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/P3MAIN.MGB flags = 1 permissions = 00
7868 [user_main] INFO  hle.sceUtility - sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON loaded
7969 [user_main] INFO  hle.sceUtility - sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC loaded
8070 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x1c000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
8070 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
8172 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit (threadStack=0x4c00, threadPri=0x30, adhocIDAddr=0x8f87aac)
8172 [user_main] INFO  hle.sceNetAdhocctl - Found Adhoc ID data: type=0, params=ULUS10240
8273 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8cb67e8, adhocctlHandlerArg=0x0)
9451 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/MENU.MGB flags = 1 permissions = 00
9476 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/GSPS2.MGB flags = 1 permissions = 00
9492 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/SVNMS.MGB flags = 1 permissions = 00
9511 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/SVPTS.MGB flags = 1 permissions = 00
9529 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/SGPS2.MGB flags = 1 permissions = 00
9547 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/T100.MGB flags = 1 permissions = 00
9565 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/T110.MGB flags = 1 permissions = 00
9581 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/TSK.MGB flags = 1 permissions = 00
9597 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/TWC.MGB flags = 1 permissions = 00
9613 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/T400.MGB flags = 1 permissions = 00
9627 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/T200.MGB flags = 1 permissions = 00
9643 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/T610.MGB flags = 1 permissions = 00
9657 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/T300.MGB flags = 1 permissions = 00
9671 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/T310.MGB flags = 1 permissions = 00
9685 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/T320.MGB flags = 1 permissions = 00
9699 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/TSG.MGB flags = 1 permissions = 00
9714 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/TSPC.MGB flags = 1 permissions = 00
9729 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/TFI.MGB flags = 1 permissions = 00
9743 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ENGLISH/EU/TE.MGB flags = 1 permissions = 00
10095 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/VIDEOS/UBISOFT.PMF flags = 1 permissions = 01204
10109 [user_main] INFO  hle.scePsmf - scePsmfSetPsmf (psmf=0x9fbf0c8 buffer_addr=0x9fbf100)
11704 [user_main] INFO  hle - Using external audio 'tmp\ULUS10240\Mpeg-923648\ExtAudio.wav'
Code:
...
39095 [DiskDrivePSP] DEBUG hle.ThreadManForUser - Context switching to 'AudioWorkerThread(Status PSP_THREAD_READY, Wait None)' after reschedule
39095 [DiskDrivePSP] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=88 name:'AudioWorkerThread'
39095 [AudioWorkerThread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x88
39096 [AudioWorkerThread] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x8a,signal=1,timeout=0x0) callbacks=false
39096 [AudioWorkerThread] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SndCritSec' fast check succeeded
39096 [AudioWorkerThread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x88
39097 [AudioWorkerThread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x8a name='SndCritSec' signal=1
39097 [AudioWorkerThread] DEBUG hle.sceSasCore - __sceSasCore 0x08D0CE40, out=0x08D40600
39097 [AudioWorkerThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1018, callbacks=false
39097 [AudioWorkerThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1018 forever:false thread:'AudioWorkerThread' caller:'ThreadManForUser.hleKernelDelayThread'
39098 [AudioWorkerThread] DEBUG hle.ThreadManForUser - Context switching to 'SceWaveMain(Status PSP_THREAD_READY, Wait None)' after reschedule
39098 [AudioWorkerThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=85 name:'SceWaveMain'
39099 [SceWaveMain] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=10000, callbacks=false
39099 [SceWaveMain] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'SceWaveMain' caller:'ThreadManForUser.hleKernelDelayThread'
39099 [SceWaveMain] DEBUG hle.ThreadManForUser - Context switching to 'AudioWorkerThread(Status PSP_THREAD_READY, Wait None)' after reschedule
39100 [SceWaveMain] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=88 name:'AudioWorkerThread'
39100 [SceWaveMain] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
39100 [SceWaveMain] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
39101 [SceWaveMain] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08C2E2F0(0x00000000,0x00000000)
39101 [SceWaveMain] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x44 name='DiskDrivePSP Worker' signal=1
39101 [SceWaveMain] DEBUG hle.ThreadManForUser - End of Interrupt
39101 [AudioWorkerThread] DEBUG hle.sceAudio - free buffer 1456208480
39102 [AudioWorkerThread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
39102 [AudioWorkerThread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=1024, sampleRate=44100), 0x08D3FA00)
39102 [AudioWorkerThread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1456208480, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=4, isOutputBlock=true, Stereo, reserved=true, sampleLength=1024, sampleRate=44100)
39102 [AudioWorkerThread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x88
39102 [AudioWorkerThread] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x8a,signal=1,timeout=0x0) callbacks=false
39103 [AudioWorkerThread] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'SndCritSec' fast check succeeded
39103 [AudioWorkerThread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x88
39103 [AudioWorkerThread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x8a name='SndCritSec' signal=1
39103 [AudioWorkerThread] DEBUG hle.sceSasCore - __sceSasCore 0x08D0CE40, out=0x08D3FA00
39103 [AudioWorkerThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1018, callbacks=false
39103 [AudioWorkerThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1018 forever:false thread:'AudioWorkerThread' caller:'ThreadManForUser.hleKernelDelayThread'
39104 [AudioWorkerThread] DEBUG hle.ThreadManForUser - Context switching to 'DiskDrivePSP(Status PSP_THREAD_READY, Wait None)' after reschedule
39105 [AudioWorkerThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=42 name:'DiskDrivePSP'
39105 [AudioWorkerThread] DEBUG hle.ThreadManForUser - Context switching to 'AudioWorkerThread(Status PSP_THREAD_READY, Wait None)' after reschedule
...
Code:
------------------------------------------------------------
Thread ID - 0x00000042
Th Name   - DiskDrivePSP
zr:0x00000000 at:0x00000000 v0:0x00000042 v1:0x00000000
a0:0x08E94740 a1:0x00000001 a2:0x09FFDE60 a3:0x09FFDE5C
t0:0x08E94778 t1:0x08E94778 t2:0x08E94710 t3:0x00000001
t4:0x00000000 t5:0x08E743B8 t6:0xF4240000 t7:0x00000080
s0:0x08E94740 s1:0xFFFFFFFF s2:0x08E94750 s3:0x00000020
s4:0x00000001 s5:0x08C10000 s6:0x00000000 s7:0x00000000
t8:0xFFFFFFFF t9:0x08C1F65C k0:0x09FFDF00 k1:0x00000000
gp:0x08D134D0 sp:0x09FFDE40 fp:0x00000000 ra:0x08C33A64
0x08C341D0: 0x27BDFFF0 - addiu      $sp, $sp, -16
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'readThread' ID: 0x0113 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x41 Initial Priority: 0x41
Thread Entry: 0x08B69A94 Stack: 0x09FED000 - 0x09FEE000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AudioWorkerThread' ID: 0x0088 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08C9F9FC Stack: 0x09FF9000 - 0x09FFB000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 1018 us, rest 419 us) Us: 1018 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'displayThread' ID: 0x0111 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x3F Initial Priority: 0x3F
Thread Entry: 0x08B695D4 Stack: 0x09FEE000 - 0x09FEF000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'NetworkThread' ID: 0x00C8 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x08C4D3A0 Stack: 0x09FF7000 - 0x09FF9000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 100000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'soundThread' ID: 0x0115 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x3D Initial Priority: 0x3D
Thread Entry: 0x08B6B4B4 Stack: 0x09FEC000 - 0x09FED000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'DiskDrivePSP' ID: 0x0042 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x12 Initial Priority: 0x12
Thread Entry: 0x08C341D0 Stack: 0x09FFC000 - 0x09FFE000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'cLoader::SynchroPSP' ID: 0x00CA Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x13 Initial Priority: 0x13
Thread Entry: 0x08B527D0 Stack: 0x09FEF000 - 0x09FF7000 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x20
Thread Entry: 0x088040D4 Stack: 0x09FB0000 - 0x09FC0000 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceWaveMain' ID: 0x0085 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08814E14 Stack: 0x09FFB000 - 0x09FFC000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 1488 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'callbackThread' ID: 0x000D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08C0C7A8 Stack: 0x09FFE000 - 0x0A000000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 200000 us, rest 37098 us) Us: 200000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017BD640 24892992 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00082D00 535808 bytes
[              X                                                X]
------------------------------------------------------------
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#6
Menus background and ingame (chariot races mode tested) displaying incorrectly while using Resize 2x.

r2367
Running with dynarec compiler (log level set to OFF)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage


Attached Files Thumbnail(s)
       
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#7
ADHOC connection test. Host is created, but client cannot find it. Sad

r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage

Server
Code:
16721 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x1c000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
16722 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
16823 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x4C00, priority=48, product=0x08F87A7C
16925 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8cb67e8, adhocctlHandlerArg=0x0)
59413 [NetworkThread] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlCreate groupNameAddr=0x08F94AF8('server')
60441 [NetworkThread] WARN  hle.sceNetAdhoc - PARTIAL: sceNetAdhocPdpCreate macAddr=0x09FF4218(C6:62:4A:6C:27:90), port=1000, bufsize=8192, unk1=0
60445 [NetworkThread] WARN  hle.sceNetAdhoc - UNIMPLEMENTED: sceNetAdhocPdpRecv id=778, srcMacAddr=0x09FF40C8, portAddr=0x09FF40CE, data=0x09FF4108, dataLengthAddr=0x09FF40C4(328), timeout=0, nonblock=1
60548 [NetworkThread] WARN  hle.sceNetAdhoc - UNIMPLEMENTED: sceNetAdhocPdpRecv id=778, srcMacAddr=0x09FF40C8, portAddr=0x09FF40CE, data=0x09FF4108, dataLengthAddr=0x09FF40C4(328), timeout=0, nonblock=1
60650 [NetworkThread] WARN  hle.sceNetAdhoc - UNIMPLEMENTED: sceNetAdhocPdpRecv id=778, srcMacAddr=0x09FF40C8, portAddr=0x09FF40CE, data=0x09FF4108, dataLengthAddr=0x09FF40C4(328), timeout=0, nonblock=1
...

Client
Code:
29957 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x1c000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
29958 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
30059 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit stackSize=0x4C00, priority=48, product=0x08F87A7C
30161 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8cb67e8, adhocctlHandlerArg=0x0)
76198 [NetworkThread] WARN  hle.sceNetAdhocctl - UNIMPLEMENTED: sceNetAdhocctlGetScanInfo
76311 [NetworkThread] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlScan
77312 [NetworkThread] WARN  hle.sceNetAdhocctl - UNIMPLEMENTED: sceNetAdhocctlGetScanInfo
77413 [NetworkThread] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlScan
78421 [NetworkThread] WARN  hle.sceNetAdhocctl - UNIMPLEMENTED: sceNetAdhocctlGetScanInfo
78522 [NetworkThread] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlScan
79523 [NetworkThread] WARN  hle.sceNetAdhocctl - UNIMPLEMENTED: sceNetAdhocctlGetScanInfo
...
Reply
#8
r2665
When media engine is Enabled game will just stop with a black screen (Tried toggling ge modes, software mode, and shaders to no avail)

.zip   Log_r2665(64bit)_INFO(MediaEngine).zip (Size: 129.77 KB / Downloads: 217)

When media engine is Disabled , game starts and gets to the menu, and in-game, the character no longer falls through the map! so game is basically playable as long as the media engine is off.
(resizing the window bigger then 1x will cause a zoom effect when Saving GE screen to Textures instead of memory is enabled as you can see in the main menu screenshot, resized back to 1x for the rest.)

.zip   Log_r2665(64bit)_INFO(NO_MediaEngine).zip (Size: 243.02 KB / Downloads: 234)

                       
Reply
#9
Edit: Complete savegame pack on easy difficulty attached. Big Grin

Prince of Persia: Revelations have same issues with Media Engine, Resize/Fullscreen (but, there is one interesting exception: resize/fullscreen mode works ok, except menu background/episodes with Dahaka). Smile

r2665
Running with dynarec compiler (log level set to OFF)
Compability options used: Only GE graphics, Use vertex cache, Use shaders, Enable saving GE screen to Textures instead of Memory
http://www.youtube.com/watch?v=iJ9_8QoA7ao


Attached Files
.7z   ULUS10240_saves_easy.7z (Size: 201.98 KB / Downloads: 207)
Reply
#10
jpcsp revision 78e74c6
after the title screen is it stuck on the loading screen
here is an info log


Attached Files
.zip   log.zip (Size: 3.4 KB / Downloads: 208)
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