This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Mega Man Maverick Hunter X - ULUS10068
#1
[Image: vngpqq.png]
[Image: 4fzqqt.png]


Attached Files
.txt   logoutput.txt (Size: 29.66 KB / Downloads: 356)
Reply
#2
jpcsp0.5win(rev1379)

here passes of the introduction ...

running at 20 fps, slow...

       

       

   
Reply
#3
I tried that revision as well and I get the same problem, can you post your settings?
Reply
#4
yeah...mine onli shows the first pic and then........that's all
Reply
#5
Videos and sounds missing.
r1948
Code:
2815 [GUI] INFO  emu - Java version: 1.6.0_22 (1.6.0_22-b04)
2816 [GUI] INFO  emu - Jpcsp v0.6
2818 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10068
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 2.50
REGION = 32768
TITLE = Mega Man Maverick Hunter X
probably homebrew? false
2823 [GUI] DEBUG hle - Loading HLE firmware up to version 250
2827 [GUI] INFO  emu - Loading global compatibility settings
2828 [GUI] INFO  ge - Only GE Graphics: false
2828 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2856 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2857 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2857 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2857 [GUI] INFO  memory - Ignore invalid memory access: false
2859 [GUI] DEBUG emu - No patch file found for this game
2862 [GUI] DEBUG runtime - RuntimeContext.reset
2956 [GUI] DEBUG hle - Loading HLE firmware up to version 250
2972 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2973 [GUI] DEBUG memory - PH#0: loading program 08804000 - 089CF398 - 089CF398
2989 [GUI] DEBUG memory - PH#1: loading program 089CF398 - 089D0D3C - 08A35910
2990 [GUI] DEBUG memory - PH alloc consumption 00231910 (mem 00064BD4)
2990 [GUI] DEBUG memory - .bss: clearing section 089D0D80 - 08A35910 (len 00064B90)
2991 [GUI] DEBUG memory - .rel.text: relocating 41355 entries
3025 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
3026 [GUI] DEBUG memory - .rel.lib.stub: relocating 63 entries
3026 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
3026 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
3026 [GUI] DEBUG memory - .rel.rodata: relocating 3344 entries
3029 [GUI] DEBUG memory - .rel.data: relocating 5013 entries
3033 [GUI] DEBUG memory - .rel.cplinit: relocating 230 entries
3034 [GUI] DEBUG memory - .rel.linkonce.d: relocating 359 entries
3035 [GUI] INFO  emu - Found ModuleInfo name:'IrregularHunterX' version:0101 attr:00000000 gp:00000000
3035 [GUI] DEBUG memory - Reserving 0x231910 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3036 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x231910, addr=0x08804000: returns 0x08804000
3038 [GUI] INFO  emu - Found 180 imports from 21 modules
3039 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08980F34
3039 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08981294
3039 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x089A5814
3040 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
3040 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
3040 [GUI] INFO  emu - 180 NIDS mapped
3043 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
3077 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3078 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
3079 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
3079 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
3357 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3357 [GUI] DEBUG runtime - Switching to Thread root
3358 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3387 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3387 [GUI] INFO  ge - OpenGL version: 4.1.0
3388 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3388 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3388 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3394 [GUI] INFO  ge - Using VBO
3396 [GUI] DEBUG ge - bindBuffer 0, 1
3396 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
3401 [GUI] DEBUG ge - bindBuffer 0, 2
3402 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
3414 [GUI] DEBUG ge - bindBuffer 0, 3
3415 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
3424 [GUI] DEBUG ge - bindBuffer 0, 4
3424 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3425 [GUI] DEBUG ge - genTexture
3426 [GUI] DEBUG ge - bindTexture 1
3426 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
3427 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3427 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3427 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3428 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3428 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3429 [GUI] DEBUG ge - disableFlag GU_LIGHT0
3429 [GUI] DEBUG ge - disableFlag GU_LIGHT1
3429 [GUI] DEBUG ge - disableFlag GU_LIGHT2
3429 [GUI] DEBUG ge - disableFlag GU_LIGHT3
3429 [GUI] DEBUG ge - startDisplay
3430 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
3430 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3430 [GUI] DEBUG ge - bindTexture 1
3430 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
3431 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
3432 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
3432 [GUI] DEBUG ge - disableFlag GU_BLEND
3432 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
3432 [GUI] DEBUG ge - disableFlag GU_FOG
3433 [GUI] DEBUG ge - disableFlag GU_LIGHTING
3433 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
3433 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
3433 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
3433 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
3434 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
3434 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3434 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3434 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3435 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3435 [GUI] DEBUG ge - setDepthMask disabled
3435 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
3435 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
3435 [GUI] DEBUG ge - setFrontFace clockwise
3436 [GUI] DEBUG ge - setBones count=0
3437 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
3437 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
3437 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
3438 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
3438 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
3438 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
3438 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
3439 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
3439 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
3439 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
3440 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
3440 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
3440 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
3440 [GUI] DEBUG ge - enableClientState 0
3441 [GUI] DEBUG ge - disableClientState 1
3441 [GUI] DEBUG ge - disableClientState 2
3441 [GUI] DEBUG ge - enableClientState 3
3441 [GUI] DEBUG ge - bindBuffer 0, 4
3442 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
3442 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
3442 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3442 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
3442 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
3443 [GUI] DEBUG ge - setTextureFunc func=12
3443 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
3443 [GUI] DEBUG ge - setTextureWrapMode 0, 0
3443 [GUI] DEBUG ge - setFrontFace counter-clockwise
3444 [GUI] DEBUG ge - endDirectRendering
3444 [GUI] DEBUG ge - endDisplay
3444 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3464 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3464 [GUI] DEBUG ge - disableFlag GU_LIGHT0
3464 [GUI] DEBUG ge - disableFlag GU_LIGHT1
3465 [GUI] DEBUG ge - disableFlag GU_LIGHT2
3465 [GUI] DEBUG ge - disableFlag GU_LIGHT3
3465 [GUI] DEBUG ge - startDisplay
3465 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
3465 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3466 [GUI] DEBUG ge - bindTexture 1
3466 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
3466 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
3467 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
3467 [GUI] DEBUG ge - disableFlag GU_BLEND
3467 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
3467 [GUI] DEBUG ge - disableFlag GU_FOG
3468 [GUI] DEBUG ge - disableFlag GU_LIGHTING
3468 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
3468 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
3468 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
3468 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
3468 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
3469 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
3469 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
3469 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
3469 [GUI] DEBUG ge - setTextureWrapMode 1, 1
3469 [GUI] DEBUG ge - setDepthMask disabled
3470 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
3470 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
3470 [GUI] DEBUG ge - setFrontFace clockwise
3470 [GUI] DEBUG ge - setBones count=0
3470 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
3471 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
3471 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
3471 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
3471 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
3472 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
3472 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
3472 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
3472 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
3473 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
3473 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
3473 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
3473 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
3474 [GUI] DEBUG ge - enableClientState 0
3474 [GUI] DEBUG ge - disableClientState 1
3474 [GUI] DEBUG ge - disableClientState 2
3474 [GUI] DEBUG ge - enableClientState 3
3474 [GUI] DEBUG ge - bindBuffer 0, 4
3475 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
3475 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
3475 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
3475 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
3475 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
3475 [GUI] DEBUG ge - setTextureFunc func=12
3476 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
3476 [GUI] DEBUG ge - setTextureWrapMode 0, 0
3476 [GUI] DEBUG ge - setFrontFace counter-clockwise
3476 [GUI] DEBUG ge - endDirectRendering
3476 [GUI] DEBUG ge - endDisplay
3477 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine, Decode audio files with SonicStage
Code:
4414 [Emu] INFO  runtime - Using Compiler
4504 [user_main] INFO  compiler - Replacing CodeBlock at 0x0898C708 by Native Code 'strlen'
4506 [user_main] INFO  compiler - Replacing CodeBlock at 0x0898C634 by Native Code 'memset'
4508 [user_main] INFO  compiler - Replacing CodeBlock at 0x08992524 by Native Code 'nop'
4588 [user_main] INFO  compiler - Replacing CodeBlock at 0x08980F2C by Native Code 'nop'
4605 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
4605 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
4605 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
4605 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
4606 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
4606 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
4606 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
4606 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0
4606 [GUI] WARN  ge - Unimplemented VFC: fog=0
4606 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
4609 [user_main] INFO  compiler - Replacing CodeBlock at 0x0895D170 by Native Code 'nop'
4622 [user_main] INFO  compiler - Replacing CodeBlock at 0x0898C5F4 by Native Code 'memcpy'
4626 [] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=f
4630 [] INFO  compiler - Replacing CodeBlock at 0x0898C668 by Native Code 'strcat'
4635 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.loc flags = 1 permissions = 00
4652 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/sc_sascore.prx flags = 1 permissions = 00
4660 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/sc_sascore.prx'): module from banlist not loaded
4661 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'sc_sascore'
4661 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/audiocodec.prx flags = 1 permissions = 00
4667 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/audiocodec.prx'): module from banlist not loaded
4667 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'audiocodec'
4667 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx flags = 1 permissions = 00
4674 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx'): module from banlist not loaded
4674 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libatrac3plus'
4674 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/videocodec.prx flags = 1 permissions = 00
4681 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/videocodec.prx'): module from banlist not loaded
4681 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'videocodec'
4681 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/mpegbase.prx flags = 1 permissions = 00
4688 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/mpegbase.prx'): module from banlist not loaded
4688 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'mpegbase'
4688 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/mpeg.prx flags = 1 permissions = 00
4695 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/mpeg.prx'): module from banlist not loaded
4695 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'mpeg'
4695 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/module/psmf.prx flags = 1 permissions = 00
4702 [] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/psmf.prx'): module from banlist not loaded
4702 [] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'psmf'
4704 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
4711 [user_main] WARN  hle.ThreadManForUser - sceKernelPollSema id=0x0 signal=1 unknown uid
4727 [user_main] WARN  hle.ThreadManForUser - sceKernelPollSema id=0x0 signal=1 unknown uid
4745 [user_main] WARN  hle.ThreadManForUser - sceKernelPollSema id=0x0 signal=1 unknown uid
4761 [user_main] WARN  hle.ThreadManForUser - sceKernelPollSema id=0x0 signal=1 unknown uid
4786 [] INFO  hle.sceSasCore - __sceSasInit(0x089EC640, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
4798 [] INFO  hle.ThreadManForUser - DispatchThread disabled, not context switching to CsePspSasRendThread(Status PSP_THREAD_READY, Wait None)
4811 [] INFO  compiler - Replacing CodeBlock at 0x0898C72C by Native Code 'strncmp'
4813 [] WARN  hle.ThreadManForUser - hleKernelWaitSema - unknown uid 0x0
4821 [] INFO  compiler - Replacing CodeBlock at 0x0898C6C4 by Native Code 'strcpy'
4838 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
5066 [] INFO  hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'This game contains an Autosave feature.
Do not remove the Memory Stick Duo™
or turn off your PSP™ (PlayStation®
Portable) system while
the Memory Stick Duo™
access indicator is lit.'
options 0x00000001
buttonPressed 0x00000000
6287 [] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09220040, mode=8, gameName=ULUS10068, saveName=MMMHXSYS, fileName=SYSTEM.DAT
6371 [] INFO  hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'No System Data found.
This game requires at least 256KB of free space to create a System Data file.
Would you like to create one now?
(System Data is set up to save automatically. The Autosave function can be disabled through the OPTIONS menu if desired.) '
options 0x00000010
options PSP_UTILITY_MSGDIALOG_OPTION_YESNO_DEFAULT_YES
buttonPressed 0x00000000
7348 [] INFO  hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'Begin the game without creating a System Data file?'
options 0x00000111
options PSP_UTILITY_MSGDIALOG_OPTION_YESNO_DEFAULT_NO
buttonPressed 0x00000000
8480 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
8665 [] INFO  hle.sceMpeg - sceMpegInit
8667 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
8680 [] INFO  hle.scePsmf - scePsmfSetPsmf (psmf=0x8a327a4 buffer_addr=0x9530090)
8688 [] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
8745 [] ERROR hle - MediaEngine: Invalid container format!
8746 [] ERROR hle - MediaEngine: No video streams found!
8755 [] INFO  hle - Using external audio 'tmp\ULUS10068\Mpeg-751616\ExtAudio.wav'
9000 [] INFO  hle.sceMpeg - sceMpegFinish
9001 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
9152 [] INFO  hle.sceMpeg - sceMpegInit
9152 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
9164 [] INFO  hle.scePsmf - scePsmfSetPsmf (psmf=0x8a327a4 buffer_addr=0x9530090)
9165 [] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
9182 [] ERROR hle - MediaEngine: Invalid container format!
9182 [] ERROR hle - MediaEngine: Can't open video decoder!
9187 [] INFO  hle - Using external audio 'tmp\ULUS10068\Mpeg-13158400\ExtAudio.wav'
12779 [] INFO  hle.sceMpeg - sceMpegFinish
12779 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=512,pixelformat=3,syncType=1) ok
12796 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
13075 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
13589 [] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=82, bufferSize=0x4614c, fileSize=0x4614c
13591 [] INFO  hle - Decodable AT3 data detected.
25243 [user_main] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
25416 [] INFO  hle.sceMpeg - sceMpegInit
25416 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
25428 [] INFO  hle.scePsmf - scePsmfSetPsmf (psmf=0x8a327a4 buffer_addr=0x9530060)
25429 [] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
25451 [] ERROR hle - MediaEngine: Invalid container format!
25451 [] ERROR hle - MediaEngine: Can't open video decoder!
25455 [] INFO  hle - Using external audio 'tmp\ULUS10068\Mpeg-14471168\ExtAudio.wav'
123113 [] INFO  hle.sceMpeg - sceMpegFinish
123114 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
123130 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
144915 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
145292 [] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/rockx_pack.dat flags = 1 permissions = 00
150326 [] INFO  compiler - Replacing CodeBlock at 0x0895D5F0 by Native Code 'nop'
150327 [] INFO  compiler - Replacing CodeBlock at 0x08922ED4 by Native Code 'nop'
151071 [] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=105, bufferSize=0x90d60, fileSize=0x90d60
151072 [] INFO  hle - Decodable AT3 data detected.
151095 [] INFO  compiler - Replacing CodeBlock at 0x08962A2C by Native Code 'nop'
151110 [] INFO  compiler - Replacing CodeBlock at 0x08840B00 by Native Code 'nop'
151923 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0xfe](hex=00E38E00,int=14913024,float=-5238875316933513000000,000000)
151928 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0xfe](hex=00E38E00,int=14913024,float=-5238875316933513000000,000000)
151930 [GUI] WARN  ge - Unknown/unimplemented video command [unk 0xfe](hex=00E38E00,int=14913024,float=-5238875316933513000000,000000)
...


Attached Files Thumbnail(s)
   
Reply
#6
Works fine for me. Use 32bit version with media engine.
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
Reply
#7
Looks like there's been a regression with this somewhere in builds r1960-1972. Now the game hangs at the save data load screen which precedes a cinematic.

BUT a workaround is this: chose RESET on the emu and then hit RUN again. This time it'll load just fine! Log of when it doesn't is attached. This occurs on the 32bit & 64 bit.

Once that's sorted out, I'd say move this over to the "Playable Games" section.


Attached Files
.txt   New Text Document.txt (Size: 7.54 KB / Downloads: 216)
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10
Reply
#8
r1980 fullspeed runs, all the sound effects are broken, only the music is playing.
can now move it to 'Playable Games "Big Grin
Reply
#9
I finished this game.Big Grin
Issues:all the sound effects are broken and BGM stop after play one time.
This game should be moved to "Playable Games".
Reply
#10
Is there any way to get the "SE" (sound effects) in this game, music works, but, after a few minutes the music stop(It makes the game mute), this game is almost perfect on Jpcsp,just missing the music (not stop) and have sound effects.
CPU: Intel Core I7 3770 OC'ed 4.2GHz
RAM 8GB DDR3
Nvidia GTX 560
Windows 7 Ultimate 64bit.
Currently using Driver 310.90 WHQL
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)