r1759
compat. options:
ignore invalid memory addresses
ignore unmapped imports
use media engine
the game boots and goes in game pretty well, although there's a chance it'll get stuck on the title screen after you select new game. not frozen since the game still animates in the background, it just doesn't go to the loading screen. you can hear sound effects and some voices, but no music.
it creates a system save file, but it can't save otherwise. any attempt to save and then load will end with the load menu being still empty. trying to load a downloaded savefile doesn't work either, the files will be found, but while trying to load them the game'll show an error message and start a new game.
there are some graphical glitches while the battle animations are happening, looks like the transparency levels are too high. screenshots 9 and 10 show how it looks, while 7 and 8 how it should. a memory dump shows that during the battle cutscenes the game uses alpha channel of 0-127 range for those, while the emulator seems to be trying to diplay them with 0-255 anyway.
compat. options:
ignore invalid memory addresses
ignore unmapped imports
use media engine
the game boots and goes in game pretty well, although there's a chance it'll get stuck on the title screen after you select new game. not frozen since the game still animates in the background, it just doesn't go to the loading screen. you can hear sound effects and some voices, but no music.
it creates a system save file, but it can't save otherwise. any attempt to save and then load will end with the load menu being still empty. trying to load a downloaded savefile doesn't work either, the files will be found, but while trying to load them the game'll show an error message and start a new game.
there are some graphical glitches while the battle animations are happening, looks like the transparency levels are too high. screenshots 9 and 10 show how it looks, while 7 and 8 how it should. a memory dump shows that during the battle cutscenes the game uses alpha channel of 0-127 range for those, while the emulator seems to be trying to diplay them with 0-255 anyway.