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MotorStorm: Arctic Edge - USA - UCUS98743
#21
Infrastructure connection test

r2367
Code:
206189 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
206190 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0102) PSP_MODULE_NET_INET loaded
206190 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x2a, calloutThreadStack=0x0, netinitThreadPri=0x2a, netinitThreadStack=0x0)
206190 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
206191 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP
206192 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0105) PSP_MODULE_NET_HTTP loaded
206193 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0106) PSP_MODULE_NET_SSL loaded
206193 [user_main] INFO  hle.sceSsl - sceSslInit: heapSize=28000
206193 [user_main] INFO  hle.sceHttp - sceHttpInit: heapSize=25800
206193 [user_main] INFO  hle.sceHttps - sceHttpsInit: rootCertNum=0, rootCertListAddr=0, clientCertAddr=0, keyAddr=0
206194 [user_main] INFO  hle.sceHttps - IGNORING: sceHttpsLoadDefaultCert: certIssuer=0, certType=0
206194 [user_main] INFO  hle.sceHttp - sceHttpLoadSystemCookie
206194 [user_main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x09ECF0E0, netAction=0, null]
206195 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0400) PSP_MODULE_NP_COMMON loaded
206195 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0401) PSP_MODULE_NP_SERVICE loaded
206196 [user_main] INFO  hle.sceNp - sceNp_857B47D3
206197 [user_main] WARN  hle.sceNpAuth - IGNORING: sceNpAuth_A1DE86F8 (poolsize=0x4000, stackSize=0x3c00, threadPriority=0x32)
206197 [user_main] WARN  hle.sceNpService - IGNORING: sceNpService_0F8F5821 (poolsize=0x4000, stackSize=0x4000, threadPriority=0x32)
206489 [user_main] INFO  hle.sceUtility - sceUtilityNpSigninInitStart jpcsp.HLE.kernel.types.SceUtilityNpSigninParams@1a3c4fb
206657 [user_main] WARN  hle.sceNpService - PARTIAL: sceNpService_00ACFAC3 (memStatAddr=0x1)
206657 [user_main] ERROR hle - Unmapped import at 0x08A5AD1C [0x4EC1F667] Module 'sceNpAuth' - 00000001 00000000 00000000
206658 [GUI] INFO  ge - Emulator paused - cancelling current list id=28
209636 [user_main] ERROR hle - Unmapped import at 0x08A5AD34 [0x37E1E274] Module 'sceNp' - 00000001 00000000 00000000
210148 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0401) PSP_MODULE_NP_SERVICE unloaded
210148 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0400) PSP_MODULE_NP_COMMON unloaded
210179 [user_main] INFO  hle.sceHttp - sceHttpSaveSystemCookie
210179 [user_main] INFO  hle.sceHttps - sceHttpsEnd
210179 [user_main] INFO  hle.sceHttp - sceHttpEnd
210180 [user_main] INFO  hle.sceSsl - sceSslEnd
210180 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0106) PSP_MODULE_NET_SSL unloaded
210180 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0105) PSP_MODULE_NET_HTTP unloaded
210181 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP unloaded
210182 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0103) PSP_MODULE_NET_PARSEURI unloaded
210183 [user_main] WARN  hle.sceNet - IGNORING: sceNetTerm
210183 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0102) PSP_MODULE_NET_INET unloaded
210184 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0100) PSP_MODULE_NET_COMMON unloaded
Reply
#22
r2754
Intro movie has no audio. (movie plays good though)

game freeze on newgame / load profile (actually not sure if its actually frozen since no errors in log or console)

( I also tried software rendering, and all the audio blocking options, no luck Smile)


Attached Files Thumbnail(s)
       

.zip   Log_r2754(64bit)_INFO.zip (Size: 139.36 KB / Downloads: 135)
Reply
#23
I think it may be the audio that's breaking this game, in the menu when i try to play an audio file the game locks up. (it might be the same case when it goes in-game it tries to play audio or something)
video show audio screen
(you can also see it decodes an external audio for the menu but it doesn't play it in the emulator, maybe its some kind of conflict with the background movies?)
http://www.dailymotion.com/video/xuigyt_msae_videogames

also attached sceAudio and sceSasCore debug
(the game freeze might not even be related to this but its my best guess)
Code:
00:18:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutput2OutputBlocking redirecting to sceAudioSRCOutputBlocking
00:18:41 DEBUG hle.sceAudio - SoundThread - sceAudioSRCOutputBlocking[not blocking] 0x08AB1300 to SoundChannel[8](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
00:18:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08AB1300)
00:18:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=24, SoundChannel[8](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCoreWithMix 0x08A9D3C0, sasInOut=0x08AB1700, leftVolume=0x0CCC, rightVolume=0x0CCC
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A9D3C0
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
00:18:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutput2OutputBlocking redirecting to sceAudioSRCOutputBlocking
00:18:41 DEBUG hle.sceAudio - SoundThread - sceAudioSRCOutputBlocking[not blocking] 0x08AB1700 to SoundChannel[8](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
00:18:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08AB1700)
00:18:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=25, SoundChannel[8](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCoreWithMix 0x08A9D3C0, sasInOut=0x08AB1B00, leftVolume=0x0CCC, rightVolume=0x0CCC
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A9D3C0
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF
00:18:41 DEBUG hle.sceAudio - SoundThread - sceAudioOutput2OutputBlocking redirecting to sceAudioSRCOutputBlocking
00:18:41 DEBUG hle.sceAudio - SoundThread - sceAudioSRCOutputBlocking[not blocking] 0x08AB1B00 to SoundChannel[8](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
00:18:41 DEBUG hle.sceAudio - SoundThread - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08AB1B00)
00:18:41 DEBUG hle.sceAudio - SoundThread - alSourceQueueBuffer buffer=21, SoundChannel[8](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasCoreWithMix 0x08A9D3C0, sasInOut=0x08AB1F00, leftVolume=0x0CCC, rightVolume=0x0CCC
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag sasCore=0x08A9D3C0
00:18:41 DEBUG hle.sceSasCore - SoundThread - __sceSasGetEndFlag returning 0xFFFFFFFF



Attached Files
.zip   Log_r2794(64bit)_INFO(log from video).zip (Size: 110.77 KB / Downloads: 156)
.zip   Log_r2794(64bit)_Debugaudio.zip (Size: 280.84 KB / Downloads: 143)
Reply
#24
Code:
00:04:41  INFO hle.scePsmf - user_main - scePsmfSetPsmf psmf=0x09FFEFB0, bufferAddr=0x09B38F00
00:04:41  INFO hle.scePsmf - user_main - Found PSMF MPEG video stream data: streamID=0xe0, privateStreamID=0x0, unk1=0x21, unk2=0x13, EPMapOffset=0x0, EPMapEntriesNum=0, videoWidth=480, videoHeigth=272
00:04:41  INFO hle.scePsmf - user_main - Found PSMF private audio stream data: streamID=0xbd, privateStreamID=0x0, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
00:04:41  INFO hle.scePsmf - user_main - Found PSMF private audio stream data: streamID=0xbd, privateStreamID=0x1, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
00:04:41  INFO hle.scePsmf - user_main - Found PSMF private audio stream data: streamID=0xbd, privateStreamID=0x2, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
00:04:41  INFO hle.scePsmf - user_main - Found PSMF private audio stream data: streamID=0xbd, privateStreamID=0x3, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
00:04:41  INFO hle.scePsmf - user_main - Found PSMF private audio stream data: streamID=0xbd, privateStreamID=0x4, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
00:04:41  INFO hle.scePsmf - user_main - Found PSMF private audio stream data: streamID=0xbd, privateStreamID=0x5, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
00:04:41  INFO hle.scePsmf - user_main - Found PSMF private audio stream data: streamID=0xbd, privateStreamID=0x6, unk1=0x20, unk2=0x4, audioChannelConfig=2, audioSampleFrequency=2
00:04:42 ERROR      hle - 09B39D00 - MediaEngine: No audio streams found!
Support for Mpeg Videos containing multiple audio streams (here 7 audio streams) has been added in r2796. Could you test it again?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#25
gid15,

Unfortunately, JPCSP still hangs on race loading screen/music playback. Sad

Btw, please reply to mine PM, if you interested in mine "proposition". Big Grin

r2800
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
...
120311 [098AF280] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1f name:'SoundThread'
120311 [098AF280] DEBUG runtime - Switching from Thread 098AF280 to SoundThread
120311 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=SoundThread
120312 [098AF280] DEBUG runtime - Waiting to be scheduled...
120312 [SoundThread] DEBUG runtime - Scheduled, restarting...
120313 [SoundThread] DEBUG runtime - syncEmulator immediately=false
120313 [SoundThread] DEBUG hle.sceSasCore - __sceSasGetEndFlag sasCore=0x08A9D3C0
120313 [SoundThread] DEBUG hle.sceSasCore - __sceSasGetEndFlag returning 0xFFFFFFFF
120314 [SoundThread] DEBUG hle.sceAudio - sceAudioOutput2OutputBlocking redirecting to sceAudioSRCOutputBlocking
120314 [SoundThread] DEBUG hle.sceAudio - free buffer 1725828728
120314 [SoundThread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] 0x08AAE700 to SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
120315 [SoundThread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08AAE700)
120315 [SoundThread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1725828728, SoundChannel[8](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)
120315 [SoundThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
120316 [SoundThread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
120316 [SoundThread] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08976F70(0x0000000F,0x098ADB80)
120317 [SoundThread] DEBUG runtime - Start of Callback 0x08976F70
120317 [SoundThread] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x1fc bitsToSet=0x400
120318 [SoundThread] DEBUG runtime - End of Callback 0x08976F70
120318 [SoundThread] DEBUG hle.ThreadManForUser - End of Interrupt
120318 [SoundThread] DEBUG runtime - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
120318 [SoundThread] DEBUG runtime - syncEmulator immediately=false
120318 [SoundThread] DEBUG runtime - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
120319 [SoundThread] DEBUG runtime - syncEmulator immediately=false
120319 [SoundThread] DEBUG hle.ThreadManForUser - sceKernelPollEventFlag uid=0x21 bits=0x1 wait=0x21 outBits=0x9fffe74
120320 [SoundThread] DEBUG runtime - syncThread currentThread=SoundThread, currentRuntimeThread=SoundThread
120320 [SoundThread] DEBUG runtime - syncEmulator immediately=false
120321 [SoundThread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 0x08A9D3C0, sasInOut=0x08AAEB00, leftVolume=0x0CCC, rightVolume=0x0CCC
120321 [SoundThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=591, callbacks=false
120321 [SoundThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=591 forever:false thread:'SoundThread' caller:'ThreadManForUser.hleKernelDelayThread'
120321 [SoundThread] DEBUG hle.ThreadManForUser - Context switching to '098AF280(uid=0x24D, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
120322 [SoundThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=24d name:'098AF280'
120322 [SoundThread] DEBUG runtime - Switching from Thread SoundThread to 098AF280
120322 [SoundThread] DEBUG runtime - syncThread currentThread=SoundThread, currentRuntimeThread=098AF280
120323 [SoundThread] DEBUG runtime - Waiting to be scheduled...
120323 [098AF280] DEBUG runtime - Scheduled, restarting...
120324 [098AF280] DEBUG runtime - syncEmulator immediately=false
120324 [098AF280] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x245 addr=0x8cbd230
120324 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
120325 [098AF280] DEBUG runtime - syncEmulator immediately=false
120325 [098AF280] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x1fc addr=0x8cbd220
120325 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
120325 [098AF280] DEBUG runtime - syncEmulator immediately=false
120326 [098AF280] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x1fc addr=0x8cbd220
120326 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
120326 [098AF280] DEBUG runtime - syncEmulator immediately=false
120327 [098AF280] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x1fc addr=0x8cbd220
120327 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
120328 [098AF280] DEBUG runtime - syncEmulator immediately=false
120328 [098AF280] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x245 addr=0x8cbd220
120328 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
120329 [098AF280] DEBUG runtime - syncEmulator immediately=false
120329 [098AF280] DEBUG hle.ThreadManForUser - sceKernelReferEventFlagStatus uid=0x1fc addr=0x8cbd220
120329 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
120330 [098AF280] DEBUG runtime - syncEmulator immediately=false
120330 [098AF280] DEBUG hle.sceMpeg - sceMpegRingbufferAvailableSize ringbufferAddr=0x098AD8FC
120330 [098AF280] DEBUG hle.sceMpeg - sceMpegRingbufferAvailableSize returning 0
120331 [098AF280] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x245 bitsToSet=0x4
120331 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
120332 [098AF280] DEBUG runtime - syncEmulator immediately=false
120332 [098AF280] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
120332 [098AF280] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
120332 [098AF280] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08976F70(0x0000000F,0x098ADB80)
120333 [098AF280] DEBUG runtime - Start of Callback 0x08976F70
120333 [098AF280] DEBUG hle.ThreadManForUser - sceKernelSetEventFlag uid=0x1fc bitsToSet=0x400
120333 [098AF280] DEBUG runtime - End of Callback 0x08976F70
120334 [098AF280] DEBUG hle.ThreadManForUser - End of Interrupt
120334 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
120334 [098AF280] DEBUG runtime - syncEmulator immediately=false
120335 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
120335 [098AF280] DEBUG runtime - syncEmulator immediately=false
120335 [098AF280] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x24d
120336 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
120336 [098AF280] DEBUG runtime - syncEmulator immediately=false
120336 [098AF280] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x24d
120336 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
120337 [098AF280] DEBUG runtime - syncEmulator immediately=false
120337 [098AF280] DEBUG hle.ThreadManForUser - sceKernelReferThreadStatus thread=098AF280(uid=0x24D, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false), addr=0x08CBD0F0
120338 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
120338 [098AF280] DEBUG runtime - syncEmulator immediately=false
120338 [098AF280] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0x249,signal=1,timeout=0x0) callbacks=false
120339 [098AF280] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'pthread mutex' fast check succeeded
120339 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
120339 [098AF280] DEBUG runtime - syncEmulator immediately=false
120340 [098AF280] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x24d
120340 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
120340 [098AF280] DEBUG runtime - syncEmulator immediately=false
120341 [098AF280] DEBUG hle.ThreadManForUser - sceKernelReferThreadStatus thread=098AF280(uid=0x24D, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false), addr=0x08CBD160
120341 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
120342 [098AF280] DEBUG runtime - syncEmulator immediately=false
120342 [098AF280] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x249 name='pthread mutex' signal=1
120343 [098AF280] DEBUG runtime - syncThread currentThread=098AF280, currentRuntimeThread=098AF280
120343 [098AF280] DEBUG runtime - syncEmulator immediately=false
120343 [098AF280] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=4000, callbacks=false
120344 [098AF280] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=4000 forever:false thread:'098AF280' caller:'ThreadManForUser.hleKernelDelayThread'
120344 [098AF280] DEBUG hle.ThreadManForUser - Context switching to 'SoundThread(uid=0x1F, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule
120345 [098AF280] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1f name:'SoundThread'
120345 [098AF280] DEBUG runtime - Switching from Thread 098AF280 to SoundThread
...
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0xDEADBEEF v0:0xDEADBEEF v1:0xDEADBEEF
a0:0x00000000 a1:0xDEADBEEF a2:0xDEADBEEF a3:0xDEADBEEF
t0:0xDEADBEEF t1:0xDEADBEEF t2:0xDEADBEEF t3:0xDEADBEEF
t4:0xDEADBEEF t5:0xDEADBEEF t6:0xDEADBEEF t7:0xDEADBEEF
s0:0xDEADBEEF s1:0xDEADBEEF s2:0xDEADBEEF s3:0xDEADBEEF
s4:0xDEADBEEF s5:0xDEADBEEF s6:0xDEADBEEF s7:0xDEADBEEF
t8:0xDEADBEEF t9:0xDEADBEEF k0:0x08801F00 k1:0x00000000
gp:0x00000000 sp:0x08801E00 fp:0xDEADBEEF ra:0x08000000
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'StreamThread' ID: 0x0022 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0892DB30 Stack: 0x08CBFC00 - 0x08CCFC00 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Delay (delay 10000 us, rest 5121 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '098AF480' ID: 0x0250 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1E Initial Priority: 0x6F
Thread Entry: 0x08A40DF8 Stack: 0x08CBB400 - 0x08CBC400 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Delay (delay 1000 us, rest 0 us) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x01F4 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x64 Initial Priority: 0x64
Thread Entry: 0x08000040 Stack: 0x08CBF400 - 0x08CBFC00 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: Sleep (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '098AED00' ID: 0x023E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x6F
Thread Entry: 0x08A40DF8 Stack: 0x08CBD400 - 0x08CBE400 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0237) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x64 Initial Priority: 0x20
Thread Entry: 0x08804114 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x0022) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '098AEA00' ID: 0x023B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x13 Initial Priority: 0x6F
Thread Entry: 0x08A40DF8 Stack: 0x08CBE400 - 0x08CBF400 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x022D) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '098AF280' ID: 0x024D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x6F
Thread Entry: 0x08A40DF8 Stack: 0x08CBC400 - 0x08CBD400 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Delay (delay 4000 us, rest 2029 us) Us: 4000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SoundThread' ID: 0x001F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0892B480 Stack: 0x09FFFC00 - 0x0A000000 Stack Size: 0x00000400
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked (delay 594 us, rest 0 us) Us: 594 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0160E084 23126148 bytes
[XXXXXXXX    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 001F1F00 2039552 bytes
[       XXXXXX                                                   ]
Free list: [addr=0x08AB9500-0x08ABA000, size=0xB00], [addr=0x08ACA000-0x08CBB400, size=0x1F1400]
Allocated blocks:
SysMemInfo[addr=0x08800000-0x08804000, uid=3, partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000 (allocated=0x4000)]
SysMemInfo[addr=0x08804000-0x08AB9500, uid=2, partition=2, name='MSPSP', type=PSP_SMEM_Addr, size=0x2B5484 (allocated=0x2B5500)]
SysMemInfo[addr=0x08ABA000-0x08ACA000, uid=d, partition=2, name='UserSbrk', type=PSP_SMEM_LowAligned, size=0x10000 (allocated=0x10000)]
SysMemInfo[addr=0x08CBB400-0x08CBC400, uid=251, partition=2, name='ThreadMan-Stack-0x250-098AF480', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]
SysMemInfo[addr=0x08CBC400-0x08CBD400, uid=24e, partition=2, name='ThreadMan-Stack-0x24d-098AF280', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]
SysMemInfo[addr=0x08CBD400-0x08CBE400, uid=23f, partition=2, name='ThreadMan-Stack-0x23e-098AED00', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]
SysMemInfo[addr=0x08CBE400-0x08CBF400, uid=23c, partition=2, name='ThreadMan-Stack-0x23b-098AEA00', type=PSP_SMEM_High, size=0x1000 (allocated=0x1000)]
SysMemInfo[addr=0x08CBF400-0x08CBFC00, uid=1f5, partition=2, name='ThreadMan-Stack-0x1f4-SceIofileAsync', type=PSP_SMEM_High, size=0x800 (allocated=0x800)]
SysMemInfo[addr=0x08CBFC00-0x08CCFC00, uid=23, partition=2, name='ThreadMan-Stack-0x22-StreamThread', type=PSP_SMEM_High, size=0x10000 (allocated=0x10000)]
SysMemInfo[addr=0x08CCFC00-0x09FBFC00, uid=13, partition=2, name='', type=PSP_SMEM_High, size=0x12F0000 (allocated=0x12F0000)]
SysMemInfo[addr=0x09FBFC00-0x09FFFC00, uid=c, partition=2, name='ThreadMan-Stack-0xb-user_main', type=PSP_SMEM_High, size=0x40000 (allocated=0x40000)]
SysMemInfo[addr=0x09FFFC00-0x0A000000, uid=20, partition=2, name='ThreadMan-Stack-0x1f-SoundThread', type=PSP_SMEM_High, size=0x400 (allocated=0x400)]

------------------------------------------------------------


Attached Files
.zip   UCUS98743_r2800_dynarec_info_video_media_hacks.zip (Size: 69.74 KB / Downloads: 171)
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#26
Code:
42000     09B39D00     WARN     hle     Unknown StartCode 0x00000109, offset 0000093F
Now fixed in r2801. Does the audio play during the Mpeg video?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#27
Yes, it's working now. Smile (first two intro-videos) Thanks for fixing! Wink
Reply
#28
r2860
added debug log for when loading a profile, this triggers the lockup (probably same lockup caused by the loading screen or music player)

kept the log running for awhile hopefully it captured something useful Smile


Attached Files
.zip   Log_r2860(64bit)_INFO.zip (Size: 837.31 KB / Downloads: 144)
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#29
using r 3071
still the same problem
here is a compiler log


Attached Files
.zip   log.zip (Size: 846.58 KB / Downloads: 174)
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#30
here is a jpcsp trace


Attached Files
.zip   log.zip (Size: 5.13 KB / Downloads: 148)
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