This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 2 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Gods Eater Burst - ULUS10563
#1
r2023
debug log added, used jpcsp internal decryption for testing (also tried psp decrypted file with same result)
Code:
java.lang.ArrayIndexOutOfBoundsException: 198286489
        at jpcsp.memory.MemoryReader$MemoryReaderIntArray32.readNext(MemoryReader.java:259)
        at jpcsp.Loader.LoadELFExports(Loader.java:989)
        at jpcsp.Loader.LoadELF(Loader.java:346)
        at jpcsp.Loader.LoadPSP(Loader.java:277)
        at jpcsp.Loader.LoadModule(Loader.java:135)
        at jpcsp.Emulator.load(Emulator.java:143)
        at jpcsp.Emulator.load(Emulator.java:136)
        at jpcsp.MainGUI.loadUMD(MainGUI.java:1198)
        at jpcsp.MainGUI.loadUMDGame(MainGUI.java:1296)
        at jpcsp.MainGUI.loadUMD(MainGUI.java:1229)
        at jpcsp.MainGUI$RecentElementActionListener.actionPerformed(MainGUI.java:2217)
        at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
        at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
        at javax.swing.AbstractButton.doClick(Unknown Source)
        at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
        at javax.swing.plaf.basic.BasicMenuItemUI$Handler.menuDragMouseReleased(Unknown Source)
        at javax.swing.JMenuItem.fireMenuDragMouseReleased(Unknown Source)
        at javax.swing.JMenuItem.processMenuDragMouseEvent(Unknown Source)
        at javax.swing.JMenuItem.processMouseEvent(Unknown Source)
        at javax.swing.MenuSelectionManager.processMouseEvent(Unknown Source)
        at javax.swing.plaf.basic.BasicPopupMenuUI$MouseGrabber.eventDispatched(Unknown Source)
        at java.awt.Toolkit$SelectiveAWTEventListener.eventDispatched(Unknown Source)
        at java.awt.Toolkit$ToolkitEventMulticaster.eventDispatched(Unknown Source)
        at java.awt.Toolkit$ToolkitEventMulticaster.eventDispatched(Unknown Source)
        at java.awt.Toolkit$ToolkitEventMulticaster.eventDispatched(Unknown Source)
        at java.awt.Toolkit.notifyAWTEventListeners(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Window.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue$2.run(Unknown Source)
        at java.awt.EventQueue$2.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)


Attached Files
.rar   log.rar (Size: 129.7 KB / Downloads: 227)
Reply
#2
aah not work =/

very sad Sad
Reply
#3
yeah but it doesn't matter to me, I'm currently enjoying it on the psp atm, I'd rather see games like Wildarms xf, Valkyrie Profile and starocean get working on jpcsp before this Tongue
Reply
#4
I'd much rather game Multiplayer games working. That's what really got onto this emulator.
One more time!
Reply
#5
(03-17-2011, 03:26 AM)hyakki Wrote: r2023
debug log added, used jpcsp internal decryption for testing (also tried psp decrypted file with same result)
Code:
java.lang.ArrayIndexOutOfBoundsException: 198286489
        at jpcsp.memory.MemoryReader$MemoryReaderIntArray32.readNext(MemoryReader.java:259)
        at jpcsp.Loader.LoadELFExports(Loader.java:989)
        at jpcsp.Loader.LoadELF(Loader.java:346)
        at jpcsp.Loader.LoadPSP(Loader.java:277)
        at jpcsp.Loader.LoadModule(Loader.java:135)
        at jpcsp.Emulator.load(Emulator.java:143)
        at jpcsp.Emulator.load(Emulator.java:136)
        at jpcsp.MainGUI.loadUMD(MainGUI.java:1198)
        at jpcsp.MainGUI.loadUMDGame(MainGUI.java:1296)
        at jpcsp.MainGUI.loadUMD(MainGUI.java:1229)
        at jpcsp.MainGUI$RecentElementActionListener.actionPerformed(MainGUI.java:2217)
        at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
        at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
        at javax.swing.AbstractButton.doClick(Unknown Source)
        at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
        at javax.swing.plaf.basic.BasicMenuItemUI$Handler.menuDragMouseReleased(Unknown Source)
        at javax.swing.JMenuItem.fireMenuDragMouseReleased(Unknown Source)
        at javax.swing.JMenuItem.processMenuDragMouseEvent(Unknown Source)
        at javax.swing.JMenuItem.processMouseEvent(Unknown Source)
        at javax.swing.MenuSelectionManager.processMouseEvent(Unknown Source)
        at javax.swing.plaf.basic.BasicPopupMenuUI$MouseGrabber.eventDispatched(Unknown Source)
        at java.awt.Toolkit$SelectiveAWTEventListener.eventDispatched(Unknown Source)
        at java.awt.Toolkit$ToolkitEventMulticaster.eventDispatched(Unknown Source)
        at java.awt.Toolkit$ToolkitEventMulticaster.eventDispatched(Unknown Source)
        at java.awt.Toolkit$ToolkitEventMulticaster.eventDispatched(Unknown Source)
        at java.awt.Toolkit.notifyAWTEventListeners(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Window.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue$2.run(Unknown Source)
        at java.awt.EventQueue$2.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
The Loader has been improved in r2065. Does it help in this case?
Reply
#6
hm still crashes with the same error
Code:
java.lang.ArrayIndexOutOfBoundsException: 198286489
        at jpcsp.memory.MemoryReader$MemoryReaderIntArray32.readNext(MemoryReader.java:259)
        at jpcsp.Loader.LoadELFExports(Loader.java:1013)
        at jpcsp.Loader.LoadELF(Loader.java:346)
        at jpcsp.Loader.LoadPSP(Loader.java:277)
        at jpcsp.Loader.LoadModule(Loader.java:135)
        at jpcsp.Emulator.load(Emulator.java:143)
        at jpcsp.Emulator.load(Emulator.java:136)
        at jpcsp.MainGUI.loadUMD(MainGUI.java:1198)
        at jpcsp.MainGUI.loadUMDGame(MainGUI.java:1296)
        at jpcsp.MainGUI.loadUMD(MainGUI.java:1229)
        at jpcsp.MainGUI$RecentElementActionListener.actionPerformed(MainGUI.java:2217)
        at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
        at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
        at javax.swing.AbstractButton.doClick(Unknown Source)
        at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
        at javax.swing.plaf.basic.BasicMenuItemUI$Handler.menuDragMouseReleased(Unknown Source)
        at javax.swing.JMenuItem.fireMenuDragMouseReleased(Unknown Source)
        at javax.swing.JMenuItem.processMenuDragMouseEvent(Unknown Source)
        at javax.swing.JMenuItem.processMouseEvent(Unknown Source)
        at javax.swing.MenuSelectionManager.processMouseEvent(Unknown Source)
        at javax.swing.plaf.basic.BasicPopupMenuUI$MouseGrabber.eventDispatched(Unknown Source)
        at java.awt.Toolkit$SelectiveAWTEventListener.eventDispatched(Unknown Source)
        at java.awt.Toolkit$ToolkitEventMulticaster.eventDispatched(Unknown Source)
        at java.awt.Toolkit$ToolkitEventMulticaster.eventDispatched(Unknown Source)
        at java.awt.Toolkit$ToolkitEventMulticaster.eventDispatched(Unknown Source)
        at java.awt.Toolkit.notifyAWTEventListeners(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Window.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$000(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.awt.EventQueue$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue$2.run(Unknown Source)
        at java.awt.EventQueue$2.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)


Attached Files
.rar   log.rar (Size: 118.11 KB / Downloads: 181)
Reply
#7
Code:
java.lang.ArrayIndexOutOfBoundsException: 198286489
        at jpcsp.memory.MemoryReader$MemoryReaderIntArray32.readNext(MemoryReader.java:259)
        at jpcsp.Loader.LoadELFExports(Loader.java:1013)
Is it fixed in r2069?
Reply
#8
yea now it loads , even get intro the menu a little but with alot of pauses (invalid memory and imports, if you keep clicking run it gets through a few of them, but it will fully crash right after you make a new character and it trys to save)

edit - after going back into the game it really did save the game so if you load that save it gets in-game
edit 2 - seems random sometimes it will get in game after char creation (for some reason the option GE to textures helps.)

voice, bgm seems to work (at least till where i tested to (game intro and cutscene)
the blue screen is the intro movie , it just shows blue screen can hear the audio though
weird rainbow effect and overbright effect on some scenes


Attached Files Thumbnail(s)
                               

.rar   log.rar (Size: 7.33 KB / Downloads: 203)
.7z   log-try2(36mb).7z (Size: 205.03 KB / Downloads: 243)
Reply
#9
I'm still getting this code after this first cutscene.
Code:
java.lang.ArrayIndexOutOfBoundsException: 215800410
        at _S1_3_881F02C.s(_S1_3_881F02C.java:276)
        at _S1_3_8819784.s(_S1_3_8819784.java:44)
        at _S1_3_881ADFC.s881b1a4(_S1_3_881ADFC.java:940)
        at _S1_3_881ADFC.s(_S1_3_881ADFC.java:936)
        at _S1_3_88338F8.s88339cc(_S1_3_88338F8.java:216)
        at _S1_3_88338F8.s(_S1_3_88338F8.java:212)
        at _S1_3_88376BC.s883704c(_S1_3_88376BC.java:2220)
        at _S1_3_88376BC.s(_S1_3_88376BC.java:2208)
        at _S1_3_88376BC.exec(_S1_3_88376BC.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
        at _S1_3_880E750.s880e7a8(_S1_3_880E750.java:144)
        at _S1_3_880E750.s(_S1_3_880E750.java:88)
        at _S1_3_880E750.exec(_S1_3_880E750.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
701)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
One more time!
Reply
#10
use newer svn build
settings
-check Enable saving GE to textures to get through char creation(cause crash after second cut-scene)
-check use media engine for movies
-check use non-native fonts for correct fonts ingame
-check dynarec compiler(must be on for the game to launch at all)
-check decode audio with sonicstage(must have it installed)

7/10 times it will crash when loading so still not so playable but if your patient you might just enjoy the game, still not for me need to know whatz the cause of loading crash
if you use the ignore invalid memory access it will always crash after the first cut-scene

Edit:I noticed that before crashes the codecache is full and the compiler is disabled but the game requires the dynarec compiler to be enabled so it can run, anyway to fix this or to increase the codecache larger than the default settings? This is the key to be able to play this game im sure of it.Btw newer svn vers doesnt suffer from the rainbow graphics anymore
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)