No solution, same probrem (No sound) of bellow gameSuzumiya Haruhi No Tsuisou - ULJS00371
WARN hle.ThreadManForUser - sceKernelSetEventFlag unknown uid=0x71
[Test Thread] WARN hle.ThreadManForUser - checkThreadID not found thread 0x0000005F
[Test Thread] ERROR emu - Attempt to use SceUID for different purpose (purpose='ThreadMan-eventflag',original='ThreadMan-thread')
[Test Thread] WARN hle.ThreadManForUser - sceKernelSetEventFlag unknown uid=0x80
Here is Rev 2711 log(First is info,secound is
added
<logger name='hle.ThreadManForUser'> <level value='debug' /> </logger> into LogSettings.xml )
I think that the game call sound thread(CRI Atom Sound Output) invalid
(08-28-2012, 10:22 PM)blacklynx Wrote: Guys, already have some solution to the problem of audio?
10-26-2012, 01:23 PM (This post was last modified: 10-26-2012, 02:20 PM by sum2012.)
(I hope transale Chinese to english correcly)
My friend analysis with real psp.Real psp run the game for the first time will be prompted to no game save, Need to generate a new game save. JPCSP is no such prompt.The first run of the game, Real psp play sounds.Jpcsp did not play the sound.
This is because Jpcsp did not generate the game save. The game all options are set to zero.When the game save or load file, the game will stuck in jpcsp.
I will provide compiler debug log
edit:Add compiler debug log http://www.mediafire.com/?1reggj5o1yk88b7
11-11-2012, 02:08 AM (This post was last modified: 11-11-2012, 03:07 AM by sum2012.)
R2841 same.
I find more 1 fact.
In real PSP ,every scene automatically stored game data once in steam which can load in fast load ,but JPCSP doesn't.
Code:
9:52:18 WARN hle.ThreadManForUser - Test Thread - checkThreadID not found thread 0x00000086
09:52:18 WARN hle.ThreadManForUser - Test Thread - checkThreadID not found thread 0x00000086
09:52:19 INFO stdout - Test Thread - max savesize: 247 bytes
09:52:23 INFO stdout - Test Thread - max savesize: 248 bytes
When human save in attach screen, will keep to pause.
Attach info and
<logger name='hle.IoFileMgrForUser'>
<level value='debug' />
</logger>
<logger name='hle.sceUtility'>
<level value='debug' />
</logger>
<logger name='scePspNpDrm_user'>
<level value='debug' />
</logger>
debug log
(02-14-2013, 12:54 PM)sum2012 Wrote: To gid15
My friend use real psp 'save to play.(Rev2982)
When play finish dialogue,raise java.lang.OutOfMemoryError.
Can you help ? Thanks.
It looks like the application is trying to play a very long movie.
Could you generate an iso-index.txt file to see how large it could be?
Does it help to increase the "-Xmx" start parameter?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
(02-14-2013, 12:54 PM)sum2012 Wrote: To gid15
My friend use real psp 'save to play.(Rev2982)
When play finish dialogue,raise java.lang.OutOfMemoryError.
Can you help ? Thanks.
It looks like the application is trying to play a very long movie.
Could you generate an iso-index.txt file to see how large it could be?
Does it help to increase the "-Xmx" start parameter?
02-16-2013, 11:50 AM (This post was last modified: 02-16-2013, 10:47 PM by sum2012.)
My friend also fail.
But I test OK
(He use Win XP,I use win 7)
Attach my log, isoindex.txt
Edit: Add save file for other poeple test
(02-15-2013, 11:56 AM)gid15 Wrote:
(02-14-2013, 12:54 PM)sum2012 Wrote: To gid15
My friend use real psp 'save to play.(Rev2982)
When play finish dialogue,raise java.lang.OutOfMemoryError.
Can you help ? Thanks.
It looks like the application is trying to play a very long movie.
Could you generate an iso-index.txt file to see how large it could be?
Does it help to increase the "-Xmx" start parameter?