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Are there any changes using the new catalyst 11.3?
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Just redirecting this here since it's clearly a Catalyst 11.3 specific issue: http://www.emunewz.net/forum/showthread.php?tid=4093
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(04-04-2011, 05:39 PM)Hykem Wrote: Just redirecting this here since it's clearly a Catalyst 11.3 specific issue: http://www.emunewz.net/forum/showthread.php?tid=4093
I'm not so sure about that conclusion ...
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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Yes.Using Catalyst 11.3 I can shut down vertex cash in Final Fantasy Tactics whithout it won't boot. Maybe it was fixed in previus drivers but I changed from 10.12 to 11.3 . I can now even use every shader whithout messed up grafic.
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(04-05-2011, 02:13 PM)Darth1701 Wrote: (04-04-2011, 05:39 PM)Hykem Wrote: Just redirecting this here since it's clearly a Catalyst 11.3 specific issue: http://www.emunewz.net/forum/showthread.php?tid=4093
I'm not so sure about that conclusion ...
Indeed, it's not a 11.3 issue, sorry about that. I've also tested it myself on a few test systems and they all run much better with this drivers update.
Seems like ATI is finally on the good way.
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In AMD/ATI GPU HD 6550M Not work clut option using last drivers compatible card .
Quote:0 [GUI] INFO emu - Java version: 1.6.0_24 (1.6.0_24-b07)
3 [GUI] INFO emu - Jpcsp v0.6 r2073
5 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCJS10041
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 1
PSP_SYSTEM_VER = 1.50
REGION = 32768
TITLE = Cube sample
probably homebrew? false
12 [GUI] DEBUG hle - Loading HLE firmware up to version 150
19 [GUI] INFO emu - Loading global compatibility settings
19 [GUI] INFO ge - Only GE Graphics: false
20 [GUI] INFO hle.sceMpeg - Using JPCSP connector
20 [GUI] INFO hle.sceMpeg - Media Engine enabled
45 [GUI] INFO ge - Using Async Vertex Cache
46 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
46 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
47 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
47 [GUI] INFO memory - Ignore invalid memory access: true
51 [GUI] DEBUG emu - No patch file found for this game
181 [GUI] DEBUG hle - Loading HLE firmware up to version 150
199 [GUI] DEBUG emu - Loader: Relocation required (PRX)
199 [GUI] DEBUG memory - PH#0: loading program 08804000 - 0880D838 - 08915F00
202 [GUI] DEBUG memory - PH alloc consumption 00111F00 (mem 001086C8)
203 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 0880D838
203 [GUI] DEBUG memory - .bss: clearing section 0880D840 - 08915F00 (len 001086C0)
204 [GUI] DEBUG memory - .rel.text: relocating 1211 entries
208 [GUI] DEBUG memory - .rel.init: relocating 2 entries
208 [GUI] DEBUG memory - .rel.fini: relocating 1 entries
208 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
209 [GUI] DEBUG memory - .rel.lib.stub: relocating 24 entries
209 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
209 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 2 entries
209 [GUI] DEBUG memory - .rel.rodata: relocating 30 entries
210 [GUI] DEBUG memory - .rel.data: relocating 266 entries
210 [GUI] DEBUG memory - .rel.sdata: relocating 2 entries
212 [GUI] INFO emu - Found ModuleInfo name:'Cube Sample' version:0101 attr:00000000 gp:08815820
212 [GUI] DEBUG memory - Reserving 0x111F00 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
213 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x111F00, addr=0x08804000: returns 0x08804000
214 [GUI] DEBUG emu - Processing Import #0: sceDisplay
s_modulename 0880A084
s_version 0000
s_flags 4001
s_size 0005
s_imports 0003
s_nid 0880A128
s_text 08809E78
215 [GUI] DEBUG emu - Processing Import #1: sceGe_user
s_modulename 0880A094
s_version 0000
s_flags 4001
s_size 0005
s_imports 0007
s_nid 0880A134
s_text 08809E90
216 [GUI] DEBUG emu - Processing Import #2: IoFileMgrForUser
s_modulename 0880A0A4
s_version 0000
s_flags 4001
s_size 0005
s_imports 0003
s_nid 0880A150
s_text 08809EC8
217 [GUI] DEBUG emu - Processing Import #3: ModuleMgrForUser
s_modulename 0880A0BC
s_version 0000
s_flags 4001
s_size 0005
s_imports 0001
s_nid 0880A15C
s_text 08809EE0
217 [GUI] DEBUG emu - Processing Import #4: StdioForUser
s_modulename 0880A0D4
s_version 0000
s_flags 4001
s_size 0005
s_imports 0003
s_nid 0880A160
s_text 08809EE8
218 [GUI] DEBUG emu - Processing Import #5: SysMemUserForUser
s_modulename 0880A0E8
s_version 0000
s_flags 4000
s_size 0005
s_imports 0004
s_nid 0880A16C
s_text 08809F00
219 [GUI] DEBUG emu - Processing Import #6: ThreadManForUser
s_modulename 0880A100
s_version 0000
s_flags 4001
s_size 0005
s_imports 0008
s_nid 0880A17C
s_text 08809F20
219 [GUI] DEBUG emu - Processing Import #7: LoadExecForUser
s_modulename 0880A118
s_version 0000
s_flags 4001
s_size 0005
s_imports 0002
s_nid 0880A19C
s_text 08809F60
220 [GUI] INFO emu - Found 31 imports from 8 modules
221 [GUI] DEBUG emu - Processing header #0: Cube Sample
modulename 00000000
version 0000
attr 8000
size 04
vcount 01
fcount 0001
resident 0880A070
221 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x088040AC
222 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x0880A030
222 [GUI] INFO emu - 31 NIDS mapped
225 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
226 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
227 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
227 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
228 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
234 [GUI] INFO hle.sceDisplay - Saving GE to Textures
307 [GUI] INFO hle - Using the external audio decoder (SonicStage)
557 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
564 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
571 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
576 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
581 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
586 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
591 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
596 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
600 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
605 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
610 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
614 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
619 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
624 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
628 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
633 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
634 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
636 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
726 [GUI] INFO ge - Using RenderingEngineLwjgl31
727 [GUI] INFO ge - OpenGL version: 4.0.10188 Compatibility Profile Context
727 [GUI] INFO ge - Shading Language version: 4.00
728 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
728 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
734 [GUI] INFO ge - Using VBO
737 [GUI] INFO ge - Using VAO (Vertex Array Object)
738 [GUI] INFO ge - Using shaders with Skinning
738 [GUI] INFO ge - Using dynamic shaders
738 [GUI] INFO ge - Using Geometry Shader for SPRITES
739 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
739 [GUI] INFO ge - Using Native Color Lookup Tables (CLUT)
855 [GUI] ERROR ge - Shader error log: Vertex shader was successfully compiled to run on hardware.
Fragment shader failed to compile with the following errors:
ERROR: 0:89: error(#202) No matching overloaded function found texture2DProj
ERROR: 0:89: error(#160) Cannot convert from 'const float' to 'unsigned int'
ERROR: error(#273) 2 compilation errors. No code generated
870 [GUI] ERROR ge - Shader error log: Vertex shader was successfully compiled to run on hardware.
Fragment shader failed to compile with the following errors:
ERROR: 0:89: error(#202) No matching overloaded function found texture2DProj
ERROR: 0:89: error(#160) Cannot convert from 'const float' to 'unsigned int'
ERROR: error(#273) 2 compilation errors. No code generated
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What about 11.4 drivers? Any change?
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0
not for me is the same as 11.3
the only i have problems is kingdoms hearts bs
ff cc megaman are working nice .
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