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Fantasy Golf Pangya Portable - ULJM05440
#1
Jpcsp r2088
Enable Media Engine + Decode Audio SonicStage + use non-native fonts flash0
no screen.

Code:
1220 [GUI] INFO  emu - Java version: 1.6.0_24 (1.6.0_24-b07)
1221 [GUI] INFO  emu - Jpcsp v0.6 2088
1222 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULJM05440
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.03
REGION = 32768
TITLE = ?????????????????
probably homebrew? false
1241 [GUI] INFO  emu - Loading global compatibility settings:
1242 [GUI] INFO  emu - Configuration / Region
1242 [GUI] INFO  emu -     Language                                 [???]
1243 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
1243 [GUI] INFO  emu -     Daylight savings:                        [Off]
1243 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
1244 [GUI] INFO  emu -     Time format:                             [24H]
1244 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
1244 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
1244 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
1245 [GUI] INFO  emu -     Nickname:                                []
1245 [GUI] INFO  emu - Configuration / Video
1245 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
1245 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
1246 [GUI] INFO  emu -     [ ] Use vertex cache
1246 [GUI] INFO  emu -     [ ] Use shaders (experimental)
1246 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
1246 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
1247 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
1247 [GUI] INFO  emu -     [ ] Enable saving GE screen to Textures instead of Memory
1247 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
1247 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
1248 [GUI] INFO  emu - Configuration / Audio
1248 [GUI] INFO  emu -     [ ] Disable audio threads
1248 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
1249 [GUI] INFO  emu -     [ ] Disable audio blocking
1249 [GUI] INFO  emu - Configuration / Memory
1249 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
1249 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
1250 [GUI] INFO  emu - Configuration / Media
1250 [GUI] INFO  emu -     [X] Use Media Engine
1250 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
1250 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
1251 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
1251 [GUI] INFO  emu - Configuration / Compiler
1251 [GUI] INFO  emu -     [X] Use compiler (dynarec)
1251 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
1252 [GUI] INFO  emu -     [500] Maximum method size
1252 [GUI] INFO  emu - Configuration / Crypto
1252 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
1252 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
1253 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
1253 [GUI] INFO  ge - Only GE Graphics: false
1253 [GUI] INFO  hle.sceMpeg - Media Engine enabled
1275 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
1276 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
1276 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
1276 [GUI] INFO  memory - Ignore invalid memory access: false
1513 [GUI] INFO  emu - Unrecognized file format
1514 [GUI] INFO  emu - File magic 00 00 00 00
1578 [GUI] WARN  emu - Encrypted file detected! (~PSP)
1579 [GUI] INFO  emu - Calling crypto engine for PRX.
10935 [GUI] INFO  emu - Found ModuleInfo name:'projectg_psp' version:0101 attr:00000000 gp:00000000
10937 [GUI] INFO  emu - Found 203 unresolved imports
10938 [GUI] INFO  emu - 203 NIDS mapped
11005 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
11169 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
11178 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
11187 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
11194 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
11201 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
11208 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
11215 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
11222 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
11229 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
11236 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
11243 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
11250 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
11257 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
11264 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
11271 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
11278 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
11279 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
11324 [GUI] INFO  ge - Using RenderingEngineLwjgl31
11324 [GUI] INFO  ge - OpenGL version: 3.3.10600 Compatibility Profile Context
11324 [GUI] INFO  ge - Shading Language version: 3.30
11324 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
11325 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
11332 [GUI] INFO  ge - Using VBO
13582 [root] WARN  hle - Unsupported syscall 2064 sceKernelSetCompiledSdkVersion395 03090510 09FFFE00 00000000
14007 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
14008 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=11
14035 [user_main] INFO  stdout - sceGuPatchDivide
14042 [user_main] INFO  stdout -
14048 [user_main] INFO  stdout - sceGuTexScale
14054 [user_main] INFO  stdout -
14305 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd1: flags = 1 permissions = 0644


Attached Files
.rar   log DEBUG.rar (Size: 20.08 KB / Downloads: 162)
.rar   log INFO.rar (Size: 3.28 KB / Downloads: 140)
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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#2
Any differences with r2090?
Reply
#3
still same as above with Jpcsp r2090.
also disable Media Engine + SonicStage don't work too.

for US version the problem same too.


Attached Files
.rar   log DEBUG.rar (Size: 8.16 KB / Downloads: 147)
.rar   log INFO.rar (Size: 3.3 KB / Downloads: 138)
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
Reply
#4
(04-18-2011, 08:17 AM)dista_bagus Wrote: still same as above with Jpcsp r2090.
also disable Media Engine + SonicStage don't work too.

for US version the problem same too.
I've provided a fix in r2096 for a function introduced by Hykem in r2090. Could you check again?
Reply
#5
(04-20-2011, 04:04 PM)gid15 Wrote:
(04-18-2011, 08:17 AM)dista_bagus Wrote: still same as above with Jpcsp r2090.
also disable Media Engine + SonicStage don't work too.

for US version the problem same too.
I've provided a fix in r2096 for a function introduced by Hykem in r2090. Could you check again?

Thanks gid! I just ran another test and I think I finally figured out that command.
It works just like sceIoRead. It seems that it reads outSize sectors from the disc, stores them in outBuffer and then returns the number of read sectors.
That's why outSize is always changing from game to game. Tongue
Reply
#6
gid15 & Hykem, try it with Jpcsp r2096.
with Enable Media Engine + SonicStage also disable 2 of those, still can't play/no screen/black.
and appear message on log

Code:
12394 [root] WARN  hle - Unsupported syscall 2064 sceKernelSetCompiledSdkVersion395 03090510 09FFFE00 00000000
12634 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
12635 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=11
12663 [user_main] INFO  stdout - sceGuPatchDivide
12676 [user_main] INFO  stdout -
12682 [user_main] INFO  stdout - sceGuTexScale
12688 [user_main] INFO  stdout -
12933 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd1: flags = 1 permissions = 0644


Attached Files
.rar   log INFO + DEBUG.rar (Size: 10.34 KB / Downloads: 167)
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
Reply
#7
log INFO+DEBUG and profiler Jpcsp r2163.


Attached Files
.rar   log INFO+DEBUG.rar (Size: 5.03 KB / Downloads: 153)
.rar   profiler.rar (Size: 55.14 KB / Downloads: 169)
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
Reply
#8
(04-20-2011, 04:35 PM)Hykem Wrote: Thanks gid! I just ran another test and I think I finally figured out that command.
It works just like sceIoRead. It seems that it reads outSize sectors from the disc, stores them in outBuffer and then returns the number of read sectors.
That's why outSize is always changing from game to game. Tongue
The command sceIoIoctl(cmd=0x01F30003) should now be correct in r2308. It has been tested on a PSP.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#9
Jpcsp r2308
try with USA version must with ignore invalid memory.

has some issue like sometimes appear image & sometimes not also has flickering.
when skip at conversation can't continue, stuck at now loading.
here's log INFO.


Attached Files
.rar   log.rar (Size: 79.21 KB / Downloads: 148)
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
Reply
#10
Rev2868 Black screen.
Attach info and debug log.
Please note that I upgated to JAVA 7
Rev2308 also don't work


Attached Files
.7z   R2868infoanddebug.7z (Size: 205.25 KB / Downloads: 155)
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