game appears playable,
Optimal Game setting
attached info log - from start of game till where i saved in the town.
bugs
audio is out of sync with video (i think this game uses a separate audio file for the video (like bgm) so to sync it with the video playing might be hard
Update
log2 is about 2h:10m of gameplay straight
Game Info
Amazon | Wikipedia
Optimal Game setting
Code:
|Video|
[-] Only GE graphhics (not recommended for homebrew) // Flickers
[-] Use vertex cache
[x] Use shaders (experimental)
[-] Use a Geometry Shader for 2D rendering (only relevant when using shaders) // disable to see the menu backgrounds.
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[-] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[-] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[x] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
|Media|
[x] Use Media Engine (Works only with 32bit JPCSP)
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
[x] Use non-native fonts from flash0 folder
|Compiler|
[x] Use compiler (dynarec)
[-] Output profiler into to profiler.txt (only for compiler)
[100] Maximum method size
::Legend::
[-] = Unchecked
[x] = Checked
[#] = Optional, use at own risk (usually a speedup, can cause crash / bugs, disable this first if you run into problems)
::When changing options do it before you load the game, or else you'll need to close and restart Jpcsp.::
attached info log - from start of game till where i saved in the town.
bugs
audio is out of sync with video (i think this game uses a separate audio file for the video (like bgm) so to sync it with the video playing might be hard
Update
log2 is about 2h:10m of gameplay straight
Game Info
Amazon | Wikipedia
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