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Valkyria Chronicles 2 - ULUS10515
sometime the game crash (randomly) and quite frequent too
using rev.2871

Log :
java.lang.OutOfMemoryError: unable to create new native thread
at java.lang.Thread.start0(Native Method)
at java.lang.Thread.start(Unknown Source)
at jpcsp.Allegrex.compiler.RuntimeContext.switchRealThread(RuntimeContex
t.java:399)
at jpcsp.Allegrex.compiler.RuntimeContext.switchThread(RuntimeContext.ja
va:433)
at jpcsp.Allegrex.compiler.RuntimeContext.update(RuntimeContext.java:389
)
at jpcsp.HLE.modules150.ThreadManForUser.internalContextSwitch(ThreadMan
ForUser.java:591)
at jpcsp.HLE.modules150.ThreadManForUser.contextSwitch(ThreadManForUser.
java:617)
at jpcsp.HLE.modules150.ThreadManForUser.hleRescheduleCurrentThread(Thre
adManForUser.java:678)
at jpcsp.HLE.modules150.ThreadManForUser.hleRescheduleCurrentThread(Thre
adManForUser.java:700)
at jpcsp.HLE.modules150.ThreadManForUser.hleBlockCurrentThread(ThreadMan
ForUser.java:862)
at jpcsp.HLE.modules150.ThreadManForUser.hleBlockCurrentThread(ThreadMan
ForUser.java:870)
at jpcsp.HLE.modules150.sceGe_user.blockCurrentThreadOnList(sceGe_user.j
ava:206)
at jpcsp.HLE.modules150.sceGe_user.sceGeDrawSync(sceGe_user.java:583)
at _S1_2_8CB0A40.s(_S1_2_8CB0A40.java:4)
at _S1_2_8C8726C.s(_S1_2_8C8726C.java:4)
at _S1_2_8C8726C.exec(_S1_2_8C8726C.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
50)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:182)
at _S1_2_8BB8FDC.s(_S1_2_8BB8FDC.java:32)
at _S1_2_8BD2F60.s(_S1_2_8BD2F60.java:68)
at _S1_2_8BD8D4C.s(_S1_2_8BD8D4C.java:12)
at _S1_2_880490C.s(_S1_2_880490C.java:16)
at _S1_2_880490C.exec(_S1_2_880490C.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
50)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:203)
at _S1_2_8BD9070.s(_S1_2_8BD9070.java:124)
at _S1_2_8804270.s(_S1_2_8804270.java:280)
at _S1_2_8BA6BE8.s(_S1_2_8BA6BE8.java:268)
at _S1_2_8BA6BE8.exec(_S1_2_8BA6BE8.java)
at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeC
ontext.java:658)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
694)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)

can anyone have an idea how to fix it??
Reply
Used r 2893.

Code:
WARN hle.sceGe_user - Odin_Main - sceGeListEnQueue can't enqueue duplicate list address
WARN hle.sceGe_user - Odin_Main - sceGeListEnQueue can't enqueue duplicate list address
WARN hle.sceGe_user - Odin_Main - sceGeListEnQueue can't enqueue duplicate list address
ERROR       ge - GUI - Waiting too long on an END command, aborting the list PspGeList[id=0x2a, status=PSP_GE_LIST_END_REACHED, list=0x09C1F4C0, pc=0x09C1F4C8, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=true, restarted=false, reset=false]
ERROR       ge - GUI - Aborting current list processing due to too many errors
WARN hle.sceGe_user - Odin_Main - sceGeListEnQueue can't enqueue duplicate list address
WARN hle.sceGe_user - Odin_Main - sceGeListEnQueue can't enqueue duplicate list address

Everything is fine until half way battling, FPS shot to 700+ and everything hang.


Attached Files
.txt   log.txt (Size: 192.04 KB / Downloads: 114)
Windows 7 64bit / Intel® Core™ i5 CPU 760 @ 2.80GHz / RAM 4GB / NVIDIA GeForce GTX 460
Reply
Seem need to know hle.Kernel_Library flag value 0x800201A8 is what.
Code:
19:46:55  WARN hle.Kernel_Library - Odin_Main - hleKernelCpuResumeIntr unknown flag value 0x800201A8
19:46:55  WARN hle.sceGe_user - Odin_Main - sceGeListEnQueue can't enqueue duplicate list address
Reply
No more jitters in intro movie with r 2927
Windows 7 64bit / Intel® Core™ i5 CPU 760 @ 2.80GHz / RAM 4GB / NVIDIA GeForce GTX 460
Reply
the game tends to sometimes lock up at random times for me, i followed the settings lists on the first few pages. Also on a side note the gun noises arent there either, but the videos and the music are... jpcsp 2903:2927
Reply
the same thing is happening to me that is happening to the posters above me. Sorry for my last post being very unhelpful.[/align]
Reply
I'm getting crashing as well at random times in battle Sad Its something new that cropped up, because i remember being able to beat the game before. Wish i knew when it happened.
Reply
managed to get through 2 battles in a row without any wierd behavior with the newest r2957. going to test a few more to see if its fixed.


Edit: nope, same problem started with the third battle, still not working.
Reply
Any progress on this with the new svns?
Reply
please post a log on the info setting so the devs can take a look.
Reply


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