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Kingdom Hearts: Birth by Sleep - US - ULUS10505
[Speaking english like a spanish cow]

Jpcsp Team is working very nice... i'm impressed btw Big Grin

But, i see only gid15 & Hykem, where are the others :p

I think that all the forum should donate to Jpcsp team 1-5$, to offer them sth when the software will not be longer in Beta, beacause they are awesome... think about it... 1-5$ is not so much, and with all the people on this forum Jpcsp team could have enough money Smile

[/Speaking english like a spanish cow]
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good news r2157 fixed the graphics issue. now its just a matter of keeping the fingers crossed and down the road with future builds having 100% compatibility. would like to be able to read the in game reports without jpcsp locking up as well as being able to play the command board.
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(05-29-2011, 09:31 PM)mordaki987 Wrote: good news r2157 fixed the graphics issue. now its just a matter of keeping the fingers crossed and down the road with future builds having 100% compatibility. would like to be able to read the in game reports without jpcsp locking up as well as being able to play the command board.

...And the Deep space level bug with Terra fixed :p cause it's annoying Smile
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haven't run into that bug yet. although i have hopes that eventually down the road that bbs will be 100% compatible and playable in jpcsp.

(05-29-2011, 09:53 PM)-Kratos- Wrote:
(05-29-2011, 09:31 PM)mordaki987 Wrote: good news r2157 fixed the graphics issue. now its just a matter of keeping the fingers crossed and down the road with future builds having 100% compatibility. would like to be able to read the in game reports without jpcsp locking up as well as being able to play the command board.

...And the Deep space level bug with Terra fixed :p cause it's annoying Smile
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(05-29-2011, 09:53 PM)-Kratos- Wrote:
(05-29-2011, 09:31 PM)mordaki987 Wrote: good news r2157 fixed the graphics issue. now its just a matter of keeping the fingers crossed and down the road with future builds having 100% compatibility. would like to be able to read the in game reports without jpcsp locking up as well as being able to play the command board.

...And the Deep space level bug with Terra fixed :p cause it's annoying Smile

Well Kratos if you go here http://www.emunewz.net/forum/showthread.php?tid=4310 you can see that Hykem and gid15 are working hard to solve that bug, and its very promising
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
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(05-30-2011, 04:20 PM)virgil94 Wrote:
(05-29-2011, 09:53 PM)-Kratos- Wrote:
(05-29-2011, 09:31 PM)mordaki987 Wrote: good news r2157 fixed the graphics issue. now its just a matter of keeping the fingers crossed and down the road with future builds having 100% compatibility. would like to be able to read the in game reports without jpcsp locking up as well as being able to play the command board.

...And the Deep space level bug with Terra fixed :p cause it's annoying Smile

Well Kratos if you go here http://www.emunewz.net/forum/showthread.php?tid=4310 you can see that Hykem and gid15 are working hard to solve that bug, and its very promising

Hopefully, it should be fixed in r2159. Could someone please confirm this? Thanks!
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[Anciant Post deleted]

Shit guys, i was sooo excited i've done everything wrong (deleted accidentaly my tmp and cfg,...) and now all is working properly Big Grin Sometimes i'm a few (VERY) stupid !!!

Thanks Hykem, Gid15 & Others

PS : If someone read all of my precedents post, please don't tell to others i was just excited to play in fullscreen XD

When saving : Exception in thread "user_main"
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some games cannot be played on full screen no mater what it seen. Birth by sleep is one of them, the majority of the graphical bugs hare are not bugs ate all, are only people resizing the screen and causing it, restart the emulator and do not resize that this bugs will desapear....., now on to the real ones:

Last Revision:

- if you check Texture instead of memory, a black cross in shadow form will be sometimes in the screen
- the game has some crashes that the old revisions lacked, it happens after Terra and Ven first spar. "exepction in user main thread out of memory error"
- if you check the resize filter(that i dunno what it do exactly), and close the emulator and open it again no vĂ­deo will be displayed you have to close everything unmkark it, and go again (if you want to play something x1)
- Aqua bug returned, her hits don't land on the last revision

these bugs are happening for quite some time now:

- some games have videos that only start. the sound keep going and the movie don't proceed, weird thing is, same games pass these same movies perfectly fine (all of them anime cut scenes) on older revisions

what i noticed that got better

- the op video its not usnync anymore
- seen a little faster
- x2 resized almost work
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While saving at certain saves points :

Exception in thread "user_main" java.lang.OutOfMemoryError: PermGen space
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at jpcsp.Allegrex.compiler.CompilerClassLoader.defineClass(CompilerClassLoader.java:34)
at jpcsp.Allegrex.compiler.CodeBlock.loadExecutable(CodeBlock.java:152)
at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:493)
at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:507)
at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:325)
at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:380)
at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:355)
at jpcsp.Allegrex.compiler.CompilerClassLoader.findClass(CompilerClassLoader.java:50)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at _S1_3_888BFF0.s(_S1_3_888BFF0.java:1216)
at _S1_3_888BFF0.exec(_S1_3_888BFF0.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:117)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:196)
at _S1_3_887D2B4.s(_S1_3_887D2B4.java:668)
at _S1_3_887D290.s(_S1_3_887D290.java:20)
at _S1_3_88B0748.s(_S1_3_88B0748.java:204)
at _S1_3_88B0748.exec(_S1_3_88B0748.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:117)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:155)
at _S1_3_88B06F0.s(_S1_3_88B06F0.java:60)
at _S1_3_885279C.s(_S1_3_885279C.java:56)
at _S1_3_8822C74.s(_S1_3_8822C74.java:72)
at _S1_3_8822A70.s(_S1_3_8822A70.java:360)
at _S1_3_8822538.s(_S1_3_8822538.java:12)
at _S1_3_8822538.exec(_S1_3_8822538.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:117)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:196)
at _S1_3_88340E0.s(_S1_3_88340E0.java:84)
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also the characters in the menu are in the wrong position, like they were before the rev 2150
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
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