r2203:
Only Ge + save GE screen to Texture.
Only Ge + save GE screen to Texture.
Code:
49509 [GUI] INFO emu - Java version: 1.6.0_26 (1.6.0_26-b03)
49550 [GUI] INFO emu - Jpcsp v0.6
49575 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10245
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.50
REGION = 32768
TITLE = ALIEN SYNDROME
probably homebrew? false
49863 [GUI] INFO emu - Loading global compatibility settings:
49864 [GUI] INFO emu - Configuration / Region
49983 [GUI] INFO emu - Language [日本語]
49984 [GUI] INFO emu - Button preference: ["O" for "Enter"]
49985 [GUI] INFO emu - Daylight savings: [Off]
49985 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
49985 [GUI] INFO emu - Time format: [24H]
49986 [GUI] INFO emu - Date format: [YYYY-MM-DD]
49986 [GUI] INFO emu - WLAN power saving mode: [Off]
49986 [GUI] INFO emu - Ad hoc channel: [Auto]
49987 [GUI] INFO emu - Nickname: []
49988 [GUI] INFO emu - Configuration / Video
49994 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
50011 [GUI] INFO emu - [X] Only GE graphics (not recommended for homebrew)
50011 [GUI] INFO emu - [ ] Use vertex cache
50012 [GUI] INFO emu - [ ] Use shaders (experimental)
50013 [GUI] INFO emu - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
50013 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
50013 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
50014 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
50014 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
50014 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
50015 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
50015 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
50016 [GUI] INFO emu - Configuration / Audio
50016 [GUI] INFO emu - [ ] Disable audio threads
50017 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
50017 [GUI] INFO emu - [ ] Disable audio blocking
50020 [GUI] INFO emu - Configuration / Memory
50020 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
50020 [GUI] INFO emu - [X] Ignore unmapped imports (not recommended)
50028 [GUI] INFO emu - Configuration / Media
50029 [GUI] INFO emu - [X] Use Media Engine
50030 [GUI] INFO emu - [X] Extract media files to tmp folder
50030 [GUI] INFO emu - [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
50030 [GUI] INFO emu - [X] Use non-native fonts from flash0 folder
50031 [GUI] INFO emu - Configuration / Compiler
50031 [GUI] INFO emu - [X] Use compiler (dynarec)
50033 [GUI] INFO emu - [X] Output profiler info to profiler.txt (only for compiler)
50034 [GUI] INFO emu - [3000] Maximum method size
50034 [GUI] INFO emu - Configuration / Crypto
50034 [GUI] INFO emu - [X] Extract decrypted EBOOT.BIN files to the TMP folder
50035 [GUI] INFO emu - [X] Handle SAVEDATA in crypto mode
50035 [GUI] INFO emu - [X] Extract original PGD files to the TMP folder
50036 [GUI] INFO emu - Configuration / Display
50036 [GUI] INFO emu - Anti-aliasing: [OFF]
50037 [GUI] INFO emu - Resolution: [Native]
50037 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
50038 [GUI] INFO ge - Only GE Graphics: true
50038 [GUI] INFO hle.sceMpeg - Using JPCSP connector
50039 [GUI] INFO hle.sceMpeg - Media Engine enabled
50618 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
50634 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
50635 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
50635 [GUI] INFO memory - Ignore invalid memory access: true
50653 [GUI] INFO hle - Ignore Unmapped Imports enabled
51565 [GUI] INFO compiler - Compiler MethodMaxInstructions: 3000
56808 [GUI] INFO loader - Found ModuleInfo name:'Game' version:0101 attr:00000000 gp:00000000
56829 [GUI] INFO loader - Found 237 unresolved imports
56831 [GUI] INFO loader - 237 NIDS mapped
57149 [GUI] INFO hle.sceDisplay - Saving GE to Textures
62511 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
62549 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
62594 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
62632 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
62661 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
62693 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
62726 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
62757 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
62925 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
63092 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
63126 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
63170 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
63193 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
63211 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
63240 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
63277 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
63299 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
74026 [GUI] INFO ge - Using RenderingEngineLwjgl31
74046 [GUI] INFO ge - OpenGL version: 3.3.0
74089 [GUI] INFO ge - Shading Language version: 3.30 NVIDIA via Cg compiler
74130 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
74135 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
74368 [GUI] INFO ge - Using VBO