This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Boom Beats - NPUZ00194
#1
Boom Beats - NPUZ00194
using r2750
at the title screen it keeps pausing (cannot get past the title screen)
here is the info log


Attached Files
.zip   log.html.zip (Size: 3.66 KB / Downloads: 162)
Reply
#2
Code:
PSP_SYSTEM_VER = 6.20
1934   GUI   WARN   loader   Failed to map import at 0x089D20C4 [0x0C116E1B] Module 'sceAtrac3plus'(attempt 1)  
1934   GUI   WARN   loader   Failed to map import at 0x089D20CC [0x1575D64B] Module 'sceAtrac3plus'(attempt 1)  
...
46434      ERROR   hle   Unmapped import at 0x089D20CC [0x1575D64B] Module 'sceAtrac3plus' - 00000000 09fbb770 088f911c
r2751: sceAtracLowLevelDecode(0x0C116E1B) and sceAtracLowLevelInitDecoder(0x1575D64B) are now available from PSP 6.20. Previously, they were restricted to PSP 6.30 and above.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#3
using r2751
ok it goes ingame now but the music is missing (just a clicking sound)
here is the new info log


Attached Files
.zip   log.html.zip (Size: 6.65 KB / Downloads: 156)
Reply
#4
no sound due to
Code:
"Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x8C80570, decodeAddr=0x09FBF8F0, samplesAddr=0x08C77510, decodePosAddr=0x09FBF8F4
I have posted compiler debug log for sceAtracLowLevelDecode
http://www.emunewz.net/forum/showthread.php?tid=84923
(10-01-2012, 01:36 AM)nash67 Wrote: using r2751
ok it goes ingame now but the music is missing (just a clicking sound)
here is the new info log

Reply
#5
using r 2900
when you go to start the first level the game crashes out with a java error
here is the info log


Attached Files
.zip   log.zip (Size: 3.43 KB / Downloads: 139)
Reply
#6
last worked on 2827 but was broken by 2828
here is an info log from 2827 and 2828
and a log with the added line from 2827
<logger name='hle.sceAtrac3plus' > <level value='debug' /> </logger>


Attached Files
.zip   2827 with added line log.zip (Size: 8.03 KB / Downloads: 135)
.zip   2827 working info log.zip (Size: 3.81 KB / Downloads: 155)
.zip   2828 not working info log.zip (Size: 3.62 KB / Downloads: 144)
Reply
#7
Code:
16:02:11  WARN hle.sceAtrac3plus -  - Unimplemented sceAtracLowLevelInitDecoder atID=0x0, paramsAddr=0x09FBB770
16:02:11 DEBUG hle.sceAtrac3plus -  - sceAtracLowLevelInitDecoder values at 0x09FBB770: numberOfChannels=1, unknown=1, sourceBufferLength=0x000002E8
16:02:14  WARN hle.sceAtrac3plus - AudioThread - Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x08C429D0, sourceBytesConsumedAddr=0x09FBF8F0, samplesAddr=0x08C42CC0, sampleBytesAddr=0x09FBF8F4
16:02:14 ERROR       me - AudioThread - MediaEngine: Invalid container format!
16:02:14 ERROR       me - AudioThread - MediaEngine: No audio streams found!
Could you retest with r2994?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#8
using r 2998
goes ingame again but the music is still missing
here is an info log and profiler


Attached Files
.zip   log.zip (Size: 122.9 KB / Downloads: 178)
Reply
#9
using r 3080
still goes ingame
but the music is still missing
can be moved to half playable
here is a compiler log


Attached Files
.zip   log.zip (Size: 1.47 MB / Downloads: 157)
Reply
#10
Moved to half playable
Am I the only one with this cool sig?
[Image: ji6WX.png]
[Image: 2404362.png]
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)