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Naruto Shippuden: Ultimate Ninja Impact Demo - EUR - ULED01539
#1
r2211
Code:
2554 [GUI] INFO  emu - Java version: 1.6.0_26 (1.6.0_26-b03)
2555 [GUI] INFO  emu - Jpcsp v0.6
2557 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULED01539
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
GAMEDATA_ID = ULED01539
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.37
REGION = 32768
TITLE = NARUTO SHIPPUDEN: Ultimate Ninja Impact DEMO
USE_USB = 0
probably homebrew? false
2561 [GUI] DEBUG hle - Loading HLE firmware up to version 637
2567 [GUI] INFO  emu - Loading global compatibility settings:
2567 [GUI] INFO  emu - Configuration / Region
2570 [GUI] INFO  emu -     Language                                 [English]
2570 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2570 [GUI] INFO  emu -     Daylight savings:                        [Off]
2571 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2571 [GUI] INFO  emu -     Time format:                             [24H]
2571 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
2572 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2572 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2572 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
2573 [GUI] INFO  emu - Configuration / Video
2573 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2573 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
2574 [GUI] INFO  emu -     [X] Use vertex cache
2574 [GUI] INFO  emu -     [X] Use shaders (experimental)
2574 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2574 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2575 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
2575 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
2576 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2576 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2576 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
2576 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
2577 [GUI] INFO  emu - Configuration / Audio
2577 [GUI] INFO  emu -     [ ] Disable audio threads
2577 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2578 [GUI] INFO  emu -     [ ] Disable audio blocking
2578 [GUI] INFO  emu - Configuration / Memory
2578 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
2579 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
2579 [GUI] INFO  emu - Configuration / Media
2579 [GUI] INFO  emu -     [X] Use Media Engine
2579 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
2580 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2580 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
2580 [GUI] INFO  emu - Configuration / Compiler
2580 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2581 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
2581 [GUI] INFO  emu -     [3000] Maximum method size
2581 [GUI] INFO  emu - Configuration / Crypto
2582 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
2582 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
2582 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
2582 [GUI] INFO  emu - Configuration / Display
2583 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
2583 [GUI] INFO  emu -     Resolution:                              [Native]
2583 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
2583 [GUI] INFO  ge - Only GE Graphics: false
2584 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2607 [GUI] INFO  ge - Using Async Vertex Cache
2607 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2608 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2608 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2608 [GUI] INFO  memory - Ignore invalid memory access: false
2612 [GUI] DEBUG emu - No patch file found for this game
2790 [GUI] DEBUG hle - Loading HLE firmware up to version 637
2845 [GUI] DEBUG hle - Loading HLE firmware up to version 637
7645 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x300000, addr=0x08804000: returns 0x08804000
7698 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
7699 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
7700 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
7700 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
7700 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
7795 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 800 x 600 x 32 @75Hz
...
7814 [GUI] DEBUG hle.sceDisplay - Available Display Mode #81 = 1152 x 864 x 32 @72Hz
7814 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
7814 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
7815 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.1.0
7816 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
7877 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
8115 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
8121 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
8126 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
8130 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
8135 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
8138 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
8142 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
8147 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
8150 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
8154 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
8158 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
8162 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
8166 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
8169 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
8173 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
8177 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
8178 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
8179 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
8228 [GUI] INFO  ge - Using RenderingEngineLwjgl31
8228 [GUI] INFO  ge - OpenGL version: 4.1.0
8229 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
8229 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
8229 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
8235 [GUI] INFO  ge - Using VBO
8237 [GUI] INFO  ge - Using VAO (Vertex Array Object)
8237 [GUI] INFO  ge - Using shaders with Skinning
8238 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
8450 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
8453 [GUI] DEBUG ge - UBO Structure size: 868 (including endOfUBO)
8480 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
8481 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
8481 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
8482 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
8792 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
8793 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
8793 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
8793 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Code:
210841 [root] WARN  hle - Unsupported syscall 2080 SysMemUserForUser_1B4217BC 06030510 09FFFE00 00000000
210885 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=d
210886 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0xE
210911 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
210912 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
210912 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
210912 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
210913 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
210913 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
210913 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM loaded
210923 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/sce_lbn0xE240_size0x5100') HLE module loaded
210926 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libfont'
211058 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
211059 [user_main] WARN  hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
211060 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit (threadStack=0x1000, threadPri=0x30, adhocIDAddr=0x9fff660)
211060 [user_main] INFO  hle.sceNetAdhocctl - Found Adhoc ID data: type=0, params=ULES01306
211061 [user_main] WARN  hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8811098, adhocctlHandlerArg=0x0)
211112 [fioThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0777
211121 [fioThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0777
211128 [fioThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0777
211202 [fioThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0777
211312 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08B031C0, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
227472 [AtracPlay] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x08D1EE90, bufferSize=0x43380, fileSize=0x43380
227474 [AtracPlay] INFO  hle - AT3+ data decoded by the external decoder.
230226 [Atrac3StreamPlayThread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 00
230260 [Atrac3StreamPlayThread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=1, buffer=0x09BB82A0, bufferSize=0x20000, fileSize=0x6730
230838 [Atrac3StreamPlayThread] INFO  hle - Mono AT3+ data could not be decoded by the external decoder
230838 [Atrac3StreamPlayThread] INFO  hle - AT3+ data could not be decoded by the external decoder.
247865 [AtracPlay] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x0961D590, bufferSize=0xA733C, fileSize=0xA733C
247867 [AtracPlay] INFO  hle - AT3+ data decoded by the external decoder.
248998 [Atrac3StreamPlayThread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=1, buffer=0x09BB82A0, bufferSize=0x20000, fileSize=0xD6D0
249220 [Atrac3StreamPlayThread] INFO  hle - Mono AT3+ data could not be decoded by the external decoder
249220 [Atrac3StreamPlayThread] INFO  hle - AT3+ data could not be decoded by the external decoder.
256486 [Atrac3StreamPlayThread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=1, buffer=0x09BB82A0, bufferSize=0x20000, fileSize=0x1F38
256731 [Atrac3StreamPlayThread] INFO  hle - Mono AT3+ data could not be decoded by the external decoder
256731 [Atrac3StreamPlayThread] INFO  hle - AT3+ data could not be decoded by the external decoder.
274069 [Atrac3StreamPlayThread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=1, buffer=0x09BB82A0, bufferSize=0x20000, fileSize=0x7A48
274292 [Atrac3StreamPlayThread] INFO  hle - Mono AT3+ data could not be decoded by the external decoder
274292 [Atrac3StreamPlayThread] INFO  hle - AT3+ data could not be decoded by the external decoder.
Code:
Exception in thread "GUI" java.util.ConcurrentModificationException
    at java.util.LinkedList$ListItr.checkForComodification(Unknown Source)
    at java.util.LinkedList$ListItr.next(Unknown Source)
    at jpcsp.graphics.VideoEngine.isVideoTexture(VideoEngine.java:4211)
    at jpcsp.graphics.VideoEngine.canCacheTexture(VideoEngine.java:4240)
    at jpcsp.graphics.VideoEngine.loadTexture(VideoEngine.java:4373)
    at jpcsp.graphics.VideoEngine.executeCommandPRIM(VideoEngine.java:1547)
    at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1078)
    at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:818)
    at jpcsp.graphics.VideoEngine.update(VideoEngine.java:523)
    at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1356)
    at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
    at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
    at sun.awt.RepaintArea.updateComponent(Unknown Source)
    at sun.awt.RepaintArea.paint(Unknown Source)
    at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue$2.run(Unknown Source)
    at java.awt.EventQueue$2.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x08AD4480 sp:0x08801E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'fnThread' ID: 0x0033 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x29 Initial Priority: 0x29
Thread Entry: 0x08815E0C Stack: 0x09F79C00 - 0x09F7AC00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0032) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'fnDecordThread' ID: 0x0037 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x30 Initial Priority: 0x30
Thread Entry: 0x08815CD0 Stack: 0x09F78C00 - 0x09F79C00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0035) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'muscbThread' ID: 0x0042 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0881FCE8 Stack: 0x09F76C00 - 0x09F78C00 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 1019 us, rest 240 us) Us: 1019 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'dispThread' ID: 0x0024 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x14 Initial Priority: 0x14
Thread Entry: 0x08809050 Stack: 0x09F7DC00 - 0x09F7EC00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0026) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Sched' ID: 0x0019 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x08806FD0 Stack: 0x09F7EC00 - 0x09F7FC00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x28 Initial Priority: 0x20
Thread Entry: 0x08804440 Stack: 0x09F7FC00 - 0x09FFFC00 Stack Size: 0x00080000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x001B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'drawThread' ID: 0x0029 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08809154 Stack: 0x09F7CC00 - 0x09F7DC00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0021) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AtracPlay' ID: 0x0049 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x13 Initial Priority: 0x13
Thread Entry: 0x08838058 Stack: 0x09F6EC00 - 0x09F76C00 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None (delay 2300 us, rest 1479 us) Us: 2300 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'fioThread' ID: 0x002F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x14 Initial Priority: 0x14
Thread Entry: 0x08814A74 Stack: 0x09F7AC00 - 0x09F7CC00 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x002D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016C0000 23855104 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX   XX]
Fragmented memory: 00168000 1474560 bytes
[                                                          XXXX X]
------------------------------------------------------------


Attached Files Thumbnail(s)
           
Reply
#2
Hi, how long no see the forum.
The emulator has come a long way,many games are playables and full speed.
This game in olds revision is playable.(but also has freezes,but less).

Add a video gameplay:

In Jpcsp 2110.

http://www.youtube.com/watch?v=ONfqK6ZGTSc

In Dual Core 2,6GHz
2Gb RAM
250GTS
Windows 7 x64(but jpcsp is x32)

Fullspeed,sound and music(bgm) plays,only one error in graphics, a square in the left corner.

As always,great job Jpcsp team.
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#3
How quit the prometeus patch? i Download the iso but i can't play for this patch.. Sorry for english? i try with UMDgen but not get.. Help .. I can play this game..
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#4
(07-14-2011, 05:20 AM)elcoreano23 Wrote: How quit the prometeus patch? i Download the iso but i can't play for this patch.. Sorry for english? i try with UMDgen but not get.. Help .. I can play this game..

No help for downloaders
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#5
Working, but extremely slow for me, any when a mission starts the sounds going perfectly but the image is completely lagged behind, not even allowing me to see any movement. Any speed enhancing settings i can use? I know its not cause my computer is bad cause...well its really good, im able to play any other emulator.
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