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Taiko no Tatsujin Portable DX - NPJH50426
#1
NO BGM.Huh

The game can't proceed after pic 6,If I checked use media engine.

.rar   jpcspr2217_NPJH50426_log_use_media_engine.rar (Size: 93.38 KB / Downloads: 184)
                       


.rar   jpcspr2217_NPJH50426_log_unchecked_use_media_engine.rar (Size: 108.88 KB / Downloads: 174)
           
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#2
test r2227
NO change.
   

.rar   jpcspr2227_NPJH50426_log_use_media_engine.rar (Size: 77.2 KB / Downloads: 169)

   

.rar   jpcspr2227_NPJH50426_log_unchecked_use_media_engine.rar (Size: 92.74 KB / Downloads: 160)
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#3
Nothing's changed here as of r2423 either. Game still hangs on the loading screen, and there's no music anywhere: not in song select or at the title/menu. Probably doesn't count as a playable game, since a rhythm game without music is kinda...


Attached Files
.rar   log.rar (Size: 6.66 KB / Downloads: 175)
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#4
using r 3080
still the same problem
it hangs on the loading screen (red screen with turtle)
here is a compiler log


Attached Files
.zip   log.zip (Size: 1.35 MB / Downloads: 159)
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#5
disable use media engine
Code:
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - The ATRAC3 audio is currently being saved under
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     tmp\NPJH50426\Atrac\
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - To decode the audio, copy the following file
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     *.at3
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     command.txt
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - to your PSP under
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     ms0:/tmp/
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - and run the 'Jpcsp Connector 3xx' on your PSP.
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - After decoding on the PSP, move the following files
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     ms0:/tmp/.at3.decoded
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 - back to Jpcsp under
21:51:38  INFO hle.sceAtrac3plus - nuSound2Thread:Atrac3 -     tmp\NPJH50426\Atrac\
so I decod the at3 file and copy the .ate.decoded file to tmp\NPJH50426\Atrac\
and then try again
yet the game have bgm as I wish,

but when I play the song the music will disappear after 1 Second

EDIT: JPCSP not extract whole at3, The song is longer ther 2min, but what jpcsp extract is only 1s.
   
   

Code:
<logger name='hle.sceAtrac3plus'> <level value='trace' /> </logger>
<logger name='hle.sceAudio'> <level value='trace' /> </logger>

.zip   Taiko no Tatsujin Portable DX log.zip (Size: 83.06 KB / Downloads: 167)


.txt   JpcspTrace log.txt (Size: 12.94 KB / Downloads: 142)
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#6
r3630
The game can't proceed whatever use media engine or not.

.zip   NPJH50426 r3630 log.zip (Size: 17.44 KB / Downloads: 188)
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#7
Code:
15:08:50 DEBUG compiler - nuSound2Thread:Stream - CodeInstruction.compile    0x8AEA7C8 - syscall    0x047D3 [sceAtracResetPlayPosition]
This function has been improved in r3631. Could you retest?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#8
(09-20-2014, 01:09 PM)gid15 Wrote:
Code:
15:08:50 DEBUG compiler - nuSound2Thread:Stream - CodeInstruction.compile    0x8AEA7C8 - syscall    0x047D3 [sceAtracResetPlayPosition]
This function has been improved in r3631. Could you retest?
thank, finally it have BGM.
but the musical note moving so fast, out of melody.
http://www.tudou.com/programs/view/bVSlmZ-gV7o/
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