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save snapshot is buggy and doesn't quite work. use the actual ingame save features, that's what goes to savedata folder. the snapshots go to the main emulator folder as far as i know.
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05-07-2013, 05:05 AM
(This post was last modified: 05-07-2013, 05:06 AM by kyousuke.)
(05-07-2013, 03:38 AM)Nintendraw Wrote: (05-06-2013, 05:42 AM)serio Wrote: save snapshot is buggy and doesn't quite work. use the actual ingame save features, that's what goes to savedata folder. the snapshots go to the main emulator folder as far as i know.
Ingame save = Menu >Save, right? How does that look in most Japanese games?
Btw, anyone ever play PSP otome games? When the heck are you even given PERMISSION to save?? So far, I've played what is essentially a video with a couple decision points and I know how to auto-play the "video"... My emu has an English language preference.
To save click
セーブ
To load
ロード
I don't have that game so I've no idea where in the game menus these options are, just try opening everything.
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it's different from game to game. maybe it has a menu of some sort you access with a button like start or select, or maybe it's only at specific points. i dunno.
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You have a problem if you use the JRE 8 in place of JRE 7?
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05-12-2013, 12:49 PM
(This post was last modified: 05-12-2013, 01:01 PM by kyousuke.)
I've installed both 32 and 64 bits versions of JDK 8 and there're not many problems, after running the .bat file the console returns this:
There're many more messages when playing but Jpcsp keeps working, I noticed that the clock increase works differently now (or maybe I didn't notice before?), I mean everything looks like it's "fast forwarded" you know, like the mouths of the characters when speaking, they stop moving the lips before the voice stops playing and their body movements aren't natural, when using 150% or more clock increase (150% is still fine, but 300% looks funny).
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I see some IP, network related stuff in new svn. Does jpcsp support network play yet?