07-30-2011, 06:23 AM (This post was last modified: 07-30-2011, 06:24 AM by Butz_san.)
OK, after playing a few hours, I found that there are still errors in graphics even in Linux, but still the emu let you play fine, no crashes or anything like that, the bad thing is that the sound doesn't exist (linux doesn't have sonic stage ), also the character become a little invisible in some parts of the game
yeah I was looking into a way to load himdrender.exe & sonic stage through wine / crossover or similar to get sound support in linux but have had little time lately to test it out...
I was thinking of modifying DecodeAudio.bat into a linux script to call wine lib\linux-x86\HIMDRender.exe -e -i %1 -o %2...
first i guess id need to see if ss can even install under wine and be functional (but this will have to wait until I get some free time)
(07-30-2011, 05:09 PM)ionelush2001 Wrote: why is working in the linux and not windows, what is it that linux have that windows doesn't have.
Who knows, but the game still has many graphical corruption, sometimes the characters become half invisible, sometimes they dont. But no crashes so far . But StarOcean Second evolution has perfect graphics, music and speed in Linux, in windows the characters are invisible O_o
16 [GUI] INFO emu - Configuration / Region
19 [GUI] INFO emu - Language [English]
19 [GUI] INFO emu - Button preference: ["O" for "Enter"]
20 [GUI] INFO emu - Daylight savings: [Off]
21 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
21 [GUI] INFO emu - Time format: [24H]
22 [GUI] INFO emu - Date format: [YYYY-MM-DD]
22 [GUI] INFO emu - WLAN power saving mode: [Off]
23 [GUI] INFO emu - Ad hoc channel: [Auto]
23 [GUI] INFO emu - Nickname: []
24 [GUI] INFO emu - Configuration / Video
24 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
24 [GUI] INFO emu - [ ] Only GE graphics (not recommended for homebrew)
25 [GUI] INFO emu - [X] Use vertex cache
25 [GUI] INFO emu - [X] Use shaders (experimental)
26 [GUI] INFO emu - [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
26 [GUI] INFO emu - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
26 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
27 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
27 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
27 [GUI] INFO emu - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
28 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
28 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
29 [GUI] INFO emu - Configuration / Audio
29 [GUI] INFO emu - [ ] Disable audio threads
29 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
30 [GUI] INFO emu - [ ] Disable audio blocking
30 [GUI] INFO emu - Configuration / Memory
30 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
31 [GUI] INFO emu - [X] Ignore unmapped imports (not recommended)
31 [GUI] INFO emu - Configuration / Media
31 [GUI] INFO emu - [X] Use Media Engine
32 [GUI] INFO emu - [ ] Extract media files to tmp folder
32 [GUI] INFO emu - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
32 [GUI] INFO emu - [X] Use non-native fonts from flash0 folder
33 [GUI] INFO emu - Configuration / Compiler
33 [GUI] INFO emu - [X] Use compiler (dynarec)
34 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
34 [GUI] INFO emu - [500] Maximum method size
34 [GUI] INFO emu - Configuration / Crypto
35 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
35 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
35 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
36 [GUI] INFO emu - Configuration / Display
36 [GUI] INFO emu - Anti-aliasing: [x8]
36 [GUI] INFO emu - Resolution: [Native]
37 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
Butz_san is reporting (http://www.emunewz.net/forum/showthread....9#pid19079) to be able to play this game on Linux 64bit with the above settings. Could someone try on Windows with the same settings and check if it is also playable? Don't forgot to include the log... Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
In Windows, you have a graphic cards driver available:
Code:
OpenGL version: 3.3.0
Shading Language version: 3.30 NVIDIA via Cg compiler
Using shaders with Skinning
Using Uniform Buffer Object (UBO)
On Linux, only a very old driver is available:
Code:
OpenGL version: 1.5.8 NVIDIA 96.43.19
Shaders are not available on your computer. They have been automatically disabled.
Saving GE to Textures has been automatically disabled: FBO is not supported by this OpenGL version
Surprisingly, the older driver is producing better results for that particular game , probably just by chance...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
yea driver is kinda old but it's the latest linux driver for the legacy video cards (gf4 ti4200 :p)....nvidia rarely updates the legacy drivers
Version: 96.43.19
Release Date: 2010.11.16
I was going to try the nouveau open source driver with mesa opengl ... but I don't think it will change much with this old video card :\
I also tried disabling shaders, save to ge ..etc in windows still no avail with this game, the only option that kinda helps is the stencil test option then characters in the top half of the screen become visible in windows.
08-02-2011, 08:46 PM (This post was last modified: 08-02-2011, 08:48 PM by Butz_san.)
But I must admit that still it has graphic issues (Star Ocean First Departure), not as much as in windows but they are there. On the other hand, we have Star Ocean Second Evolution which works perfect even with sound in Linux x64 O_o, no graphic corruption at all . In Windows SOSE freeze when you enter to a house xD, also invisible characters xDD
gid15: I use the privated drivers, the last version which is 275.21, so I don't think it's a driver issue >_<