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RPCS3 FAQ
Emucr can make builds from wherever they want, there is nothing I can think of that would pose as a reason for them not to keep building. They probably haven't realized yet that it was changed or smth like that.

Quote:for example?...

To say one of them, branch support is much better on GIT than on SVN, and forking/cloning can be done on the cloud on GitHub. That's awesome, but unnecessary imo. Still, those are serious advantages.
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can some1 explain this to me?
https://github.com/Sportsstar89/ps3-emu
is it a copied rpcs3 emulator or is it its clone, or is Sportsstar89 another commiter for rpcs3 but under a different name (this last point is just stupid)
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Maybe he copied the project and wants to work with the emu,maybe commit some changes.I guess we have to wait to know more
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btw, off topic, found something interesting : https://code.google.com/p/ex360e/
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(07-05-2013, 12:57 PM)Ekaseo Wrote: btw, off topic, found something interesting : https://code.google.com/p/ex360e/

Soulsentinel was working only on XNA support and only to emulate Fez. Now that this game is released on Windows he is not interested anymore. So the project is good as dead.
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H-he only did that for a single game O.o? That's sad
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Never mind, he turned his full attention to Cxbx. By the way, would someone be kind to make a tutorial for building rpcs3? The last few commits are broken and I'm not sure if that's code issue or bad builds.
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Gundark, try to run it using "Windows XP Service Pack 3" compatibility mode, it worked for me. Or comment lines from 25 to 32 in rpcs3.cpp, DH told me, that it's some bug in wxWidgets.
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I have a problem with rpcs3-x64.exe it was generated with VS 2012 does not run on Windows 8, I click on it nothing happens but rpcs3-x86.exe which was also built with VS2012 as it works well, why?
I test rpcs3-x64 Windows 7 its work very well, I used this version of dll http://www.microsoft.com/fr-fr/download/...x?id=30679

Help me please Sad
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Try run it as administrator. It worked for me.
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