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Dream C Club Portable - ULJS00333
#1
r2827

after the initial advertising/warning screens the game crashes with a compiling an invalid address error.


Attached Files
.7z   log.7z (Size: 51.71 KB / Downloads: 164)
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#2
maybe this error
Code:
18:59:17 ERROR hle.ThreadManForUser - user_main - changeThreadState thread 'user_main' => PSP_THREAD_RUNNING. waitType should be PSP_WAIT_NONE. caller:'ThreadManForUser.callAddress'
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#3
using r 3080
still crashes out after a few developers screens
here is a compiler log


Attached Files
.zip   log.zip (Size: 293.29 KB / Downloads: 162)
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#4
using r 3199
gets past the developers screens now but is stuck on this screen (pic1)(no camera)
here is an info log


Attached Files Thumbnail(s)
   

.zip   log.zip (Size: 62.57 KB / Downloads: 164)
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#5
Code:
20:25:50  INFO hle.sceUtility - user_main - sceUtilityScreenshotInitStart 0x09AF7BF0-0x09AF7F94:
Any change with r3279?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#6
nope, no noticable changes. the game still stops at the same screen, with the 'no camera' symbol flashing periodically.


Attached Files
.7z   log.7z (Size: 5.31 KB / Downloads: 169)
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#7
using r 3369
now there is nothing but a black screen after the developers screens (supposed to be the title screen)
not even the camera symbol
here is a compiler log

i just tried this game on my psp and you don't need a camera for this game


Attached Files
.zip   log.zip (Size: 299.32 KB / Downloads: 164)
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#8
This game is using sceUtilityScreenshot which is unknown:
Code:
16:35:23  INFO hle.sceUtility - user_main - sceUtilityScreenshotInitStart 0x09AF7BF0-0x09AF7F94: startupType=100, status=0, imgFormat=0, imgQuality=0, imgFrameBufAddr=0x00000000, imgFrameBufWidth=0, imgPixelFormat=0, screenshotOffsetX=0, screenshotOffsetY=0, displayWidth=0, displayHeigth=0, screenshotID='', fileName='', nameRule=0, title='', parentalLevel=0, pscmFileFlag=0, iconPath='', iconPathSize=0, iconFileSize=0, backgroundPath='', backgroundPathSize=0, backgroundFileSize=0, commentFlag=0, commentShapeAddr=0x00000000, commentTextAddr=0x00000000

Could take a log with JpcspTrace and the following config:
Code:
sceUtilityScreenshotInitStart 0x0251B134 1
sceUtilityScreenshotContStart 0x86A03A27 1
sceUtilityScreenshotShutdownStart 0xF9E0008C 0
sceUtilityScreenshotUpdate 0xAB083EA9 1
sceUtilityScreenshotGetStatus 0xD81957B7 0
Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#9
ok here is a JpcspTrace


Attached Files
.zip   log.zip (Size: 4.79 KB / Downloads: 154)
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#10
(08-27-2013, 07:07 AM)nash67 Wrote: ok here is a JpcspTrace

Code:
15:01:33 user_main - sceUtilityScreenshotGetStatus = 0x5
Interesting, there is a new (unknown) status value...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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