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Mega Man 9 [NPUB30036]
#1
Not really sure if i should post it here at the intro or loadable thread but oh well,

Game loads, and i'm getting 0,01 Fps
Seems sys_lwcond_wait error keeps looping and shuts down.

       
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#2
This game displays a black screen and 60fps


Attached Files Thumbnail(s)
   

.rar   MEGAMAN9.rar (Size: 4.24 KB / Downloads: 168)
[Image: tumblr_nq0lhp2BoL1r61mabo4_500.gif] [Image: Cloud___Tifa_kids_by_ferus.jpg]
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#3
Can you see a better texture in the RSX debugger?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#4
mm...Red pixels see at you!...
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#5
Duplicate with
http://www.emunewz.net/forum/showthread.php?tid=153565

(Last I tested this it had the game invalid map<K, T> key error error thing [changing the PARAM.SFO to the one of another game that works bypasses that error])
https://github.com/RPCS3/rpcs3/issues/1468
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#6
Merged.
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#7
Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

With both Vulkan and OpenGL, RPCS3 delivers almost flawless emulation! The game runs at a locked 60 fps with no apparent visual glitches. My only nitpick would be that, for whatever reason, the background music sometimes cracks a bit when using Vulkan. With OpenGL, it doesn't do that.

Can be moved to Playable Big Grin


Attached Files Thumbnail(s)
               

.7z   log.7z (Size: 50.11 KB / Downloads: 149)
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#8
Moving to playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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