03-09-2014, 10:58 AM
Shows logo texture in RSX debugger.
Frogger Returns [NPUB30118]
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Shows new logo in RSX debugger, and spamming error about shortage space on HD.
Upd. I can get something else! (ARGB (Default) and RGBA (I think this color scheme is more correct)) Original intro (How it should look): http://www.youtube.com/watch?v=IG7669Fo6Mo
06-18-2014, 10:33 PM
Weird, I only see the Konami logo, as BlackDaemon. Do you use some special settings? Are you sure it's NPUB30118 and not another version?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
(06-18-2014, 10:33 PM)ssshadow Wrote: Weird, I only see the Konami logo, as BlackDaemon. Do you use some special settings? Are you sure it's NPUB30118 and not another version? Yes, i'm using [NPUB30118], and using special settings through "Memory Viewer".
I don't know, what is it...but i think, it's a....intro?
Upd: haha, okay...it's game menu and...it's eyes frogs
07-07-2014, 11:48 AM
(07-07-2014, 03:06 AM)Darkriot Wrote: I don't know, what is it...but i think, it's a....intro? That is some really broken 3D, but the thread should be in intro nonetheless. I wonder if the menu works and you can attempt to get in game? It doesn't load at all for me, just stops with 0 % cpu usage. Here is my log, let's compare them http://pastebin.com/CGZehJKz
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
(08-19-2014, 06:20 AM)aniruddh Wrote: now it shows this Ok, so that error is generated by glGetUniformLocation, and it is called GL_INVALID_OPERATION which means probably that the shader program is not linked properly, or then the pointer does not point to a shader program object. I wonder what exists in the memory address 0x6... |
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