This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Crystal Defenders [NPJB90167]
#1
Japan version. Game shows some textures in rsx debugger, then some menus on screen - without depth and color buffers. I manually stopped game after windows message of lack memory (ram?), maybe memory leak.


Attached Files Thumbnail(s)
                   

.7z   RPCS3crystal.7z (Size: 27.91 KB / Downloads: 131)
Reply
#2
It's probably not going to run much further without Spurs, but regarding running out of memory, how much do you have, and how much was rpcs3.exe using? And was that amount always increasing? For instance Disgaea 3 settles at just below 2 GB for me, which can be a problem if you only have 4 GB and a lot of other stuff open at the same time.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#3
OMG, this game is really demanding. I closed all programs but rpcs3 ofc. I had no windows message of lack mem this time. I passed the black/white screen and then black-only screen appeared with different fps, so something happened. After a short while, game crashed instantly with: memory cant point to adress error or something. It was not like rpcs3 error, maybe visualstudio one. I have 4GB, after this error i had 2,98GB ram usage. During game run, my video RAM was reaching 92%! from time to time, i have 512 MB on GPU, amazing. I saw slowdowns of log and mouse pointer when moving, i believe video memory might been transferred from gpu ram to system ram by slow pci bus, slowdowns were looking similar to this behaviour.

EDIT:
After second run, game run much further, screen changed twice or three times from black to blach-with-something, but eventually emulator crashed after second appereance of error: RSX: E {RSXThread} GLTexture::Init() -> glTexImage2D(CELL_GCM_TEXTURE_A8R8G8B8): opengl error 0x0505 not sure at all if crash was related to this, because my system had already very slow responce.

Right now game won't show anything big, in near future somebody with better pc may try. Usage statistics, look at video ram:


Attached Files Thumbnail(s)
   
Reply
#4
For the record the US PSN version does basically noting. Stuck in an infinite spurs loop, and then segfaults every time.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#5
Game goes ingame smoothly, after latest commit. I also have run accidentally with libaudio.sprx module, looks like it was required to make game work?


Attached Files Thumbnail(s)
       

.zip   RPCS3.zip (Size: 631.84 KB / Downloads: 131)
Reply
#6
rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Playable.


Attached Files Thumbnail(s)
   

.rar   RPCS3CrystalDefenders.rar (Size: 922.03 KB / Downloads: 145)
Reply
#7
Moving to playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)