11-13-2012, 10:03 PM
2851 Implemented sceFontGetCharImageRect
Does it fix it ?
Does it fix it ?
Tales of The World: Radiant Mythology 2 - ULJS00175
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11-13-2012, 10:03 PM
2851 Implemented sceFontGetCharImageRect
Does it fix it ?
11-13-2012, 11:45 PM
r2857
fonts look normal now, still suffers from the random invalid memory errors though
Try Out JPCSP Launcher v1.8.0.4 | How to post a log
07-29-2013, 02:39 PM
r3327
Use attach save file go to Code: ERROR memory - user_main - read32 - Invalid memory address: 0x0000012C PC=0x0887F1E0
08-11-2013, 01:47 AM
r3350
Can go into cave but when leave to do a mission. Code: java.lang.RuntimeException: Cannot find executable
08-25-2013, 05:47 AM
r3369 The probrem fixed.
But I want more people test before move to playable.
08-25-2013, 11:58 AM
My freind zcbm999999 confirm this game now no more probrem
Can move to playable
07-30-2014, 10:31 AM
@onelight: could you post an updated log file at INFO level?
I see a lot of such warnings in the old log files: Code: 13:43:20 WARN hle.sceDisplay - GUI - hleDisplaySetGeBuf topaddr=0x08155F80, bufferwidth=128, pixelformat=3 bad params
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
07-30-2014, 12:07 PM
(07-30-2014, 10:31 AM)gid15 Wrote: @onelight: could you post an updated log file at INFO level?About BGM no loop, disable atrac3+ decoding will help, but jpcsp need 30s to decod at3 to wav opengl disable atrac3+ decoding log.zip (Size: 26.11 KB / Downloads: 154) external software renderer.zip (Size: 16.43 KB / Downloads: 183)
07-31-2014, 01:47 AM
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