08-14-2014, 10:26 PM
Shows some texture in RSX debugger.
Scarygirl [NPUB30699]
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01-11-2016, 02:39 AM
Shows loading screen on recent master build. "LoadProgram exception bypass" hack used. Requires libSre LLE'd.
Code: RSX: E {rsx::thread} FS build failed:D:\rpcs3\FragmentProgram.hlsl(96,15-20): error X3018: invalid subscript 'ssa'
02-27-2016, 01:59 PM
Gets ingame with the latest PR #1519 @ https://github.com/RPCS3/rpcs3/pull/1519
DirectX12 PPU 2 / SPU 2 XAudio2 LLE: cell_Sre http://www.youtube.com/watch?v=pmf8_QQ5aVE
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
02-28-2016, 01:14 AM
The black geometry here is due to an rtt being only partly sampled (which is not supported atm).
Ie rsx render to a 1280x640 texture and then it is used as a 360x640 texture starting at the half of the rtt texture.
03-05-2017, 09:31 PM
rpcs3-v0.0.1-2017-03-03-48b05838_win64
It's not mostly black screen anymore. |
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