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Velocity Ultra [NPUB31396]
#1


Update 2017-02-03: The game is now playable, see this post and use these settings:

Load libraries:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_rec.prx
- libsjvtd.prx
- libspurs_jq.prx
- libsre.prx
- libsvc1d.prx
- libsync2.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

Build: rpcs3-v0.0.1-2017-02-01-9eba0ac5_win64



First shows a spinning loading thing, and then get's stuck on some screen which says "E"... Might be an error message, since it needs spurs, and some gcm command.

Log: (I paused the spurs thread after it looped endlessly, but it makes no difference on what the game shows you) http://pastebin.com/94bQdrxT

   
   
   

This game didn't work about a month ago, so something has recently happened Smile
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#2
Hmm, for me it just crashes after creating trophies with a read from null block
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#3
(04-29-2014, 11:54 AM)derpf Wrote: Hmm, for me it just crashes after creating trophies with a read from null block

Ignore read/write errors. As you can see I also have read from null block in my log, but the game can continue anyway.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#4
(04-29-2014, 01:32 PM)ssshadow Wrote:
(04-29-2014, 11:54 AM)derpf Wrote: Hmm, for me it just crashes after creating trophies with a read from null block

Ignore read/write errors. As you can see I also have read from null block in my log, but the game can continue anyway.

Nope, just keeps looping read errors. Which is weird because it's the same region. Huh.
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#5
Small video with intro. Actually it works with 70-90 fps, but when you capture screen with 60 frame per sec 1080p, it's decreasing.



Guys, why this video doesn't have the full screen option on the forum, only on youtube ?
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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#6
(12-04-2014, 09:15 AM)notq Wrote: Guys, why this video doesn't have the full screen option on the forum, only on youtube ?

Because Youtube.
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#7
(12-04-2014, 12:56 PM)tambre Wrote:
(12-04-2014, 09:15 AM)notq Wrote: Guys, why this video doesn't have the full screen option on the forum, only on youtube ?

Because Youtube.

So how about that http://www.emunewz.net/forum/showthread....#pid216539 ?
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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#8
(12-04-2014, 01:36 PM)notq Wrote:
(12-04-2014, 12:56 PM)tambre Wrote:
(12-04-2014, 09:15 AM)notq Wrote: Guys, why this video doesn't have the full screen option on the forum, only on youtube ?

Because Youtube.

So how about that http://www.emunewz.net/forum/showthread....#pid216539 ?
Id depends on how you insert video probably.
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#9
flashmozzg, thank you. Didn't found this button first time ))
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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#10
I commented away the endless loop in spursKernelEntry in cellSpursSpu.cpp (maybe this doesn't make a difference, but earlier comments talk about spurs) and this game reaches the main menu if you look in the rsx debugger where it shows a texture with all letters A,B,C... and the menu background. On "the screen" it only shows the letter T :p

It does react to input, you can make the T disappear and reappear but it never displays anything else.

       
.txt   velocity.txt (Size: 147.08 KB / Downloads: 140)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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