11-01-2011, 12:41 PM (This post was last modified: 11-01-2011, 12:41 PM by dista_bagus.)
now with ATI 11.10 can use shaders tested on XP. i think it will work too on 7.
only use setting
- Use shaders
- Enable the shader implementation for the "Stencil Test"
game seems to be working nearly perfectly with the software renderer from what i've seen, even the sprite transparency issue that still plagues the hardware one is absent here.
there is a crash ingame, when a character's about to play a voice sample.
java.lang.NullPointerException
at jpcsp.HLE.modules150.sceAtrac3plus$AtracID.hasLoop(sceAtrac3plus.java:596)
at jpcsp.HLE.modules150.sceAtrac3plus.sceAtracSetLoopNum(sceAtrac3plus.java:1225)
Could you provide an INFO log with only sceAtrac3plus at DEBUG level?
I've tried a quick fix in r3718 but I doubt this is a proper fix and I would like additional information...
Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
03-07-2015, 10:38 PM (This post was last modified: 03-07-2015, 10:45 PM by serio.)
i tried to put
<logger name='sceAtrac3plus'> <level value='debug' /> </logger>
into LogSettings.xml, after the last logger, right before <root>, but it didn't seem to do any change. the log didn't look any different.
am i doing it right?
3718 gets past the error, should i test it on this one or the one that crashes?
You need "hle.sceAtrac3plus" instead of "sceAtrac3plus"
(03-07-2015, 10:38 PM)serio Wrote: i tried to put
<logger name='sceAtrac3plus'> <level value='debug' /> </logger>
into LogSettings.xml, after the last logger, right before <root>, but it didn't seem to do any change. the log didn't look any different.
am i doing it right?
3718 gets past the error, should i test it on this one or the one that crashes?